batman's got all the tools, all the preparations, all the knowledge, experience... ...but the green hornet had the moves :) Hey alan! 1 on 1, your mathematical precision vs. my reliance on luck, best 3 out of 5, john henry vs the steam engine man, lets rock this joint and settle it old school On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > well you can do what you want, but the code is gonna do a binary search if > it has to search for somethin, and it will be FASTER because of it hehe > > > On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> this all goes back to the green hornet vs batman argument >> >> >> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: >> >>> Not saying that at all. But what fun is it? >>> >>> >>> >>> >>> >>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>> *Sent:* Wednesday, July 01, 2009 1:41 PM >>> >>> *To:* project1dev@xxxxxxxxxxxxx >>> *Subject:* [project1dev] Re: BookModels >>> >>> >>> >>> yeah, logic never works (; >>> >>> >>> >>> >>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> >>> wrote: >>> >>> Theyre too logical. >>> >>> >>> >>> >>> >>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>> *Sent:* Wednesday, July 01, 2009 1:40 PM >>> >>> >>> *To:* project1dev@xxxxxxxxxxxxx >>> *Subject:* [project1dev] Re: BookModels >>> >>> >>> >>> lol i dont think so :P >>> >>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> ya cuz they are cowards, no guts no glory man >>> >>> >>> >>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> well check it out >>> >>> >>> >>> in computer science they teach this method as the quick way to search for >>> something in a sorted list (it's called a binary search). >>> >>> >>> >>> They don't teach or even mention trying the first third to "get lucky" or >>> anything. >>> >>> >>> >>> I'm pretty sure it's just the best way period >>> >>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> im thinking about it like w/ bayem's theorem >>> >>> >>> >>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> The bigger the sample group, the less luck matters so i think itd be in >>> the smaller sample groups that it had a chance of doing worse >>> >>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> it is mathematically the most efficient but i bet if you counted on a >>> little luck in combination w/ a system like that you could get it quicker >>> and have a quicker average if you ran a series of tests enough to get a big >>> sample group >>> >>> >>> >>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> I'm pretty sure it is >>> >>> >>> >>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> hey alan... i think we should make you have to get it in a couple places >>> less than optimal. >>> >>> wait, hey alan, are you SURE that is the most efficient way? >>> >>> >>> >>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> it could be like for a password for a backalley secret club >>> >>> >>> >>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> Hey you know what would be a cool puzzle to put somewhere too would be >>> the number guessing game >>> >>> >>> >>> IE someone is thinking of a number between X and Y and you have to guess >>> it within so many guesses. >>> >>> >>> >>> Whenever you guess, they tell you higher or lower. >>> >>> >>> >>> The most efficient way to solve it is by starting in the middle and >>> seeing if higher or lower and chopping the resulting numbers down the middle >>> etc. >>> >>> >>> >>> We could make it so you have enough guesses that usign the "optimal >>> solution" could get you there for sure, and so that way you could either >>> guess at it til you got it right, or if you knew the "trick" you could get >>> through it first time >>> >>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> i think this will be really good too because it gives people an option >>> other than trial and error when building hteir character. a really neat >>> trick to find right off the bat! >>> >>> >>> >>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> Sounds rad, let me sponge some knowledge from josh and see if i can come >>> up w/ some basics for you to refine etc >>> >>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> hey alan i think thats a great idea and i think it'd be a funny little >>> minigame puzzle. because its steam powered we could make it be about >>> connecting the right hoses and pipes together, etc. >>> >>> >>> >>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> Cool that would be fun (: >>> >>> >>> >>> We could make it where you actually are confronted with a simplified sort >>> of circuit board and have to literally hack it like you chip devices, or how >>> you do hardware hacking (bridging connections and things). >>> >>> >>> >>> If you like that idea, we could base it on the real thing. I know you've >>> done chipping. I know a little about how logic circuits work, Josh knows a >>> lot more about the details of hardware circuit design though. >>> >>> >>> >>> We could probably design somethin kinda neat. >>> >>> >>> >>> And, we already have the ability to make a 2d user interface come up for >>> such things. We'd just have to set it up in such a way where it would be >>> controller friendly as well >>> >>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>> laying on the bookshelf... hey i have a pretty sweet idea in regards to >>> this... >>> >>> one of the books could be accessible and by picking it up (using it) you >>> would learn how to sabotage the automaton and maybe by doing that instead of >>> the questions defining your character you'd be able to manually do it (for >>> those people that would prefer that) and it'd be neat cuz youd do it by >>> hacking an analog device >>> >>> >>> >>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>> Hey Eric are these books gonna be in the book case or lyin around on the >>> ground? >>> >>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> wrote: >>> >>> Sounds good. I will put something together. =) >>> >>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>> >>> >>> From: eric drewes <figarus@xxxxxxxxx> >>> Subject: [project1dev] Re: BookModels >>> To: project1dev@xxxxxxxxxxxxx >>> Date: Wednesday, July 1, 2009, 5:56 AM >>> >>> >>> >>> books look great katie, i like them. How about if we put titles on the >>> cover? we could have fortune telling with some kinda mysterious logo, tarot >>> card books, along with maybe a maintance manual for the Fortune Teller 2000 >>> - complete automated predictor of the future :) >>> >>> you dont have to but it might be nice for a little "flavor" >>> >>> what do you think? >>> >>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >>> wrote: >>> >>> Hey Guys, >>> >>> Here is a snapshot of the book models I have done. I am going to work on >>> making that folder that Alan/Chris mentioned and helped with. I didn't have >>> a chance to tinker with it tonight, but should be able to work in out in the >>> next couple of days. I will upload the stuff into there when I get it worked >>> out. >>> >>> Have a good night guys. =) >>> >>> Katie >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> ------------------------------ >>> >>> >>> >>> >>> ******************************************************************************************************************************************************************* >>> >>> This e-mail is the property of Oakley Inc. It is intended only for the >>> person or entity to which it is addressed and may contain information that >>> is privileged, confidential, or otherwise protected from disclosure. >>> Distribution or copying of this e-mail, or the information contained herein, >>> to anyone other than the intended recipient is prohibited. >>> >>> >>> >> >> >