[project1dev] Re: BookModels

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 13:33:25 -0700

The bigger the sample group, the less luck matters so i think itd be in the
smaller sample groups that it had a chance of doing worse
On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> it is mathematically the most efficient but i bet if you counted on a
> little luck in combination w/ a system like that you could get it quicker
> and have a quicker average if you ran a series of tests enough to get a big
> sample group
>
>
> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> I'm pretty sure it is
>>
>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey alan... i think we should make you have to get it in a couple places
>>> less than optimal.
>>>
>>> wait, hey alan, are you SURE that is the most efficient way?
>>>
>>>
>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> it could be like for a password for a backalley secret club
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> Hey you know what would be a cool puzzle to put somewhere too would be
>>>>> the number guessing game
>>>>>
>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>> guess it within so many guesses.
>>>>>
>>>>> Whenever you guess, they tell you higher or lower.
>>>>>
>>>>> The most efficient way to solve it is by starting in the middle and
>>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>>> middle
>>>>> etc.
>>>>>
>>>>> We could make it so you have enough guesses that usign the "optimal
>>>>> solution" could get you there for sure, and so that way you could either
>>>>> guess at it til you got it right, or if you knew the "trick" you could get
>>>>> through it first time
>>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> i think this will be really good too because it gives people an option
>>>>>> other than trial and error when building hteir character.  a really neat
>>>>>> trick to find right off the bat!
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can
>>>>>>> come up w/ some basics for you to refine etc
>>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>> little minigame puzzle.  because its steam powered we could make it be 
>>>>>>>> about
>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Cool that would be fun (:
>>>>>>>>>
>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>> simplified sort of circuit board and have to literally hack it like 
>>>>>>>>> you chip
>>>>>>>>> devices, or how you do hardware hacking (bridging connections and 
>>>>>>>>> things).
>>>>>>>>>
>>>>>>>>> If you like that idea, we could base it on the real thing.  I know
>>>>>>>>> you've done chipping.  I know a little about how logic circuits work, 
>>>>>>>>> Josh
>>>>>>>>> knows a lot more about the details of hardware circuit design though.
>>>>>>>>>
>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>
>>>>>>>>> And, we already have the ability to make a 2d user interface come
>>>>>>>>> up for such things.  We'd just have to set it up in such a way where 
>>>>>>>>> it
>>>>>>>>> would be controller friendly as well
>>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes 
>>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>> regards to this...
>>>>>>>>>>
>>>>>>>>>> one of the books could be accessible and by picking it up (using
>>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by doing 
>>>>>>>>>> that
>>>>>>>>>> instead of the questions defining your character you'd be able to 
>>>>>>>>>> manually
>>>>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz 
>>>>>>>>>> youd do
>>>>>>>>>> it by hacking an analog device
>>>>>>>>>>
>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe 
>>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around
>>>>>>>>>>> on the ground?
>>>>>>>>>>>
>>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook 
>>>>>>>>>>> <ktmcook@xxxxxxxxx>wrote:
>>>>>>>>>>>
>>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>>
>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>>
>>>>>>>>>>>> books look great katie, i like them.  How about if we put titles
>>>>>>>>>>>> on the cover? we could have fortune telling with some kinda 
>>>>>>>>>>>> mysterious logo,
>>>>>>>>>>>> tarot card books, along with maybe a maintance manual for the 
>>>>>>>>>>>> Fortune Teller
>>>>>>>>>>>> 2000 - complete automated predictor of the future :)
>>>>>>>>>>>>
>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>>
>>>>>>>>>>>> what do you think?
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>>
>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going
>>>>>>>>>>>>> to work on making that folder that Alan/Chris mentioned and 
>>>>>>>>>>>>> helped with. I
>>>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be 
>>>>>>>>>>>>> able to work
>>>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into 
>>>>>>>>>>>>> there when I
>>>>>>>>>>>>> get it worked out.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>>
>>>>>>>>>>>>> Katie
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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