Jonathan Blake wrote:
On Fri, Jun 20, 2008 at 7:42 AM, James Murray <barefootjimmy@xxxxxxxxx> wrote:I seem to be in an overwhelming minority, and the points everyone brings are valid, but I feel like the issue I raised is still going unanswered. I'm in 100% agreement that there's no point in continuing to fire once you hear the scream, but I'd still say there exists a flaw in that you can magically know beforehand that it's impossible/not worth trying to shoot at the guy even before you pull the trigger for the first time. I'm not saying there's a perfect solution, but i does seem to be a slight flaw in game design (one whose fix may well be beyond the mission of PA, since as Iain pointed out, the order of words lends weight to his interpretation).Otherwise a footnote: ~~~~~ While the text of this section implies that you can decide how many bullets to fire _after_ picking a number from the Random Number Table, this introduces an inappropriate level of foreknowledge (i.e. you would know exactly how many bullets you'll need to fire in order to turn to the more desirable section). It is recommended that you pick a number from the Random Number table only after you have decided how many bullets to fire. ~~~~~
IMHO the footnote is better here. Whatever the solution, will it need to be ported into the later books, where appropriate?
-- Simon Osborne Project Aon ~~~~~~ Manage your subscription at //www.freelists.org/list/projectaon