lol i dont think so :P On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote: > ya cuz they are cowards, no guts no glory man > > > On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> well check it out >> >> in computer science they teach this method as the quick way to search for >> something in a sorted list (it's called a binary search). >> >> They don't teach or even mention trying the first third to "get lucky" or >> anything. >> >> I'm pretty sure it's just the best way period >> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> im thinking about it like w/ bayem's theorem >>> >>> >>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> The bigger the sample group, the less luck matters so i think itd be in >>>> the smaller sample groups that it had a chance of doing worse >>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> it is mathematically the most efficient but i bet if you counted on a >>>>> little luck in combination w/ a system like that you could get it quicker >>>>> and have a quicker average if you ran a series of tests enough to get a >>>>> big >>>>> sample group >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> I'm pretty sure it is >>>>>> >>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey alan... i think we should make you have to get it in a couple >>>>>>> places less than optimal. >>>>>>> >>>>>>> wait, hey alan, are you SURE that is the most efficient way? >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> it could be like for a password for a backalley secret club >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would >>>>>>>>> be the number guessing game >>>>>>>>> >>>>>>>>> IE someone is thinking of a number between X and Y and you have to >>>>>>>>> guess it within so many guesses. >>>>>>>>> >>>>>>>>> Whenever you guess, they tell you higher or lower. >>>>>>>>> >>>>>>>>> The most efficient way to solve it is by starting in the middle and >>>>>>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>>>>>> middle >>>>>>>>> etc. >>>>>>>>> >>>>>>>>> We could make it so you have enough guesses that usign the "optimal >>>>>>>>> solution" could get you there for sure, and so that way you could >>>>>>>>> either >>>>>>>>> guess at it til you got it right, or if you knew the "trick" you >>>>>>>>> could get >>>>>>>>> through it first time >>>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes >>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> i think this will be really good too because it gives people an >>>>>>>>>> option other than trial and error when building hteir character. a >>>>>>>>>> really >>>>>>>>>> neat trick to find right off the bat! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe >>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i >>>>>>>>>>> can come up w/ some basics for you to refine etc >>>>>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes < >>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>>>>>> little minigame puzzle. because its steam powered we could make >>>>>>>>>>>> it be about >>>>>>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe < >>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Cool that would be fun (: >>>>>>>>>>>>> >>>>>>>>>>>>> We could make it where you actually are confronted with a >>>>>>>>>>>>> simplified sort of circuit board and have to literally hack it >>>>>>>>>>>>> like you chip >>>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and >>>>>>>>>>>>> things). >>>>>>>>>>>>> >>>>>>>>>>>>> If you like that idea, we could base it on the real thing. I >>>>>>>>>>>>> know you've done chipping. I know a little about how logic >>>>>>>>>>>>> circuits work, >>>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit >>>>>>>>>>>>> design though. >>>>>>>>>>>>> >>>>>>>>>>>>> We could probably design somethin kinda neat. >>>>>>>>>>>>> >>>>>>>>>>>>> And, we already have the ability to make a 2d user interface >>>>>>>>>>>>> come up for such things. We'd just have to set it up in such a >>>>>>>>>>>>> way where it >>>>>>>>>>>>> would be controller friendly as well >>>>>>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes < >>>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>>>>>>> regards to this... >>>>>>>>>>>>>> >>>>>>>>>>>>>> one of the books could be accessible and by picking it up >>>>>>>>>>>>>> (using it) you would learn how to sabotage the automaton and >>>>>>>>>>>>>> maybe by doing >>>>>>>>>>>>>> that instead of the questions defining your character you'd be >>>>>>>>>>>>>> able to >>>>>>>>>>>>>> manually do it (for those people that would prefer that) and >>>>>>>>>>>>>> it'd be neat >>>>>>>>>>>>>> cuz youd do it by hacking an analog device >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe < >>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin >>>>>>>>>>>>>>> around on the ground? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook < >>>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>*wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> books look great katie, i like them. How about if we put >>>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some >>>>>>>>>>>>>>>> kinda >>>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a >>>>>>>>>>>>>>>> maintance manual for >>>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the >>>>>>>>>>>>>>>> future :) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> what do you think? >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook < >>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Hey Guys, >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am >>>>>>>>>>>>>>>>> going to work on making that folder that Alan/Chris mentioned >>>>>>>>>>>>>>>>> and helped >>>>>>>>>>>>>>>>> with. I didn't have a chance to tinker with it tonight, but >>>>>>>>>>>>>>>>> should be able >>>>>>>>>>>>>>>>> to work in out in the next couple of days. I will upload the >>>>>>>>>>>>>>>>> stuff into >>>>>>>>>>>>>>>>> there when I get it worked out. >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> Katie >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >