[project1dev] Re: BookModels

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 16:30:27 -0400

it is mathematically the most efficient but i bet if you counted on a little
luck in combination w/ a system like that you could get it quicker and have
a quicker average if you ran a series of tests enough to get a big sample
group

On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> I'm pretty sure it is
>
> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey alan... i think we should make you have to get it in a couple places
>> less than optimal.
>>
>> wait, hey alan, are you SURE that is the most efficient way?
>>
>>
>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> it could be like for a password for a backalley secret club
>>>
>>>
>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> Hey you know what would be a cool puzzle to put somewhere too would be
>>>> the number guessing game
>>>>
>>>> IE someone is thinking of a number between X and Y and you have to guess
>>>> it within so many guesses.
>>>>
>>>> Whenever you guess, they tell you higher or lower.
>>>>
>>>> The most efficient way to solve it is by starting in the middle and
>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>> middle
>>>> etc.
>>>>
>>>> We could make it so you have enough guesses that usign the "optimal
>>>> solution" could get you there for sure, and so that way you could either
>>>> guess at it til you got it right, or if you knew the "trick" you could get
>>>> through it first time
>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> i think this will be really good too because it gives people an option
>>>>> other than trial and error when building hteir character.  a really neat
>>>>> trick to find right off the bat!
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can
>>>>>> come up w/ some basics for you to refine etc
>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>> little minigame puzzle.  because its steam powered we could make it be 
>>>>>>> about
>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Cool that would be fun (:
>>>>>>>>
>>>>>>>> We could make it where you actually are confronted with a simplified
>>>>>>>> sort of circuit board and have to literally hack it like you chip 
>>>>>>>> devices,
>>>>>>>> or how you do hardware hacking (bridging connections and things).
>>>>>>>>
>>>>>>>> If you like that idea, we could base it on the real thing.  I know
>>>>>>>> you've done chipping.  I know a little about how logic circuits work, 
>>>>>>>> Josh
>>>>>>>> knows a lot more about the details of hardware circuit design though.
>>>>>>>>
>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>
>>>>>>>> And, we already have the ability to make a 2d user interface come up
>>>>>>>> for such things.  We'd just have to set it up in such a way where it 
>>>>>>>> would
>>>>>>>> be controller friendly as well
>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes 
>>>>>>>> <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>> regards to this...
>>>>>>>>>
>>>>>>>>> one of the books could be accessible and by picking it up (using
>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by doing 
>>>>>>>>> that
>>>>>>>>> instead of the questions defining your character you'd be able to 
>>>>>>>>> manually
>>>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz 
>>>>>>>>> youd do
>>>>>>>>> it by hacking an analog device
>>>>>>>>>
>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around
>>>>>>>>>> on the ground?
>>>>>>>>>>
>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook 
>>>>>>>>>> <ktmcook@xxxxxxxxx>wrote:
>>>>>>>>>>
>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>
>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>
>>>>>>>>>>> books look great katie, i like them.  How about if we put titles
>>>>>>>>>>> on the cover? we could have fortune telling with some kinda 
>>>>>>>>>>> mysterious logo,
>>>>>>>>>>> tarot card books, along with maybe a maintance manual for the 
>>>>>>>>>>> Fortune Teller
>>>>>>>>>>> 2000 - complete automated predictor of the future :)
>>>>>>>>>>>
>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>
>>>>>>>>>>> what do you think?
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>
>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going to
>>>>>>>>>>>> work on making that folder that Alan/Chris mentioned and helped 
>>>>>>>>>>>> with. I
>>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be able 
>>>>>>>>>>>> to work
>>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into 
>>>>>>>>>>>> there when I
>>>>>>>>>>>> get it worked out.
>>>>>>>>>>>>
>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>
>>>>>>>>>>>> Katie
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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