[project1dev] Re: BookModels

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 15:42:05 -0500

yeah, logic never works (;

That doesn't make sense. :(

</irony>

On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah, logic never works (;
>
>
> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> wrote:
>
>>  Theyre too logical.
>>
>>
>>
>>
>>
>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>> *Sent:* Wednesday, July 01, 2009 1:40 PM
>>
>> *To:* project1dev@xxxxxxxxxxxxx
>> *Subject:* [project1dev] Re: BookModels
>>
>>
>>
>> lol i dont think so :P
>>
>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> ya cuz they are cowards, no guts no glory man
>>
>>
>>
>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> well check it out
>>
>>
>>
>> in computer science they teach this method as the quick way to search for
>> something in a sorted list (it's called a binary search).
>>
>>
>>
>> They don't teach or even mention trying the first third to "get lucky" or
>> anything.
>>
>>
>>
>> I'm pretty sure it's just the best way period
>>
>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> im thinking about it like w/ bayem's theorem
>>
>>
>>
>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> The bigger the sample group, the less luck matters so i think itd be in
>> the smaller sample groups that it had a chance of doing worse
>>
>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> it is mathematically the most efficient but i bet if you counted on a
>> little luck in combination w/ a system like that you could get it quicker
>> and have a quicker average if you ran a series of tests enough to get a big
>> sample group
>>
>>
>>
>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> I'm pretty sure it is
>>
>>
>>
>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> hey alan... i think we should make you have to get it in a couple places
>> less than optimal.
>>
>> wait, hey alan, are you SURE that is the most efficient way?
>>
>>
>>
>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> it could be like for a password for a backalley secret club
>>
>>
>>
>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Hey you know what would be a cool puzzle to put somewhere too would be the
>> number guessing game
>>
>>
>>
>> IE someone is thinking of a number between X and Y and you have to guess
>> it within so many guesses.
>>
>>
>>
>> Whenever you guess, they tell you higher or lower.
>>
>>
>>
>> The most efficient way to solve it is by starting in the middle and seeing
>> if higher or lower and chopping the resulting numbers down the middle etc.
>>
>>
>>
>> We could make it so you have enough guesses that usign the "optimal
>> solution" could get you there for sure, and so that way you could either
>> guess at it til you got it right, or if you knew the "trick" you could get
>> through it first time
>>
>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> i think this will be really good too because it gives people an option
>> other than trial and error when building hteir character.  a really neat
>> trick to find right off the bat!
>>
>>
>>
>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Sounds rad, let me sponge some knowledge from josh and see if i can come
>> up w/ some basics for you to refine etc
>>
>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> hey alan i think thats a great idea and i think it'd be a funny little
>> minigame puzzle.  because its steam powered we could make it be about
>> connecting the right hoses and pipes together, etc.
>>
>>
>>
>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Cool that would be fun (:
>>
>>
>>
>> We could make it where you actually are confronted with a simplified sort
>> of circuit board and have to literally hack it like you chip devices, or how
>> you do hardware hacking (bridging connections and things).
>>
>>
>>
>> If you like that idea, we could base it on the real thing.  I know you've
>> done chipping.  I know a little about how logic circuits work, Josh knows a
>> lot more about the details of hardware circuit design though.
>>
>>
>>
>> We could probably design somethin kinda neat.
>>
>>
>>
>> And, we already have the ability to make a 2d user interface come up for
>> such things.  We'd just have to set it up in such a way where it would be
>> controller friendly as well
>>
>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>> laying on the bookshelf... hey i have a pretty sweet idea in regards to
>> this...
>>
>> one of the books could be accessible and by picking it up (using it) you
>> would learn how to sabotage the automaton and maybe by doing that instead of
>> the questions defining your character you'd be able to manually do it (for
>> those people that would prefer that) and it'd be neat cuz youd do it by
>> hacking an analog device
>>
>>
>>
>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>> Hey Eric are these books gonna be in the book case or lyin around on the
>> ground?
>>
>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> wrote:
>>
>> Sounds good. I will put something together. =)
>>
>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>
>>
>> From: eric drewes <figarus@xxxxxxxxx>
>> Subject: [project1dev] Re: BookModels
>> To: project1dev@xxxxxxxxxxxxx
>> Date: Wednesday, July 1, 2009, 5:56 AM
>>
>>
>>
>> books look great katie, i like them.  How about if we put titles on the
>> cover? we could have fortune telling with some kinda mysterious logo, tarot
>> card books, along with maybe a maintance manual for the Fortune Teller 2000
>> - complete automated predictor of the future :)
>>
>> you dont have to but it might be nice for a little "flavor"
>>
>> what do you think?
>>
>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
>> wrote:
>>
>> Hey Guys,
>>
>> Here is a snapshot of the book models I have done. I am going to work on
>> making that folder that Alan/Chris mentioned and helped with. I didn't have
>> a chance to tinker with it tonight, but should be able to work in out in the
>> next couple of days. I will upload the stuff into there when I get it worked
>> out.
>>
>> Have a good night guys. =)
>>
>> Katie
>>
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>>  ------------------------------
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