im thinking about it like w/ bayem's theorem On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > The bigger the sample group, the less luck matters so i think itd be in the > smaller sample groups that it had a chance of doing worse > On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> it is mathematically the most efficient but i bet if you counted on a >> little luck in combination w/ a system like that you could get it quicker >> and have a quicker average if you ran a series of tests enough to get a big >> sample group >> >> >> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> I'm pretty sure it is >>> >>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> hey alan... i think we should make you have to get it in a couple places >>>> less than optimal. >>>> >>>> wait, hey alan, are you SURE that is the most efficient way? >>>> >>>> >>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> it could be like for a password for a backalley secret club >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> Hey you know what would be a cool puzzle to put somewhere too would be >>>>>> the number guessing game >>>>>> >>>>>> IE someone is thinking of a number between X and Y and you have to >>>>>> guess it within so many guesses. >>>>>> >>>>>> Whenever you guess, they tell you higher or lower. >>>>>> >>>>>> The most efficient way to solve it is by starting in the middle and >>>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>>> middle >>>>>> etc. >>>>>> >>>>>> We could make it so you have enough guesses that usign the "optimal >>>>>> solution" could get you there for sure, and so that way you could either >>>>>> guess at it til you got it right, or if you knew the "trick" you could >>>>>> get >>>>>> through it first time >>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> i think this will be really good too because it gives people an >>>>>>> option other than trial and error when building hteir character. a >>>>>>> really >>>>>>> neat trick to find right off the bat! >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can >>>>>>>> come up w/ some basics for you to refine etc >>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes >>>>>>>> <figarus@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>>> little minigame puzzle. because its steam powered we could make it >>>>>>>>> be about >>>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe >>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>>> >>>>>>>>>> Cool that would be fun (: >>>>>>>>>> >>>>>>>>>> We could make it where you actually are confronted with a >>>>>>>>>> simplified sort of circuit board and have to literally hack it like >>>>>>>>>> you chip >>>>>>>>>> devices, or how you do hardware hacking (bridging connections and >>>>>>>>>> things). >>>>>>>>>> >>>>>>>>>> If you like that idea, we could base it on the real thing. I know >>>>>>>>>> you've done chipping. I know a little about how logic circuits >>>>>>>>>> work, Josh >>>>>>>>>> knows a lot more about the details of hardware circuit design though. >>>>>>>>>> >>>>>>>>>> We could probably design somethin kinda neat. >>>>>>>>>> >>>>>>>>>> And, we already have the ability to make a 2d user interface come >>>>>>>>>> up for such things. We'd just have to set it up in such a way where >>>>>>>>>> it >>>>>>>>>> would be controller friendly as well >>>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in >>>>>>>>>>> regards to this... >>>>>>>>>>> >>>>>>>>>>> one of the books could be accessible and by picking it up (using >>>>>>>>>>> it) you would learn how to sabotage the automaton and maybe by >>>>>>>>>>> doing that >>>>>>>>>>> instead of the questions defining your character you'd be able to >>>>>>>>>>> manually >>>>>>>>>>> do it (for those people that would prefer that) and it'd be neat >>>>>>>>>>> cuz youd do >>>>>>>>>>> it by hacking an analog device >>>>>>>>>>> >>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>>>> > wrote: >>>>>>>>>>> >>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin >>>>>>>>>>>> around on the ground? >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx >>>>>>>>>>>> > wrote: >>>>>>>>>>>> >>>>>>>>>>>>> Sounds good. I will put something together. =) >>>>>>>>>>>>> >>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>>>>>>> >>>>>>>>>>>>> books look great katie, i like them. How about if we put >>>>>>>>>>>>> titles on the cover? we could have fortune telling with some kinda >>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a maintance >>>>>>>>>>>>> manual for >>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the >>>>>>>>>>>>> future :) >>>>>>>>>>>>> >>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>>>>>>> >>>>>>>>>>>>> what do you think? >>>>>>>>>>>>> >>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx> >>>>>>>>>>>>> > wrote: >>>>>>>>>>>>> >>>>>>>>>>>>>> Hey Guys, >>>>>>>>>>>>>> >>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am going >>>>>>>>>>>>>> to work on making that folder that Alan/Chris mentioned and >>>>>>>>>>>>>> helped with. I >>>>>>>>>>>>>> didn't have a chance to tinker with it tonight, but should be >>>>>>>>>>>>>> able to work >>>>>>>>>>>>>> in out in the next couple of days. I will upload the stuff into >>>>>>>>>>>>>> there when I >>>>>>>>>>>>>> get it worked out. >>>>>>>>>>>>>> >>>>>>>>>>>>>> Have a good night guys. =) >>>>>>>>>>>>>> >>>>>>>>>>>>>> Katie >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >