I seem to be in an overwhelming minority, and the points everyone brings are valid, but I feel like the issue I raised is still going unanswered. I'm in 100% agreement that there's no point in continuing to fire once you hear the scream, but I'd still say there exists a flaw in that you can magically know beforehand that it's impossible/not worth trying to shoot at the guy even before you pull the trigger for the first time. I'm not saying there's a perfect solution, but i does seem to be a slight flaw in game design (one whose fix may well be beyond the mission of PA, since as Iain pointed out, the order of words lends weight to his interpretation). I would agree that needing to fire at least once is a no-brainer. --Jimmy > I'm inclined to agree. The point seems to be: the more ammo you fire, the > more > likely you are to hit; and there's no point in continuing to fire once > you've > hit the target, as evidenced by its scream. So it's not a premeditated > number of > rounds you fire, it's a case of "keep firing 'til it's dead, or you run out, > or > you decide to stop". > > -- > Simon Osborne > Project Aon > > ~~~~~~ > Manage your subscription at //www.freelists.org/list/projectaon > > > __________________________________________________________ > Sent from Yahoo! Mail. > A Smarter Email http://uk.docs.yahoo.com/nowyoucan.html ~~~~~~ Manage your subscription at //www.freelists.org/list/projectaon