[project1dev] Re: BookModels

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 1 Jul 2009 17:02:36 -0400

or 70/30 the first two levels then 50/50

On Wed, Jul 1, 2009 at 5:01 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> like say 70/30 the first time and 50/50 the rest of the way or whatnot
>
>
> On Wed, Jul 1, 2009 at 4:59 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> logically speaking i am sure you are right but i wonder if the end results
>> would be closer than we think, given a huge sample size?  like what do you
>> think the average difference would be using your method (the correct one) vs
>> my method (luck based) on 1000 cases?
>>
>>
>> On Wed, Jul 1, 2009 at 4:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> whats weird is you could seem like the gambler, relying on luck
>>>
>>> but also the "goin for bein right in the long term" with the large sample
>>> size is also playing the odds :P
>>> On Wed, Jul 1, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>>
>>>> well you said "with a large enough sample size", in which case luck
>>>> means less and less the larger the sample size so in that way you are bound
>>>> to lose.
>>>>
>>>> with 3 out of 5 i'd do it for fun but wouldnt put my life on the line or
>>>> anything (:
>>>>   On Wed, Jul 1, 2009 at 1:46 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>
>>>>> batman's got all the tools, all the preparations, all the knowledge,
>>>>> experience...
>>>>>
>>>>> ...but the green hornet had the moves :)
>>>>>
>>>>> Hey alan!  1 on 1, your mathematical precision vs. my reliance on luck,
>>>>> best 3 out of 5, john henry vs the steam engine man, lets rock this joint
>>>>> and settle it old school
>>>>>
>>>>>
>>>>> On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> well you can do what you want, but the code is gonna do a binary
>>>>>> search if it has to search for somethin, and it will be FASTER because 
>>>>>> of it
>>>>>> hehe
>>>>>>
>>>>>>
>>>>>> On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> this all goes back to the green hornet vs batman argument
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan 
>>>>>>> <MMorgan@xxxxxxxxxx>wrote:
>>>>>>>
>>>>>>>>  Not saying that at all. But what fun is it?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:41 PM
>>>>>>>>
>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>>>>> *Subject:* [project1dev] Re: BookModels
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> yeah, logic never works (;
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Theyre too logical.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto:
>>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe
>>>>>>>> *Sent:* Wednesday, July 01, 2009 1:40 PM
>>>>>>>>
>>>>>>>>
>>>>>>>> *To:* project1dev@xxxxxxxxxxxxx
>>>>>>>> *Subject:* [project1dev] Re: BookModels
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> lol i dont think so :P
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> ya cuz they are cowards, no guts no glory man
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> well check it out
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> in computer science they teach this method as the quick way to
>>>>>>>> search for something in a sorted list (it's called a binary search).
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> They don't teach or even mention trying the first third to "get
>>>>>>>> lucky" or anything.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> I'm pretty sure it's just the best way period
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> im thinking about it like w/ bayem's theorem
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> The bigger the sample group, the less luck matters so i think itd be
>>>>>>>> in the smaller sample groups that it had a chance of doing worse
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> it is mathematically the most efficient but i bet if you counted on
>>>>>>>> a little luck in combination w/ a system like that you could get it 
>>>>>>>> quicker
>>>>>>>> and have a quicker average if you ran a series of tests enough to get 
>>>>>>>> a big
>>>>>>>> sample group
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> I'm pretty sure it is
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> hey alan... i think we should make you have to get it in a couple
>>>>>>>> places less than optimal.
>>>>>>>>
>>>>>>>> wait, hey alan, are you SURE that is the most efficient way?
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> it could be like for a password for a backalley secret club
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would
>>>>>>>> be the number guessing game
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> IE someone is thinking of a number between X and Y and you have to
>>>>>>>> guess it within so many guesses.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> Whenever you guess, they tell you higher or lower.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> The most efficient way to solve it is by starting in the middle and
>>>>>>>> seeing if higher or lower and chopping the resulting numbers down the 
>>>>>>>> middle
>>>>>>>> etc.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> We could make it so you have enough guesses that usign the "optimal
>>>>>>>> solution" could get you there for sure, and so that way you could 
>>>>>>>> either
>>>>>>>> guess at it til you got it right, or if you knew the "trick" you could 
>>>>>>>> get
>>>>>>>> through it first time
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> i think this will be really good too because it gives people an
>>>>>>>> option other than trial and error when building hteir character.  a 
>>>>>>>> really
>>>>>>>> neat trick to find right off the bat!
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can
>>>>>>>> come up w/ some basics for you to refine etc
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> hey alan i think thats a great idea and i think it'd be a funny
>>>>>>>> little minigame puzzle.  because its steam powered we could make it be 
>>>>>>>> about
>>>>>>>> connecting the right hoses and pipes together, etc.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Cool that would be fun (:
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> We could make it where you actually are confronted with a simplified
>>>>>>>> sort of circuit board and have to literally hack it like you chip 
>>>>>>>> devices,
>>>>>>>> or how you do hardware hacking (bridging connections and things).
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> If you like that idea, we could base it on the real thing.  I know
>>>>>>>> you've done chipping.  I know a little about how logic circuits work, 
>>>>>>>> Josh
>>>>>>>> knows a lot more about the details of hardware circuit design though.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> We could probably design somethin kinda neat.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> And, we already have the ability to make a 2d user interface come up
>>>>>>>> for such things.  We'd just have to set it up in such a way where it 
>>>>>>>> would
>>>>>>>> be controller friendly as well
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in regards
>>>>>>>> to this...
>>>>>>>>
>>>>>>>> one of the books could be accessible and by picking it up (using it)
>>>>>>>> you would learn how to sabotage the automaton and maybe by doing that
>>>>>>>> instead of the questions defining your character you'd be able to 
>>>>>>>> manually
>>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz 
>>>>>>>> youd do
>>>>>>>> it by hacking an analog device
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey Eric are these books gonna be in the book case or lyin around on
>>>>>>>> the ground?
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Sounds good. I will put something together. =)
>>>>>>>>
>>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote:
>>>>>>>>
>>>>>>>>
>>>>>>>> From: eric drewes <figarus@xxxxxxxxx>
>>>>>>>> Subject: [project1dev] Re: BookModels
>>>>>>>> To: project1dev@xxxxxxxxxxxxx
>>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> books look great katie, i like them.  How about if we put titles on
>>>>>>>> the cover? we could have fortune telling with some kinda mysterious 
>>>>>>>> logo,
>>>>>>>> tarot card books, along with maybe a maintance manual for the Fortune 
>>>>>>>> Teller
>>>>>>>> 2000 - complete automated predictor of the future :)
>>>>>>>>
>>>>>>>> you dont have to but it might be nice for a little "flavor"
>>>>>>>>
>>>>>>>> what do you think?
>>>>>>>>
>>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook 
>>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey Guys,
>>>>>>>>
>>>>>>>> Here is a snapshot of the book models I have done. I am going to
>>>>>>>> work on making that folder that Alan/Chris mentioned and helped with. I
>>>>>>>> didn't have a chance to tinker with it tonight, but should be able to 
>>>>>>>> work
>>>>>>>> in out in the next couple of days. I will upload the stuff into there 
>>>>>>>> when I
>>>>>>>> get it worked out.
>>>>>>>>
>>>>>>>> Have a good night guys. =)
>>>>>>>>
>>>>>>>> Katie
>>>>>>>>
>>>>>>>>
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>>>>>>>>  ------------------------------
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>>
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>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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