i really think the facebook idea is really awesome and it would be nice on resume's and stuff too because i know a lot of companies are really into social networking right now. hey kent on a sidenote if you get really good at the facebook dev from the code side my company is pushing really hard on that front right now, i might be able to sell them on us doing a facebook app for the company :) On Wed, Mar 10, 2010 at 4:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Sounds like your plan is solid (: > > > On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I was thinking it would be easier to port over once it was finished on one >> platform >> >> >> On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> you make a good point about getting something working w/ one platform >>> 100% before moving to the other. >>> >>> i think from a technical pov too it'll be easier getting the network >>> stuff working from in game since it's a nice simple (comparitively!) API to >>> connect to the server, but when we do it from flash it'll be like basically >>> baking the network stuff from scratch again. >>> >>> >>> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> oh and if you need anything specific right away that is holding things >>>> up, let me know >>>> >>>> >>>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> hey just putting a little input in timeline/design wise... >>>>> >>>>> i think the steps should be that if we could get a version working >>>>> first so we could test the hell out of it internally and make sure the >>>>> design of the game is sound, then we can go about implementing it on >>>>> facebook, flash, etc. >>>>> >>>>> sorry ive been a little drained this week but i will have something for >>>>> you UI wise by the weekend so we can have something on that front. >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>> >>>>>> facebook actionscript tutorial w video >>>>>> >>>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> oh plus if we go php route for the game, that means that it'll take a >>>>>>> page refresh to update the game (which sucks... it's not an interactive >>>>>>> game >>>>>>> then really). >>>>>>> >>>>>>> that is true, unless we use javascript and do some AJAX type stuff. >>>>>>> >>>>>>> But then, it's really fragile and won't work the same on all browsers >>>>>>> (and if people have malware it will break it and cause weird errors). >>>>>>> >>>>>>> The neat thing about actionscript as a platform is that actionscript >>>>>>> is developed my a specific company so when actionscript runs, it runs >>>>>>> the >>>>>>> same on all computers, there isnt alot to worry about with different >>>>>>> browsers and different browser versions. >>>>>>> >>>>>>> Strangely though, java is in a similar boat to actionscript, except >>>>>>> that it DOES have a lot of browser specific problems so thats why you >>>>>>> see >>>>>>> the vast majority of web games done in actionscript, not java or ajax >>>>>>> (javascript) or anything else. >>>>>>> >>>>>>> >>>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it. >>>>>>>> >>>>>>>> both javascript and actionscript are based on ECMA script which is a >>>>>>>> scripting language based on c++ >>>>>>>> >>>>>>>> hehe... so basically they are all pretty similar. >>>>>>>> >>>>>>>> BUT! >>>>>>>> >>>>>>>> We were already planning on making an actionscript version of the >>>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone >>>>>>>> and >>>>>>>> should be able to re-use most everything maybe with just some minor >>>>>>>> tweaks >>>>>>>> to conform to any requirements facebook has about how a game should >>>>>>>> work >>>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you >>>>>>>> have to >>>>>>>> follow, im sure facebook has some too) >>>>>>>> >>>>>>>> So i say actionscript would be the best way to go >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Alan, it suggests using php or javascript. php code is similar to >>>>>>>>> c++, right? and javascript is similar to actionscript? Which would you >>>>>>>>> recommend? >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> Sorry nick but that isn't true: >>>>>>>>>> >>>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface >>>>>>>>>> >>>>>>>>>> basically an API is a set of functions to do something, but it >>>>>>>>>> doesn't specify at all how the inside guts of the code work. >>>>>>>>>> >>>>>>>>>> It's just laying down the specifics of how you talk to something >>>>>>>>>> from a program basically. >>>>>>>>>> >>>>>>>>>> I made up our API and any of those languages will be able to talk >>>>>>>>>> to it fine cause it'll work from any language that can manipulate >>>>>>>>>> bytes (to >>>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually >>>>>>>>>> talk to >>>>>>>>>> the server). >>>>>>>>>> >>>>>>>>>> Hope this clears some stuff up! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz < >>>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>>> >>>>>>>>>>> API is a fancy term for the screen you interact with basically. >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen < >>>>>>>>>>> kentkmp@xxxxxxxxx> wrote: >>>>>>>>>>> >>>>>>>>>>>> http://developers.facebook.com/get_started.php >>>>>>>>>>>> >>>>>>>>>>>> You should be well versed in PHP or some other coding language — >>>>>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that >>>>>>>>>>>> has a >>>>>>>>>>>> client library for our API. >>>>>>>>>>>> >>>>>>>>>>>> Not sure what that last part means >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote: >>>>>>>>>>>> >>>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan is >>>>>>>>>>>>> down too, we should look into what we need to get it done. :) >>>>>>>>>>>>> >>>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>>>>>> ------------------------------ >>>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx> >>>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800 >>>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx> >>>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web >>>>>>>>>>>>> >>>>>>>>>>>>> I know we were planning on making pirate dice accessable via >>>>>>>>>>>>> the web via an actionscript ap or whatever. I was wondering what >>>>>>>>>>>>> you guys >>>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? >>>>>>>>>>>>> I think it >>>>>>>>>>>>> would be pretty awesome if it were possible to have it also >>>>>>>>>>>>> playable through >>>>>>>>>>>>> facebook and connect to the same servers as the rest of the game. >>>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >