[project1dev] Re: BookModels

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 16:39:09 -0400

ya cuz they are cowards, no guts no glory man

On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> well check it out
>
> in computer science they teach this method as the quick way to search for
> something in a sorted list (it's called a binary search).
>
> They don't teach or even mention trying the first third to "get lucky" or
> anything.
>
> I'm pretty sure it's just the best way period
> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> im thinking about it like w/ bayem's theorem
>>
>>
>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> The bigger the sample group, the less luck matters so i think itd be in
>>> the smaller sample groups that it had a chance of doing worse
>>>   On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> it is mathematically the most efficient but i bet if you counted on a
>>>> little luck in combination w/ a system like that you could get it quicker
>>>> and have a quicker average if you ran a series of tests enough to get a big
>>>> sample group
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> I'm pretty sure it is
>>>>>
>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>>
>>>>>> hey alan... i think we should make you have to get it in a couple
>>>>>> places less than optimal.
>>>>>>
>>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> it could be like for a password for a backalley secret club
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would
>>>>>>>> be the number guessing game
>>>>>>>>
>>>>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>>>>> guess it within so many guesses.
>>>>>>>>
>>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>>
>>>>>>>> The most efficient way to solve it is by starting in the middle and
>>>>>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>>>>>> middle
>>>>>>>> etc.
>>>>>>>>
>>>>>>>> We could make it so you have enough guesses that usign the "optimal
>>>>>>>> solution" could get you there for sure, and so that way you could 
>>>>>>>> either
>>>>>>>> guess at it til you got it right, or if you knew the "trick" you could 
>>>>>>>> get
>>>>>>>> through it first time
>>>>>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>>> really
>>>>>>>>> neat trick to find right off the bat!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i
>>>>>>>>>> can come up w/ some basics for you to refine etc
>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>>>>> little minigame puzzle.  because its steam powered we could make it 
>>>>>>>>>>> be about
>>>>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Cool that would be fun (:
>>>>>>>>>>>>
>>>>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>>>>> simplified sort of circuit board and have to literally hack it 
>>>>>>>>>>>> like you chip
>>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections and 
>>>>>>>>>>>> things).
>>>>>>>>>>>>
>>>>>>>>>>>> If you like that idea, we could base it on the real thing.  I
>>>>>>>>>>>> know you've done chipping.  I know a little about how logic 
>>>>>>>>>>>> circuits work,
>>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit design 
>>>>>>>>>>>> though.
>>>>>>>>>>>>
>>>>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>>>>
>>>>>>>>>>>> And, we already have the ability to make a 2d user interface
>>>>>>>>>>>> come up for such things.  We'd just have to set it up in such a 
>>>>>>>>>>>> way where it
>>>>>>>>>>>> would be controller friendly as well
>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <
>>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>>>>> regards to this...
>>>>>>>>>>>>>
>>>>>>>>>>>>> one of the books could be accessible and by picking it up
>>>>>>>>>>>>> (using it) you would learn how to sabotage the automaton and 
>>>>>>>>>>>>> maybe by doing
>>>>>>>>>>>>> that instead of the questions defining your character you'd be 
>>>>>>>>>>>>> able to
>>>>>>>>>>>>> manually do it (for those people that would prefer that) and it'd 
>>>>>>>>>>>>> be neat
>>>>>>>>>>>>> cuz youd do it by hacking an analog device
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <
>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin
>>>>>>>>>>>>>> around on the ground?
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook <
>>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> books look great katie, i like them.  How about if we put
>>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some 
>>>>>>>>>>>>>>> kinda
>>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a maintance 
>>>>>>>>>>>>>>> manual for
>>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the 
>>>>>>>>>>>>>>> future :)
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> what do you think?
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook <
>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am
>>>>>>>>>>>>>>>> going to work on making that folder that Alan/Chris mentioned 
>>>>>>>>>>>>>>>> and helped
>>>>>>>>>>>>>>>> with. I didn't have a chance to tinker with it tonight, but 
>>>>>>>>>>>>>>>> should be able
>>>>>>>>>>>>>>>> to work in out in the next couple of days. I will upload the 
>>>>>>>>>>>>>>>> stuff into
>>>>>>>>>>>>>>>> there when I get it worked out.
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Katie
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: