yeah, logic never works (; That doesn't make sense. :( </irony> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah, logic never works (; > > > On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote: > >> Theyre too logical. >> >> >> >> >> >> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >> *Sent:* Wednesday, July 01, 2009 1:40 PM >> >> *To:* project1dev@xxxxxxxxxxxxx >> *Subject:* [project1dev] Re: BookModels >> >> >> >> lol i dont think so :P >> >> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> ya cuz they are cowards, no guts no glory man >> >> >> >> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> well check it out >> >> >> >> in computer science they teach this method as the quick way to search for >> something in a sorted list (it's called a binary search). >> >> >> >> They don't teach or even mention trying the first third to "get lucky" or >> anything. >> >> >> >> I'm pretty sure it's just the best way period >> >> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> im thinking about it like w/ bayem's theorem >> >> >> >> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> The bigger the sample group, the less luck matters so i think itd be in >> the smaller sample groups that it had a chance of doing worse >> >> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> it is mathematically the most efficient but i bet if you counted on a >> little luck in combination w/ a system like that you could get it quicker >> and have a quicker average if you ran a series of tests enough to get a big >> sample group >> >> >> >> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> I'm pretty sure it is >> >> >> >> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> hey alan... i think we should make you have to get it in a couple places >> less than optimal. >> >> wait, hey alan, are you SURE that is the most efficient way? >> >> >> >> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> it could be like for a password for a backalley secret club >> >> >> >> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Hey you know what would be a cool puzzle to put somewhere too would be the >> number guessing game >> >> >> >> IE someone is thinking of a number between X and Y and you have to guess >> it within so many guesses. >> >> >> >> Whenever you guess, they tell you higher or lower. >> >> >> >> The most efficient way to solve it is by starting in the middle and seeing >> if higher or lower and chopping the resulting numbers down the middle etc. >> >> >> >> We could make it so you have enough guesses that usign the "optimal >> solution" could get you there for sure, and so that way you could either >> guess at it til you got it right, or if you knew the "trick" you could get >> through it first time >> >> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> i think this will be really good too because it gives people an option >> other than trial and error when building hteir character. a really neat >> trick to find right off the bat! >> >> >> >> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Sounds rad, let me sponge some knowledge from josh and see if i can come >> up w/ some basics for you to refine etc >> >> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> hey alan i think thats a great idea and i think it'd be a funny little >> minigame puzzle. because its steam powered we could make it be about >> connecting the right hoses and pipes together, etc. >> >> >> >> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Cool that would be fun (: >> >> >> >> We could make it where you actually are confronted with a simplified sort >> of circuit board and have to literally hack it like you chip devices, or how >> you do hardware hacking (bridging connections and things). >> >> >> >> If you like that idea, we could base it on the real thing. I know you've >> done chipping. I know a little about how logic circuits work, Josh knows a >> lot more about the details of hardware circuit design though. >> >> >> >> We could probably design somethin kinda neat. >> >> >> >> And, we already have the ability to make a 2d user interface come up for >> such things. We'd just have to set it up in such a way where it would be >> controller friendly as well >> >> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> wrote: >> >> laying on the bookshelf... hey i have a pretty sweet idea in regards to >> this... >> >> one of the books could be accessible and by picking it up (using it) you >> would learn how to sabotage the automaton and maybe by doing that instead of >> the questions defining your character you'd be able to manually do it (for >> those people that would prefer that) and it'd be neat cuz youd do it by >> hacking an analog device >> >> >> >> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >> Hey Eric are these books gonna be in the book case or lyin around on the >> ground? >> >> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> wrote: >> >> Sounds good. I will put something together. =) >> >> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >> >> >> From: eric drewes <figarus@xxxxxxxxx> >> Subject: [project1dev] Re: BookModels >> To: project1dev@xxxxxxxxxxxxx >> Date: Wednesday, July 1, 2009, 5:56 AM >> >> >> >> books look great katie, i like them. How about if we put titles on the >> cover? we could have fortune telling with some kinda mysterious logo, tarot >> card books, along with maybe a maintance manual for the Fortune Teller 2000 >> - complete automated predictor of the future :) >> >> you dont have to but it might be nice for a little "flavor" >> >> what do you think? >> >> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >> wrote: >> >> Hey Guys, >> >> Here is a snapshot of the book models I have done. I am going to work on >> making that folder that Alan/Chris mentioned and helped with. I didn't have >> a chance to tinker with it tonight, but should be able to work in out in the >> next couple of days. I will upload the stuff into there when I get it worked >> out. >> >> Have a good night guys. =) >> >> Katie >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------ >> >> >> >> ******************************************************************************************************************************************************************* >> >> This e-mail is the property of Oakley Inc. It is intended only for the >> person or entity to which it is addressed and may contain information that >> is privileged, confidential, or otherwise protected from disclosure. >> Distribution or copying of this e-mail, or the information contained herein, >> to anyone other than the intended recipient is prohibited. >> > >