[project1dev] Re: BookModels

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 13:38:21 -0700

well check it out

in computer science they teach this method as the quick way to search for
something in a sorted list (it's called a binary search).

They don't teach or even mention trying the first third to "get lucky" or
anything.

I'm pretty sure it's just the best way period
On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> im thinking about it like w/ bayem's theorem
>
>
> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> The bigger the sample group, the less luck matters so i think itd be in
>> the smaller sample groups that it had a chance of doing worse
>>   On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> it is mathematically the most efficient but i bet if you counted on a
>>> little luck in combination w/ a system like that you could get it quicker
>>> and have a quicker average if you ran a series of tests enough to get a big
>>> sample group
>>>
>>>
>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> I'm pretty sure it is
>>>>
>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> hey alan... i think we should make you have to get it in a couple
>>>>> places less than optimal.
>>>>>
>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> it could be like for a password for a backalley secret club
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would
>>>>>>> be the number guessing game
>>>>>>>
>>>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>>>> guess it within so many guesses.
>>>>>>>
>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>
>>>>>>> The most efficient way to solve it is by starting in the middle and
>>>>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>>>>> middle
>>>>>>> etc.
>>>>>>>
>>>>>>> We could make it so you have enough guesses that usign the "optimal
>>>>>>> solution" could get you there for sure, and so that way you could either
>>>>>>> guess at it til you got it right, or if you knew the "trick" you could 
>>>>>>> get
>>>>>>> through it first time
>>>>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>> really
>>>>>>>> neat trick to find right off the bat!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can
>>>>>>>>> come up w/ some basics for you to refine etc
>>>>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes 
>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>>>> little minigame puzzle.  because its steam powered we could make it 
>>>>>>>>>> be about
>>>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> Cool that would be fun (:
>>>>>>>>>>>
>>>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>>>> simplified sort of circuit board and have to literally hack it like 
>>>>>>>>>>> you chip
>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and 
>>>>>>>>>>> things).
>>>>>>>>>>>
>>>>>>>>>>> If you like that idea, we could base it on the real thing.  I
>>>>>>>>>>> know you've done chipping.  I know a little about how logic 
>>>>>>>>>>> circuits work,
>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit design 
>>>>>>>>>>> though.
>>>>>>>>>>>
>>>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>>>
>>>>>>>>>>> And, we already have the ability to make a 2d user interface come
>>>>>>>>>>> up for such things.  We'd just have to set it up in such a way 
>>>>>>>>>>> where it
>>>>>>>>>>> would be controller friendly as well
>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <
>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>>>> regards to this...
>>>>>>>>>>>>
>>>>>>>>>>>> one of the books could be accessible and by picking it up (using
>>>>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by 
>>>>>>>>>>>> doing that
>>>>>>>>>>>> instead of the questions defining your character you'd be able to 
>>>>>>>>>>>> manually
>>>>>>>>>>>> do it (for those people that would prefer that) and it'd be neat 
>>>>>>>>>>>> cuz youd do
>>>>>>>>>>>> it by hacking an analog device
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <
>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin
>>>>>>>>>>>>> around on the ground?
>>>>>>>>>>>>>
>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook <
>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> books look great katie, i like them.  How about if we put
>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some 
>>>>>>>>>>>>>> kinda
>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a maintance 
>>>>>>>>>>>>>> manual for
>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the 
>>>>>>>>>>>>>> future :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> what do you think?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>>>>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going
>>>>>>>>>>>>>>> to work on making that folder that Alan/Chris mentioned and 
>>>>>>>>>>>>>>> helped with. I
>>>>>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be 
>>>>>>>>>>>>>>> able to work
>>>>>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into 
>>>>>>>>>>>>>>> there when I
>>>>>>>>>>>>>>> get it worked out.
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> Katie
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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