[project1dev] Re: pirate dice via the web

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 16:33:47 -0500

i really think the facebook idea is really awesome and it would be nice on
resume's and stuff too because i know a lot of companies are really into
social networking right now.  hey kent on a sidenote if you get really good
at the facebook dev from the code side my company is pushing really hard on
that front right now, i might be able to sell them on us doing a facebook
app for the company :)

On Wed, Mar 10, 2010 at 4:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Sounds like your plan is solid (:
>
>
> On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I was thinking it would be easier to port over once it was finished on one
>> platform
>>
>>
>> On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> you make a good point about getting something working w/ one platform
>>> 100% before moving to the other.
>>>
>>> i think from a technical pov too it'll be easier getting the network
>>> stuff working from in game since it's a nice simple (comparitively!) API to
>>> connect to the server, but when we do it from flash it'll be like basically
>>> baking the network stuff from scratch again.
>>>
>>>
>>> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> oh and if you need anything specific right away that is holding things
>>>> up, let me know
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> hey just putting a little input in timeline/design wise...
>>>>>
>>>>> i think the steps should be that if we could get a version working
>>>>> first so we could test the hell out of it internally and make sure the
>>>>> design of the game is sound, then we can go about implementing it on
>>>>> facebook, flash, etc.
>>>>>
>>>>> sorry ive been a little drained this week but i will have something for
>>>>> you UI wise by the weekend so we can have something on that front.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> facebook actionscript tutorial w video
>>>>>>
>>>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> oh plus if we go php route for the game, that means that it'll take a
>>>>>>> page refresh to update the game (which sucks... it's not an interactive 
>>>>>>> game
>>>>>>> then really).
>>>>>>>
>>>>>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>>>>>
>>>>>>> But then, it's really fragile and won't work the same on all browsers
>>>>>>> (and if people have malware it will break it and cause weird errors).
>>>>>>>
>>>>>>> The neat thing about actionscript as a platform is that actionscript
>>>>>>> is developed my a specific company so when actionscript runs, it runs 
>>>>>>> the
>>>>>>> same on all computers, there isnt alot to worry about with different
>>>>>>> browsers and different browser versions.
>>>>>>>
>>>>>>> Strangely though, java is in a similar boat to actionscript, except
>>>>>>> that it DOES have a lot of browser specific problems so thats why you 
>>>>>>> see
>>>>>>> the vast majority of web games done in actionscript, not java or ajax
>>>>>>> (javascript) or anything else.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>>>>>
>>>>>>>> both javascript and actionscript are based on ECMA script which is a
>>>>>>>> scripting language based on c++
>>>>>>>>
>>>>>>>> hehe... so basically they are all pretty similar.
>>>>>>>>
>>>>>>>> BUT!
>>>>>>>>
>>>>>>>> We were already planning on making an actionscript version of the
>>>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone 
>>>>>>>> and
>>>>>>>> should be able to re-use most everything maybe with just some minor 
>>>>>>>> tweaks
>>>>>>>> to conform to any requirements facebook has about how a game should 
>>>>>>>> work
>>>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you 
>>>>>>>> have to
>>>>>>>> follow, im sure facebook has some too)
>>>>>>>>
>>>>>>>> So i say actionscript would be the best way to go
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen 
>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Alan, it suggests using php or javascript. php code is similar to
>>>>>>>>> c++, right? and javascript is similar to actionscript? Which would you
>>>>>>>>> recommend?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Sorry nick but that isn't true:
>>>>>>>>>>
>>>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>>>>>
>>>>>>>>>> basically an API is a set of functions to do something, but it
>>>>>>>>>> doesn't specify at all how the inside guts of the code work.
>>>>>>>>>>
>>>>>>>>>> It's just laying down the specifics of how you talk to something
>>>>>>>>>> from a program basically.
>>>>>>>>>>
>>>>>>>>>> I made up our API and any of those languages will be able to talk
>>>>>>>>>> to it fine cause it'll work from any language that can manipulate 
>>>>>>>>>> bytes (to
>>>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually 
>>>>>>>>>> talk to
>>>>>>>>>> the server).
>>>>>>>>>>
>>>>>>>>>> Hope this clears some stuff up!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <
>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <
>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>>>>>
>>>>>>>>>>>> You should be well versed in PHP or some other coding language —
>>>>>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that 
>>>>>>>>>>>> has a
>>>>>>>>>>>> client library for our API.
>>>>>>>>>>>>
>>>>>>>>>>>> Not sure what that last part means
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan is
>>>>>>>>>>>>> down too, we should look into what we need to get it done. :)
>>>>>>>>>>>>>
>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>>>>>
>>>>>>>>>>>>> I know we were planning on making pirate dice accessable via
>>>>>>>>>>>>> the web via an actionscript ap or whatever. I was wondering what 
>>>>>>>>>>>>> you guys
>>>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? 
>>>>>>>>>>>>> I think it
>>>>>>>>>>>>> would be pretty awesome if it were possible to have it also 
>>>>>>>>>>>>> playable through
>>>>>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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