[projectaon] Re: 01hh Comment Period

  • From: Iain Smith <iainsmith@xxxxxxxxx>
  • To: projectaon@xxxxxxxxxxxxx, outspaced@xxxxxxxxxxxx
  • Date: Fri, 20 Jun 2008 07:02:17 -0700 (PDT)

If I recall correctly, this theme continues throughout the series.  When 
choosing the number of shots you get instant feedback as to the result (usually 
a confirmation of the kill), so you should know how many shots are needed to 
make the kill.  The only break from this is when you are giving covering fire 
in TOZ, you don't get a kill, but fire enough shots to stop someone killing 
you.  IMHO it's only this last case which really needs discussion.

Iain.


----- Original Message ----
From: Simon Osborne <outspaced@xxxxxxxxxxxx>
To: projectaon@xxxxxxxxxxxxx
Sent: Friday, 20 June, 2008 2:42:48 PM
Subject: [projectaon] Re: 01hh Comment Period

Iain Smith wrote:
> I've always been a stickler for following the rules and instructions as 
> they were written.  In this case I would think that had JD wanted the 
> number of bullets to be selected beforehand then it would have been 
> phrased "add together your shooting and perception skills; for every 
> bullet you decide to fire, add an additional point to this score. 
> Finally, select a random number and add it to this total".

I'm inclined to agree. The point seems to be: the more ammo you fire, the more 
likely you are to hit; and there's no point in continuing to fire once you've 
hit the target, as evidenced by its scream. So it's not a premeditated number 
of 
rounds you fire, it's a case of "keep firing 'til it's dead, or you run out, or 
you decide to stop".

-- 
Simon Osborne
Project Aon

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