Sounds like your plan is solid (: On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > I was thinking it would be easier to port over once it was finished on one > platform > > > On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> you make a good point about getting something working w/ one platform 100% >> before moving to the other. >> >> i think from a technical pov too it'll be easier getting the network stuff >> working from in game since it's a nice simple (comparitively!) API to >> connect to the server, but when we do it from flash it'll be like basically >> baking the network stuff from scratch again. >> >> >> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote: >> >>> oh and if you need anything specific right away that is holding things >>> up, let me know >>> >>> >>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> hey just putting a little input in timeline/design wise... >>>> >>>> i think the steps should be that if we could get a version working first >>>> so we could test the hell out of it internally and make sure the design of >>>> the game is sound, then we can go about implementing it on facebook, flash, >>>> etc. >>>> >>>> sorry ive been a little drained this week but i will have something for >>>> you UI wise by the weekend so we can have something on that front. >>>> >>>> >>>> >>>> >>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> facebook actionscript tutorial w video >>>>> >>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html >>>>> >>>>> >>>>> >>>>> >>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> oh plus if we go php route for the game, that means that it'll take a >>>>>> page refresh to update the game (which sucks... it's not an interactive >>>>>> game >>>>>> then really). >>>>>> >>>>>> that is true, unless we use javascript and do some AJAX type stuff. >>>>>> >>>>>> But then, it's really fragile and won't work the same on all browsers >>>>>> (and if people have malware it will break it and cause weird errors). >>>>>> >>>>>> The neat thing about actionscript as a platform is that actionscript >>>>>> is developed my a specific company so when actionscript runs, it runs the >>>>>> same on all computers, there isnt alot to worry about with different >>>>>> browsers and different browser versions. >>>>>> >>>>>> Strangely though, java is in a similar boat to actionscript, except >>>>>> that it DOES have a lot of browser specific problems so thats why you see >>>>>> the vast majority of web games done in actionscript, not java or ajax >>>>>> (javascript) or anything else. >>>>>> >>>>>> >>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it. >>>>>>> >>>>>>> both javascript and actionscript are based on ECMA script which is a >>>>>>> scripting language based on c++ >>>>>>> >>>>>>> hehe... so basically they are all pretty similar. >>>>>>> >>>>>>> BUT! >>>>>>> >>>>>>> We were already planning on making an actionscript version of the >>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone and >>>>>>> should be able to re-use most everything maybe with just some minor >>>>>>> tweaks >>>>>>> to conform to any requirements facebook has about how a game should work >>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you >>>>>>> have to >>>>>>> follow, im sure facebook has some too) >>>>>>> >>>>>>> So i say actionscript would be the best way to go >>>>>>> >>>>>>> >>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen >>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Alan, it suggests using php or javascript. php code is similar to >>>>>>>> c++, right? and javascript is similar to actionscript? Which would you >>>>>>>> recommend? >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe >>>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> Sorry nick but that isn't true: >>>>>>>>> >>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface >>>>>>>>> >>>>>>>>> basically an API is a set of functions to do something, but it >>>>>>>>> doesn't specify at all how the inside guts of the code work. >>>>>>>>> >>>>>>>>> It's just laying down the specifics of how you talk to something >>>>>>>>> from a program basically. >>>>>>>>> >>>>>>>>> I made up our API and any of those languages will be able to talk >>>>>>>>> to it fine cause it'll work from any language that can manipulate >>>>>>>>> bytes (to >>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually >>>>>>>>> talk to >>>>>>>>> the server). >>>>>>>>> >>>>>>>>> Hope this clears some stuff up! >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz < >>>>>>>>> roracsenshi@xxxxxxxxx> wrote: >>>>>>>>> >>>>>>>>>> API is a fancy term for the screen you interact with basically. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <kentkmp@xxxxxxxxx >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>>> http://developers.facebook.com/get_started.php >>>>>>>>>>> >>>>>>>>>>> You should be well versed in PHP or some other coding language — >>>>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that >>>>>>>>>>> has a >>>>>>>>>>> client library for our API. >>>>>>>>>>> >>>>>>>>>>> Not sure what that last part means >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote: >>>>>>>>>>> >>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan is >>>>>>>>>>>> down too, we should look into what we need to get it done. :) >>>>>>>>>>>> >>>>>>>>>>>> Sent via BlackBerry from T-Mobile >>>>>>>>>>>> ------------------------------ >>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx> >>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800 >>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx> >>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web >>>>>>>>>>>> >>>>>>>>>>>> I know we were planning on making pirate dice accessable via the >>>>>>>>>>>> web via an actionscript ap or whatever. I was wondering what you >>>>>>>>>>>> guys >>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? I >>>>>>>>>>>> think it >>>>>>>>>>>> would be pretty awesome if it were possible to have it also >>>>>>>>>>>> playable through >>>>>>>>>>>> facebook and connect to the same servers as the rest of the game. >>>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >