ya cuz they are cowards, no guts no glory man On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well check it out > > in computer science they teach this method as the quick way to search for > something in a sorted list (it's called a binary search). > > They don't teach or even mention trying the first third to "get lucky" or > anything. > > I'm pretty sure it's just the best way period > On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> im thinking about it like w/ bayem's theorem >> >> >> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> The bigger the sample group, the less luck matters so i think itd be in >>> the smaller sample groups that it had a chance of doing worse >>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> it is mathematically the most efficient but i bet if you counted on a >>>> little luck in combination w/ a system like that you could get it quicker >>>> and have a quicker average if you ran a series of tests enough to get a big >>>> sample group >>>> >>>> >>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> I'm pretty sure it is >>>>> >>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> hey alan... i think we should make you have to get it in a couple >>>>>> places less than optimal. >>>>>> >>>>>> wait, hey alan, are you SURE that is the most efficient way? >>>>>> >>>>>> >>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> it could be like for a password for a backalley secret club >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would >>>>>>>> be the number guessing game >>>>>>>> >>>>>>>> IE someone is thinking of a number between X and Y and you have to >>>>>>>> guess it within so many guesses. >>>>>>>> >>>>>>>> Whenever you guess, they tell you higher or lower. >>>>>>>> >>>>>>>> The most efficient way to solve it is by starting in the middle and >>>>>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>>>>> middle >>>>>>>> etc. >>>>>>>> >>>>>>>> We could make it so you have enough guesses that usign the "optimal >>>>>>>> solution" could get you there for sure, and so that way you could >>>>>>>> either >>>>>>>> guess at it til you got it right, or if you knew the "trick" you could >>>>>>>> get >>>>>>>> through it first time >>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> i think this will be really good too because it gives people an >>>>>>>>> option other than trial and error when building hteir character. a >>>>>>>>> really >>>>>>>>> neat trick to find right off the bat! >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i >>>>>>>>>> can come up w/ some basics for you to refine etc >>>>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>>>>> little minigame puzzle. because its steam powered we could make it >>>>>>>>>>> be about >>>>>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Cool that would be fun (: >>>>>>>>>>>> >>>>>>>>>>>> We could make it where you actually are confronted with a >>>>>>>>>>>> simplified sort of circuit board and have to literally hack it >>>>>>>>>>>> like you chip >>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and >>>>>>>>>>>> things). >>>>>>>>>>>> >>>>>>>>>>>> If you like that idea, we could base it on the real thing. I >>>>>>>>>>>> know you've done chipping. I know a little about how logic >>>>>>>>>>>> circuits work, >>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit design >>>>>>>>>>>> though. >>>>>>>>>>>> >>>>>>>>>>>> We could probably design somethin kinda neat. >>>>>>>>>>>> >>>>>>>>>>>> And, we already have the ability to make a 2d user interface >>>>>>>>>>>> come up for such things. We'd just have to set it up in such a >>>>>>>>>>>> way where it >>>>>>>>>>>> would be controller friendly as well >>>>>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes < >>>>>>>>>>>> figarus@xxxxxxxxx> wrote: >>>>>>>>>>>> >>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>>>>>> regards to this... >>>>>>>>>>>>> >>>>>>>>>>>>> one of the books could be accessible and by picking it up >>>>>>>>>>>>> (using it) you would learn how to sabotage the automaton and >>>>>>>>>>>>> maybe by doing >>>>>>>>>>>>> that instead of the questions defining your character you'd be >>>>>>>>>>>>> able to >>>>>>>>>>>>> manually do it (for those people that would prefer that) and it'd >>>>>>>>>>>>> be neat >>>>>>>>>>>>> cuz youd do it by hacking an analog device >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe < >>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin >>>>>>>>>>>>>> around on the ground? >>>>>>>>>>>>>> >>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook < >>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> books look great katie, i like them. How about if we put >>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some >>>>>>>>>>>>>>> kinda >>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a maintance >>>>>>>>>>>>>>> manual for >>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the >>>>>>>>>>>>>>> future :) >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> what do you think? >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook < >>>>>>>>>>>>>>> ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>>>>>>>> > wrote: >>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Hey Guys, >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am >>>>>>>>>>>>>>>> going to work on making that folder that Alan/Chris mentioned >>>>>>>>>>>>>>>> and helped >>>>>>>>>>>>>>>> with. I didn't have a chance to tinker with it tonight, but >>>>>>>>>>>>>>>> should be able >>>>>>>>>>>>>>>> to work in out in the next couple of days. I will upload the >>>>>>>>>>>>>>>> stuff into >>>>>>>>>>>>>>>> there when I get it worked out. >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> Katie >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >