The bigger the sample group, the less luck matters so i think itd be in the smaller sample groups that it had a chance of doing worse On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: > it is mathematically the most efficient but i bet if you counted on a > little luck in combination w/ a system like that you could get it quicker > and have a quicker average if you ran a series of tests enough to get a big > sample group > > > On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> I'm pretty sure it is >> >> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> hey alan... i think we should make you have to get it in a couple places >>> less than optimal. >>> >>> wait, hey alan, are you SURE that is the most efficient way? >>> >>> >>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> it could be like for a password for a backalley secret club >>>> >>>> >>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> Hey you know what would be a cool puzzle to put somewhere too would be >>>>> the number guessing game >>>>> >>>>> IE someone is thinking of a number between X and Y and you have to >>>>> guess it within so many guesses. >>>>> >>>>> Whenever you guess, they tell you higher or lower. >>>>> >>>>> The most efficient way to solve it is by starting in the middle and >>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>> middle >>>>> etc. >>>>> >>>>> We could make it so you have enough guesses that usign the "optimal >>>>> solution" could get you there for sure, and so that way you could either >>>>> guess at it til you got it right, or if you knew the "trick" you could get >>>>> through it first time >>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>> >>>>>> i think this will be really good too because it gives people an option >>>>>> other than trial and error when building hteir character. a really neat >>>>>> trick to find right off the bat! >>>>>> >>>>>> >>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can >>>>>>> come up w/ some basics for you to refine etc >>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>> little minigame puzzle. because its steam powered we could make it be >>>>>>>> about >>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Cool that would be fun (: >>>>>>>>> >>>>>>>>> We could make it where you actually are confronted with a >>>>>>>>> simplified sort of circuit board and have to literally hack it like >>>>>>>>> you chip >>>>>>>>> devices, or how you do hardware hacking (bridging connections and >>>>>>>>> things). >>>>>>>>> >>>>>>>>> If you like that idea, we could base it on the real thing. I know >>>>>>>>> you've done chipping. I know a little about how logic circuits work, >>>>>>>>> Josh >>>>>>>>> knows a lot more about the details of hardware circuit design though. >>>>>>>>> >>>>>>>>> We could probably design somethin kinda neat. >>>>>>>>> >>>>>>>>> And, we already have the ability to make a 2d user interface come >>>>>>>>> up for such things. We'd just have to set it up in such a way where >>>>>>>>> it >>>>>>>>> would be controller friendly as well >>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes >>>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>>> regards to this... >>>>>>>>>> >>>>>>>>>> one of the books could be accessible and by picking it up (using >>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by doing >>>>>>>>>> that >>>>>>>>>> instead of the questions defining your character you'd be able to >>>>>>>>>> manually >>>>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz >>>>>>>>>> youd do >>>>>>>>>> it by hacking an analog device >>>>>>>>>> >>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe >>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around >>>>>>>>>>> on the ground? >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook >>>>>>>>>>> <ktmcook@xxxxxxxxx>wrote: >>>>>>>>>>> >>>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>>> >>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>>> >>>>>>>>>>>> books look great katie, i like them. How about if we put titles >>>>>>>>>>>> on the cover? we could have fortune telling with some kinda >>>>>>>>>>>> mysterious logo, >>>>>>>>>>>> tarot card books, along with maybe a maintance manual for the >>>>>>>>>>>> Fortune Teller >>>>>>>>>>>> 2000 - complete automated predictor of the future :) >>>>>>>>>>>> >>>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>>> >>>>>>>>>>>> what do you think? >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Hey Guys, >>>>>>>>>>>>> >>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going >>>>>>>>>>>>> to work on making that folder that Alan/Chris mentioned and >>>>>>>>>>>>> helped with. I >>>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be >>>>>>>>>>>>> able to work >>>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into >>>>>>>>>>>>> there when I >>>>>>>>>>>>> get it worked out. >>>>>>>>>>>>> >>>>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>>>> >>>>>>>>>>>>> Katie >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >