it is mathematically the most efficient but i bet if you counted on a little luck in combination w/ a system like that you could get it quicker and have a quicker average if you ran a series of tests enough to get a big sample group On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > I'm pretty sure it is > > On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> hey alan... i think we should make you have to get it in a couple places >> less than optimal. >> >> wait, hey alan, are you SURE that is the most efficient way? >> >> >> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> it could be like for a password for a backalley secret club >>> >>> >>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> Hey you know what would be a cool puzzle to put somewhere too would be >>>> the number guessing game >>>> >>>> IE someone is thinking of a number between X and Y and you have to guess >>>> it within so many guesses. >>>> >>>> Whenever you guess, they tell you higher or lower. >>>> >>>> The most efficient way to solve it is by starting in the middle and >>>> seeing if higher or lower and chopping the resulting numbers down the >>>> middle >>>> etc. >>>> >>>> We could make it so you have enough guesses that usign the "optimal >>>> solution" could get you there for sure, and so that way you could either >>>> guess at it til you got it right, or if you knew the "trick" you could get >>>> through it first time >>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> i think this will be really good too because it gives people an option >>>>> other than trial and error when building hteir character. a really neat >>>>> trick to find right off the bat! >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can >>>>>> come up w/ some basics for you to refine etc >>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>> little minigame puzzle. because its steam powered we could make it be >>>>>>> about >>>>>>> connecting the right hoses and pipes together, etc. >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Cool that would be fun (: >>>>>>>> >>>>>>>> We could make it where you actually are confronted with a simplified >>>>>>>> sort of circuit board and have to literally hack it like you chip >>>>>>>> devices, >>>>>>>> or how you do hardware hacking (bridging connections and things). >>>>>>>> >>>>>>>> If you like that idea, we could base it on the real thing. I know >>>>>>>> you've done chipping. I know a little about how logic circuits work, >>>>>>>> Josh >>>>>>>> knows a lot more about the details of hardware circuit design though. >>>>>>>> >>>>>>>> We could probably design somethin kinda neat. >>>>>>>> >>>>>>>> And, we already have the ability to make a 2d user interface come up >>>>>>>> for such things. We'd just have to set it up in such a way where it >>>>>>>> would >>>>>>>> be controller friendly as well >>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>> regards to this... >>>>>>>>> >>>>>>>>> one of the books could be accessible and by picking it up (using >>>>>>>>> it) you would learn how to sabotage the automaton and maybe by doing >>>>>>>>> that >>>>>>>>> instead of the questions defining your character you'd be able to >>>>>>>>> manually >>>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz >>>>>>>>> youd do >>>>>>>>> it by hacking an analog device >>>>>>>>> >>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around >>>>>>>>>> on the ground? >>>>>>>>>> >>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook >>>>>>>>>> <ktmcook@xxxxxxxxx>wrote: >>>>>>>>>> >>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>> >>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>> >>>>>>>>>>> books look great katie, i like them. How about if we put titles >>>>>>>>>>> on the cover? we could have fortune telling with some kinda >>>>>>>>>>> mysterious logo, >>>>>>>>>>> tarot card books, along with maybe a maintance manual for the >>>>>>>>>>> Fortune Teller >>>>>>>>>>> 2000 - complete automated predictor of the future :) >>>>>>>>>>> >>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>> >>>>>>>>>>> what do you think? >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey Guys, >>>>>>>>>>>> >>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going to >>>>>>>>>>>> work on making that folder that Alan/Chris mentioned and helped >>>>>>>>>>>> with. I >>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be able >>>>>>>>>>>> to work >>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into >>>>>>>>>>>> there when I >>>>>>>>>>>> get it worked out. >>>>>>>>>>>> >>>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>>> >>>>>>>>>>>> Katie >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >