[project1dev] Re: BookModels

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 16:41:54 -0400

like in sorting you get to keep going until you get it, thats why i was
thinking, you make it so its 1/2 steps less than would be possible using
"optimal" so there's a limited number of guesses, you HAVE to kinda "go for
it" or figure out a

On Wed, Jul 1, 2009 at 4:40 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> lol i dont think so :P
>
>
> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> ya cuz they are cowards, no guts no glory man
>>
>>
>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> well check it out
>>>
>>> in computer science they teach this method as the quick way to search for
>>> something in a sorted list (it's called a binary search).
>>>
>>> They don't teach or even mention trying the first third to "get lucky" or
>>> anything.
>>>
>>> I'm pretty sure it's just the best way period
>>>   On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> im thinking about it like w/ bayem's theorem
>>>>
>>>>
>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> The bigger the sample group, the less luck matters so i think itd be in
>>>>> the smaller sample groups that it had a chance of doing worse
>>>>>   On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> it is mathematically the most efficient but i bet if you counted on a
>>>>>> little luck in combination w/ a system like that you could get it quicker
>>>>>> and have a quicker average if you ran a series of tests enough to get a 
>>>>>> big
>>>>>> sample group
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> I'm pretty sure it is
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> hey alan... i think we should make you have to get it in a couple
>>>>>>>> places less than optimal.
>>>>>>>>
>>>>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> it could be like for a password for a backalley secret club
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe 
>>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too
>>>>>>>>>> would be the number guessing game
>>>>>>>>>>
>>>>>>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>>>>>>> guess it within so many guesses.
>>>>>>>>>>
>>>>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>>>>
>>>>>>>>>> The most efficient way to solve it is by starting in the middle
>>>>>>>>>> and seeing if higher or lower and chopping the resulting numbers 
>>>>>>>>>> down the
>>>>>>>>>> middle etc.
>>>>>>>>>>
>>>>>>>>>> We could make it so you have enough guesses that usign the
>>>>>>>>>> "optimal solution" could get you there for sure, and so that way you 
>>>>>>>>>> could
>>>>>>>>>> either guess at it til you got it right, or if you knew the "trick" 
>>>>>>>>>> you
>>>>>>>>>> could get through it first time
>>>>>>>>>>   On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>>>>> really
>>>>>>>>>>> neat trick to find right off the bat!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>>>> > wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i
>>>>>>>>>>>> can come up w/ some basics for you to refine etc
>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <
>>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>>>>>>> little minigame puzzle.  because its steam powered we could make 
>>>>>>>>>>>>> it be about
>>>>>>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <
>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> Cool that would be fun (:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We could make it where you actually are confronted with a
>>>>>>>>>>>>>> simplified sort of circuit board and have to literally hack it 
>>>>>>>>>>>>>> like you chip
>>>>>>>>>>>>>> devices, or how you do hardware hacking (bridging connections 
>>>>>>>>>>>>>> and things).
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> If you like that idea, we could base it on the real thing.  I
>>>>>>>>>>>>>> know you've done chipping.  I know a little about how logic 
>>>>>>>>>>>>>> circuits work,
>>>>>>>>>>>>>> Josh knows a lot more about the details of hardware circuit 
>>>>>>>>>>>>>> design though.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> And, we already have the ability to make a 2d user interface
>>>>>>>>>>>>>> come up for such things.  We'd just have to set it up in such a 
>>>>>>>>>>>>>> way where it
>>>>>>>>>>>>>> would be controller friendly as well
>>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <
>>>>>>>>>>>>>> figarus@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in
>>>>>>>>>>>>>>> regards to this...
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> one of the books could be accessible and by picking it up
>>>>>>>>>>>>>>> (using it) you would learn how to sabotage the automaton and 
>>>>>>>>>>>>>>> maybe by doing
>>>>>>>>>>>>>>> that instead of the questions defining your character you'd be 
>>>>>>>>>>>>>>> able to
>>>>>>>>>>>>>>> manually do it (for those people that would prefer that) and 
>>>>>>>>>>>>>>> it'd be neat
>>>>>>>>>>>>>>> cuz youd do it by hacking an analog device
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <
>>>>>>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> Hey Eric are these books gonna be in the book case or lyin
>>>>>>>>>>>>>>>> around on the ground?
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>   On Wed, Jul 1, 2009 at 9:34 AM, katie cook <
>>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx> wrote:
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>   Sounds good. I will put something together. =)
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>*wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>>>>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>>>>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>>>>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> books look great katie, i like them.  How about if we put
>>>>>>>>>>>>>>>>> titles on the cover? we could have fortune telling with some 
>>>>>>>>>>>>>>>>> kinda
>>>>>>>>>>>>>>>>> mysterious logo, tarot card books, along with maybe a 
>>>>>>>>>>>>>>>>> maintance manual for
>>>>>>>>>>>>>>>>> the Fortune Teller 2000 - complete automated predictor of the 
>>>>>>>>>>>>>>>>> future :)
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> what do you think?
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook <
>>>>>>>>>>>>>>>>> ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>
>>>>>>>>>>>>>>>>> > wrote:
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>   Hey Guys,
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Here is a snapshot of the book models I have done. I am
>>>>>>>>>>>>>>>>>> going to work on making that folder that Alan/Chris 
>>>>>>>>>>>>>>>>>> mentioned and helped
>>>>>>>>>>>>>>>>>> with. I didn't have a chance to tinker with it tonight, but 
>>>>>>>>>>>>>>>>>> should be able
>>>>>>>>>>>>>>>>>> to work in out in the next couple of days. I will upload the 
>>>>>>>>>>>>>>>>>> stuff into
>>>>>>>>>>>>>>>>>> there when I get it worked out.
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Have a good night guys. =)
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>> Katie
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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