like say 70/30 the first time and 50/50 the rest of the way or whatnot On Wed, Jul 1, 2009 at 4:59 PM, eric drewes <figarus@xxxxxxxxx> wrote: > logically speaking i am sure you are right but i wonder if the end results > would be closer than we think, given a huge sample size? like what do you > think the average difference would be using your method (the correct one) vs > my method (luck based) on 1000 cases? > > > On Wed, Jul 1, 2009 at 4:55 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> whats weird is you could seem like the gambler, relying on luck >> >> but also the "goin for bein right in the long term" with the large sample >> size is also playing the odds :P >> On Wed, Jul 1, 2009 at 1:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> well you said "with a large enough sample size", in which case luck means >>> less and less the larger the sample size so in that way you are bound to >>> lose. >>> >>> with 3 out of 5 i'd do it for fun but wouldnt put my life on the line or >>> anything (: >>> On Wed, Jul 1, 2009 at 1:46 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> batman's got all the tools, all the preparations, all the knowledge, >>>> experience... >>>> >>>> ...but the green hornet had the moves :) >>>> >>>> Hey alan! 1 on 1, your mathematical precision vs. my reliance on luck, >>>> best 3 out of 5, john henry vs the steam engine man, lets rock this joint >>>> and settle it old school >>>> >>>> >>>> On Wed, Jul 1, 2009 at 4:44 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> well you can do what you want, but the code is gonna do a binary search >>>>> if it has to search for somethin, and it will be FASTER because of it hehe >>>>> >>>>> >>>>> On Wed, Jul 1, 2009 at 1:43 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>>> >>>>>> this all goes back to the green hornet vs batman argument >>>>>> >>>>>> >>>>>> On Wed, Jul 1, 2009 at 4:41 PM, Matthew Morgan <MMorgan@xxxxxxxxxx>wrote: >>>>>> >>>>>>> Not saying that at all. But what fun is it? >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>> *Sent:* Wednesday, July 01, 2009 1:41 PM >>>>>>> >>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>> >>>>>>> >>>>>>> >>>>>>> yeah, logic never works (; >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:40 PM, Matthew Morgan <MMorgan@xxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Theyre too logical. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> *From:* project1dev-bounce@xxxxxxxxxxxxx [mailto: >>>>>>> project1dev-bounce@xxxxxxxxxxxxx] *On Behalf Of *Alan Wolfe >>>>>>> *Sent:* Wednesday, July 01, 2009 1:40 PM >>>>>>> >>>>>>> >>>>>>> *To:* project1dev@xxxxxxxxxxxxx >>>>>>> *Subject:* [project1dev] Re: BookModels >>>>>>> >>>>>>> >>>>>>> >>>>>>> lol i dont think so :P >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:39 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> ya cuz they are cowards, no guts no glory man >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:38 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> well check it out >>>>>>> >>>>>>> >>>>>>> >>>>>>> in computer science they teach this method as the quick way to search >>>>>>> for something in a sorted list (it's called a binary search). >>>>>>> >>>>>>> >>>>>>> >>>>>>> They don't teach or even mention trying the first third to "get >>>>>>> lucky" or anything. >>>>>>> >>>>>>> >>>>>>> >>>>>>> I'm pretty sure it's just the best way period >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:34 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> im thinking about it like w/ bayem's theorem >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:33 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> The bigger the sample group, the less luck matters so i think itd be >>>>>>> in the smaller sample groups that it had a chance of doing worse >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:30 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> it is mathematically the most efficient but i bet if you counted on a >>>>>>> little luck in combination w/ a system like that you could get it >>>>>>> quicker >>>>>>> and have a quicker average if you ran a series of tests enough to get a >>>>>>> big >>>>>>> sample group >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> I'm pretty sure it is >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:09 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> hey alan... i think we should make you have to get it in a couple >>>>>>> places less than optimal. >>>>>>> >>>>>>> wait, hey alan, are you SURE that is the most efficient way? >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 4:05 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> it could be like for a password for a backalley secret club >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 3:41 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Hey you know what would be a cool puzzle to put somewhere too would >>>>>>> be the number guessing game >>>>>>> >>>>>>> >>>>>>> >>>>>>> IE someone is thinking of a number between X and Y and you have to >>>>>>> guess it within so many guesses. >>>>>>> >>>>>>> >>>>>>> >>>>>>> Whenever you guess, they tell you higher or lower. >>>>>>> >>>>>>> >>>>>>> >>>>>>> The most efficient way to solve it is by starting in the middle and >>>>>>> seeing if higher or lower and chopping the resulting numbers down the >>>>>>> middle >>>>>>> etc. >>>>>>> >>>>>>> >>>>>>> >>>>>>> We could make it so you have enough guesses that usign the "optimal >>>>>>> solution" could get you there for sure, and so that way you could either >>>>>>> guess at it til you got it right, or if you knew the "trick" you could >>>>>>> get >>>>>>> through it first time >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 12:00 PM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> i think this will be really good too because it gives people an >>>>>>> option other than trial and error when building hteir character. a >>>>>>> really >>>>>>> neat trick to find right off the bat! >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 2:57 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Sounds rad, let me sponge some knowledge from josh and see if i can >>>>>>> come up w/ some basics for you to refine etc >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 11:50 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> hey alan i think thats a great idea and i think it'd be a funny >>>>>>> little minigame puzzle. because its steam powered we could make it be >>>>>>> about >>>>>>> connecting the right hoses and pipes together, etc. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 2:45 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Cool that would be fun (: >>>>>>> >>>>>>> >>>>>>> >>>>>>> We could make it where you actually are confronted with a simplified >>>>>>> sort of circuit board and have to literally hack it like you chip >>>>>>> devices, >>>>>>> or how you do hardware hacking (bridging connections and things). >>>>>>> >>>>>>> >>>>>>> >>>>>>> If you like that idea, we could base it on the real thing. I know >>>>>>> you've done chipping. I know a little about how logic circuits work, >>>>>>> Josh >>>>>>> knows a lot more about the details of hardware circuit design though. >>>>>>> >>>>>>> >>>>>>> >>>>>>> We could probably design somethin kinda neat. >>>>>>> >>>>>>> >>>>>>> >>>>>>> And, we already have the ability to make a 2d user interface come up >>>>>>> for such things. We'd just have to set it up in such a way where it >>>>>>> would >>>>>>> be controller friendly as well >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 11:23 AM, eric drewes <figarus@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> laying on the bookshelf... hey i have a pretty sweet idea in regards >>>>>>> to this... >>>>>>> >>>>>>> one of the books could be accessible and by picking it up (using it) >>>>>>> you would learn how to sabotage the automaton and maybe by doing that >>>>>>> instead of the questions defining your character you'd be able to >>>>>>> manually >>>>>>> do it (for those people that would prefer that) and it'd be neat cuz >>>>>>> youd do >>>>>>> it by hacking an analog device >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 1:06 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Hey Eric are these books gonna be in the book case or lyin around on >>>>>>> the ground? >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 9:34 AM, katie cook <ktmcook@xxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> Sounds good. I will put something together. =) >>>>>>> >>>>>>> --- On *Wed, 7/1/09, eric drewes <figarus@xxxxxxxxx>* wrote: >>>>>>> >>>>>>> >>>>>>> From: eric drewes <figarus@xxxxxxxxx> >>>>>>> Subject: [project1dev] Re: BookModels >>>>>>> To: project1dev@xxxxxxxxxxxxx >>>>>>> Date: Wednesday, July 1, 2009, 5:56 AM >>>>>>> >>>>>>> >>>>>>> >>>>>>> books look great katie, i like them. How about if we put titles on >>>>>>> the cover? we could have fortune telling with some kinda mysterious >>>>>>> logo, >>>>>>> tarot card books, along with maybe a maintance manual for the Fortune >>>>>>> Teller >>>>>>> 2000 - complete automated predictor of the future :) >>>>>>> >>>>>>> you dont have to but it might be nice for a little "flavor" >>>>>>> >>>>>>> what do you think? >>>>>>> >>>>>>> On Wed, Jul 1, 2009 at 2:55 AM, katie cook >>>>>>> <ktmcook@xxxxxxxxx<http://us.mc361.mail.yahoo.com/mc/compose?to=ktmcook@xxxxxxxxx>> >>>>>>> wrote: >>>>>>> >>>>>>> Hey Guys, >>>>>>> >>>>>>> Here is a snapshot of the book models I have done. I am going to work >>>>>>> on making that folder that Alan/Chris mentioned and helped with. I >>>>>>> didn't >>>>>>> have a chance to tinker with it tonight, but should be able to work in >>>>>>> out >>>>>>> in the next couple of days. I will upload the stuff into there when I >>>>>>> get it >>>>>>> worked out. >>>>>>> >>>>>>> Have a good night guys. =) >>>>>>> >>>>>>> Katie >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> ------------------------------ >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> ******************************************************************************************************************************************************************* >>>>>>> >>>>>>> This e-mail is the property of Oakley Inc. It is intended only for >>>>>>> the person or entity to which it is addressed and may contain >>>>>>> information >>>>>>> that is privileged, confidential, or otherwise protected from >>>>>>> disclosure. >>>>>>> Distribution or copying of this e-mail, or the information contained >>>>>>> herein, >>>>>>> to anyone other than the intended recipient is prohibited. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >