[project1dev] Re: BookModels

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 13:40:11 -0700

lol i dont think so :P

On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> ya cuz they are cowards, no guts no glory man
>
>
> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> well check it out
>>
>> in computer science they teach this method as the quick way to search for
>> something in a sorted list (it's called a binary search).
>>
>> They don't teach or even mention trying the first third to "get lucky" or
>> anything.
>>
>> I'm pretty sure it's just the best way period
>>   On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> im thinking about it like w/ bayem's theorem
>>>
>>>
>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> The bigger the sample group, the less luck matters so i think itd be in
>>>> the smaller sample groups that it had a chance of doing worse
>>>>   On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> it is mathematically the most efficient but i bet if you counted on a
>>>>> little luck in combination w/ a system like that you could get it quicker
>>>>> and have a quicker average if you ran a series of tests enough to get a 
>>>>> big
>>>>> sample group
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> I'm pretty sure it is
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> hey alan... i think we should make you have to get it in a couple
>>>>>>> places less than optimal.
>>>>>>>
>>>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> it could be like for a password for a backalley secret club
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would
>>>>>>>>> be the number guessing game
>>>>>>>>>
>>>>>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>>>>>> guess it within so many guesses.
>>>>>>>>>
>>>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>>>
>>>>>>>>> The most efficient way to solve it is by starting in the middle and
>>>>>>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>>>>>>> middle
>>>>>>>>> etc.
>>>>>>>>>
>>>>>>>>> We could make it so you have enough guesses that usign the "optimal
>>>>>>>>> solution" could get you there for sure, and so that way you could 
>>>>>>>>> either
>>>>>>>>> guess at it til you got it right, or if you knew the "trick" you 
>>>>>>>>> could get
>>>>>>>>> through it first time
>>>>>>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes 
>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>>>> really
>>>>>>>>>> neat trick to find right off the bat!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i
>>>>>>>>>>> can come up w/ some basics for you to refine etc
>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <
>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>>>>>> little minigame puzzle.  because its steam powered we could make 
>>>>>>>>>>>> it be about
>>>>>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Cool that would be fun (:
>>>>>>>>>>>>>
>>>>>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>>>>>> simplified sort of circuit board and have to literally hack it 
>>>>>>>>>>>>> like you chip
>>>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and 
>>>>>>>>>>>>> things).
>>>>>>>>>>>>>
>>>>>>>>>>>>> If you like that idea, we could base it on the real thing.  I
>>>>>>>>>>>>> know you've done chipping.  I know a little about how logic 
>>>>>>>>>>>>> circuits work,
>>>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit 
>>>>>>>>>>>>> design though.
>>>>>>>>>>>>>
>>>>>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>>>>>
>>>>>>>>>>>>> And, we already have the ability to make a 2d user interface
>>>>>>>>>>>>> come up for such things.  We'd just have to set it up in such a 
>>>>>>>>>>>>> way where it
>>>>>>>>>>>>> would be controller friendly as well
>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <
>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>>>>>> regards to this...
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> one of the books could be accessible and by picking it up
>>>>>>>>>>>>>> (using it) you would learn how to sabotage the automaton and 
>>>>>>>>>>>>>> maybe by doing
>>>>>>>>>>>>>> that instead of the questions defining your character you'd be 
>>>>>>>>>>>>>> able to
>>>>>>>>>>>>>> manually do it (for those people that would prefer that) and 
>>>>>>>>>>>>>> it'd be neat
>>>>>>>>>>>>>> cuz youd do it by hacking an analog device
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <
>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin
>>>>>>>>>>>>>>> around on the ground?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook <
>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>*wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> books look great katie, i like them.  How about if we put
>>>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some 
>>>>>>>>>>>>>>>> kinda
>>>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a 
>>>>>>>>>>>>>>>> maintance manual for
>>>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the 
>>>>>>>>>>>>>>>> future :)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> what do you think?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook <
>>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am
>>>>>>>>>>>>>>>>> going to work on making that folder that Alan/Chris mentioned 
>>>>>>>>>>>>>>>>> and helped
>>>>>>>>>>>>>>>>> with. I didn't have a chance to tinker with it tonight, but 
>>>>>>>>>>>>>>>>> should be able
>>>>>>>>>>>>>>>>> to work in out in the next couple of days. I will upload the 
>>>>>>>>>>>>>>>>> stuff into
>>>>>>>>>>>>>>>>> there when I get it worked out.
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> Katie
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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