[project1dev] Re: pirate dice via the web

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 13:32:22 -0800

Sounds like your plan is solid (:

On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I was thinking it would be easier to port over once it was finished on one
> platform
>
>
> On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> you make a good point about getting something working w/ one platform 100%
>> before moving to the other.
>>
>> i think from a technical pov too it'll be easier getting the network stuff
>> working from in game since it's a nice simple (comparitively!) API to
>> connect to the server, but when we do it from flash it'll be like basically
>> baking the network stuff from scratch again.
>>
>>
>> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> oh and if you need anything specific right away that is holding things
>>> up, let me know
>>>
>>>
>>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> hey just putting a little input in timeline/design wise...
>>>>
>>>> i think the steps should be that if we could get a version working first
>>>> so we could test the hell out of it internally and make sure the design of
>>>> the game is sound, then we can go about implementing it on facebook, flash,
>>>> etc.
>>>>
>>>> sorry ive been a little drained this week but i will have something for
>>>> you UI wise by the weekend so we can have something on that front.
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> facebook actionscript tutorial w video
>>>>>
>>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> oh plus if we go php route for the game, that means that it'll take a
>>>>>> page refresh to update the game (which sucks... it's not an interactive 
>>>>>> game
>>>>>> then really).
>>>>>>
>>>>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>>>>
>>>>>> But then, it's really fragile and won't work the same on all browsers
>>>>>> (and if people have malware it will break it and cause weird errors).
>>>>>>
>>>>>> The neat thing about actionscript as a platform is that actionscript
>>>>>> is developed my a specific company so when actionscript runs, it runs the
>>>>>> same on all computers, there isnt alot to worry about with different
>>>>>> browsers and different browser versions.
>>>>>>
>>>>>> Strangely though, java is in a similar boat to actionscript, except
>>>>>> that it DOES have a lot of browser specific problems so thats why you see
>>>>>> the vast majority of web games done in actionscript, not java or ajax
>>>>>> (javascript) or anything else.
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>>>>
>>>>>>> both javascript and actionscript are based on ECMA script which is a
>>>>>>> scripting language based on c++
>>>>>>>
>>>>>>> hehe... so basically they are all pretty similar.
>>>>>>>
>>>>>>> BUT!
>>>>>>>
>>>>>>> We were already planning on making an actionscript version of the
>>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone and
>>>>>>> should be able to re-use most everything maybe with just some minor 
>>>>>>> tweaks
>>>>>>> to conform to any requirements facebook has about how a game should work
>>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you 
>>>>>>> have to
>>>>>>> follow, im sure facebook has some too)
>>>>>>>
>>>>>>> So i say actionscript would be the best way to go
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Alan, it suggests using php or javascript. php code is similar to
>>>>>>>> c++, right? and javascript is similar to actionscript? Which would you
>>>>>>>> recommend?
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> Sorry nick but that isn't true:
>>>>>>>>>
>>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>>>>
>>>>>>>>> basically an API is a set of functions to do something, but it
>>>>>>>>> doesn't specify at all how the inside guts of the code work.
>>>>>>>>>
>>>>>>>>> It's just laying down the specifics of how you talk to something
>>>>>>>>> from a program basically.
>>>>>>>>>
>>>>>>>>> I made up our API and any of those languages will be able to talk
>>>>>>>>> to it fine cause it'll work from any language that can manipulate 
>>>>>>>>> bytes (to
>>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually 
>>>>>>>>> talk to
>>>>>>>>> the server).
>>>>>>>>>
>>>>>>>>> Hope this clears some stuff up!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <
>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>>>>
>>>>>>>>>>> You should be well versed in PHP or some other coding language —
>>>>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that 
>>>>>>>>>>> has a
>>>>>>>>>>> client library for our API.
>>>>>>>>>>>
>>>>>>>>>>> Not sure what that last part means
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>>
>>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan is
>>>>>>>>>>>> down too, we should look into what we need to get it done. :)
>>>>>>>>>>>>
>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>>>>
>>>>>>>>>>>> I know we were planning on making pirate dice accessable via the
>>>>>>>>>>>> web via an actionscript ap or whatever. I was wondering what you 
>>>>>>>>>>>> guys
>>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? I 
>>>>>>>>>>>> think it
>>>>>>>>>>>> would be pretty awesome if it were possible to have it also 
>>>>>>>>>>>> playable through
>>>>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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