[project1dev] Re: pirate dice via the web

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 12:24:38 -0800

cool, any of those should be fine for being able to talk to the game server,
and I can help with that part of the code (or just help you through it)

i know PHP, Javascript and i know a little Python so could help you a little
bit out there if you had questions or anything.

On Wed, Mar 10, 2010 at 12:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> http://developers.facebook.com/get_started.php
>
> You should be well versed in PHP or some other coding language — such as
> Ruby on Rails, JavaScript, or Python — especially one that has a client
> library for our API.
>
> Not sure what that last part means
>
>
> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx> wrote:
>
>> I personally love the idea of doing it for facebook. If alan is down too,
>> we should look into what we need to get it done. :)
>>
>> Sent via BlackBerry from T-Mobile
>> ------------------------------
>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>> *To: *<project1dev@xxxxxxxxxxxxx>
>> *Subject: *[project1dev] pirate dice via the web
>>
>> I know we were planning on making pirate dice accessable via the web via
>> an actionscript ap or whatever. I was wondering what you guys thought about
>> developing it is a facebook or myspace ap as well? I think it would be
>> pretty awesome if it were possible to have it also playable through facebook
>> and connect to the same servers as the rest of the game.
>>
>
>

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