or 70/30 the first two levels then 50/50 On Wed, Jul 1, 2009 at 5:01 PM, eric drewes <figarus@xxxxxxxxx> wrote: > like say 70/30 the first time and 50/50 the rest of the way or whatnot > > > On Wed, Jul 1, 2009 at 4:59 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> logically speaking i am sure you are right but i wonder if the end results >> would be closer than we think, given a huge sample size? like what do you >> think the average difference would be using your method (the correct one) vs >> my method (luck based) on 1000 cases? >> >> >> On Wed, Jul 1, 2009 at 4:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> whats weird is you could seem like the gambler, relying on luck >>> >>> but also the "goin for bein right in the long term" with the large sample >>> size is also playing the odds :P >>> On Wed, Jul 1, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >>> >>>> well you said "with a large enough sample size", in which case luck >>>> means less and less the larger the sample size so in that way you are bound >>>> to lose. >>>> >>>> with 3 out of 5 i'd do it for fun but wouldnt put my life on the line or >>>> anything (: >>>> On Wed, Jul 1, 2009 at 1:46 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>> >>>>> batman's got all the tools, all the preparations, all the knowledge, >>>>> experience... >>>>> >>>>> ...but the green hornet had the moves :) >>>>> >>>>> Hey alan! 1 on 1, your mathematical precision vs. my reliance on luck, >>>>> best 3 out of 5, john henry vs the steam engine man, lets rock this joint >>>>> and settle it old school >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> well you can do what you want, but the code is gonna do a binary >>>>>> search if it has to search for somethin, and it will be FASTER because >>>>>> of it >>>>>> hehe >>>>>> >>>>>> >>>>>> On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx>wrote: >>>>>> >>>>>>> this all goes back to the green hornet vs batman argument >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan >>>>>>> <MMorgan@xxxxxxxxxx>wrote: >>>>>>> >>>>>>>> Not saying that at all. But what fun is it? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>>> *Sent:* Wednesday, July 01, 2009 1:41 PM >>>>>>>> >>>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> yeah, logic never works (; >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Theyre too logical. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>>> *Sent:* Wednesday, July 01, 2009 1:40 PM >>>>>>>> >>>>>>>> >>>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> lol i dont think so :P >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> ya cuz they are cowards, no guts no glory man >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> well check it out >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> in computer science they teach this method as the quick way to >>>>>>>> search for something in a sorted list (it's called a binary search). >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> They don't teach or even mention trying the first third to "get >>>>>>>> lucky" or anything. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> I'm pretty sure it's just the best way period >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> im thinking about it like w/ bayem's theorem >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> The bigger the sample group, the less luck matters so i think itd be >>>>>>>> in the smaller sample groups that it had a chance of doing worse >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> it is mathematically the most efficient but i bet if you counted on >>>>>>>> a little luck in combination w/ a system like that you could get it >>>>>>>> quicker >>>>>>>> and have a quicker average if you ran a series of tests enough to get >>>>>>>> a big >>>>>>>> sample group >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> I'm pretty sure it is >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> hey alan... i think we should make you have to get it in a couple >>>>>>>> places less than optimal. >>>>>>>> >>>>>>>> wait, hey alan, are you SURE that is the most efficient way? >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> it could be like for a password for a backalley secret club >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey you know what would be a cool puzzle to put somewhere too would >>>>>>>> be the number guessing game >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> IE someone is thinking of a number between X and Y and you have to >>>>>>>> guess it within so many guesses. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> Whenever you guess, they tell you higher or lower. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> The most efficient way to solve it is by starting in the middle and >>>>>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>>>>> middle >>>>>>>> etc. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> We could make it so you have enough guesses that usign the "optimal >>>>>>>> solution" could get you there for sure, and so that way you could >>>>>>>> either >>>>>>>> guess at it til you got it right, or if you knew the "trick" you could >>>>>>>> get >>>>>>>> through it first time >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> i think this will be really good too because it gives people an >>>>>>>> option other than trial and error when building hteir character. a >>>>>>>> really >>>>>>>> neat trick to find right off the bat! >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can >>>>>>>> come up w/ some basics for you to refine etc >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>>> little minigame puzzle. because its steam powered we could make it be >>>>>>>> about >>>>>>>> connecting the right hoses and pipes together, etc. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Cool that would be fun (: >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> We could make it where you actually are confronted with a simplified >>>>>>>> sort of circuit board and have to literally hack it like you chip >>>>>>>> devices, >>>>>>>> or how you do hardware hacking (bridging connections and things). >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> If you like that idea, we could base it on the real thing. I know >>>>>>>> you've done chipping. I know a little about how logic circuits work, >>>>>>>> Josh >>>>>>>> knows a lot more about the details of hardware circuit design though. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> We could probably design somethin kinda neat. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> And, we already have the ability to make a 2d user interface come up >>>>>>>> for such things. We'd just have to set it up in such a way where it >>>>>>>> would >>>>>>>> be controller friendly as well >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in regards >>>>>>>> to this... >>>>>>>> >>>>>>>> one of the books could be accessible and by picking it up (using it) >>>>>>>> you would learn how to sabotage the automaton and maybe by doing that >>>>>>>> instead of the questions defining your character you'd be able to >>>>>>>> manually >>>>>>>> do it (for those people that would prefer that) and it'd be neat cuz >>>>>>>> youd do >>>>>>>> it by hacking an analog device >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey Eric are these books gonna be in the book case or lyin around on >>>>>>>> the ground? >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Sounds good. I will put something together. =) >>>>>>>> >>>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>>> >>>>>>>> >>>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>>> Subject: [project1dev] Re: BookModels >>>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> books look great katie, i like them. How about if we put titles on >>>>>>>> the cover? we could have fortune telling with some kinda mysterious >>>>>>>> logo, >>>>>>>> tarot card books, along with maybe a maintance manual for the Fortune >>>>>>>> Teller >>>>>>>> 2000 - complete automated predictor of the future :) >>>>>>>> >>>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>>> >>>>>>>> what do you think? >>>>>>>> >>>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey Guys, >>>>>>>> >>>>>>>> Here is a snapshot of the book models I have done. I am going to >>>>>>>> work on making that folder that Alan/Chris mentioned and helped with. I >>>>>>>> didn't have a chance to tinker with it tonight, but should be able to >>>>>>>> work >>>>>>>> in out in the next couple of days. I will upload the stuff into there >>>>>>>> when I >>>>>>>> get it worked out. >>>>>>>> >>>>>>>> Have a good night guys. =) >>>>>>>> >>>>>>>> Katie >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ------------------------------ >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> ******************************************************************************************************************************************************************* >>>>>>>> >>>>>>>> This e-mail is the property of Oakley Inc. 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