[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 12:55:29 -0800

facebook actionscript tutorial w video
http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html



On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh plus if we go php route for the game, that means that it'll take a page
> refresh to update the game (which sucks... it's not an interactive game then
> really).
>
> that is true, unless we use javascript and do some AJAX type stuff.
>
> But then, it's really fragile and won't work the same on all browsers (and
> if people have malware it will break it and cause weird errors).
>
> The neat thing about actionscript as a platform is that actionscript is
> developed my a specific company so when actionscript runs, it runs the same
> on all computers, there isnt alot to worry about with different browsers and
> different browser versions.
>
> Strangely though, java is in a similar boat to actionscript, except that it
> DOES have a lot of browser specific problems so thats why you see the vast
> majority of web games done in actionscript, not java or ajax (javascript) or
> anything else.
>
>
> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>
>> both javascript and actionscript are based on ECMA script which is a
>> scripting language based on c++
>>
>> hehe... so basically they are all pretty similar.
>>
>> BUT!
>>
>> We were already planning on making an actionscript version of the game, so
>> i say use actionscript so that we kill 2 birds with 1 stone and should be
>> able to re-use most everything maybe with just some minor tweaks to conform
>> to any requirements facebook has about how a game should work (nintendo,
>> sony and microsoft (etc) all have a set of guidelines you have to follow, im
>> sure facebook has some too)
>>
>> So i say actionscript would be the best way to go
>>
>>
>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>
>>> Alan, it suggests using php or javascript. php code is similar to c++,
>>> right? and javascript is similar to actionscript? Which would you recommend?
>>>
>>>
>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> Sorry nick but that isn't true:
>>>>
>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>
>>>> basically an API is a set of functions to do something, but it doesn't
>>>> specify at all how the inside guts of the code work.
>>>>
>>>> It's just laying down the specifics of how you talk to something from a
>>>> program basically.
>>>>
>>>> I made up our API and any of those languages will be able to talk to it
>>>> fine cause it'll work from any language that can manipulate bytes (to be
>>>> able to encrypt and decrypt) and do an http request (to actually talk to 
>>>> the
>>>> server).
>>>>
>>>> Hope this clears some stuff up!
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> API is a fancy term for the screen you interact with basically.
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> http://developers.facebook.com/get_started.php
>>>>>>
>>>>>> You should be well versed in PHP or some other coding language — such
>>>>>> as Ruby on Rails, JavaScript, or Python — especially one that has a 
>>>>>> client
>>>>>> library for our API.
>>>>>>
>>>>>> Not sure what that last part means
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>>
>>>>>>> I personally love the idea of doing it for facebook. If alan is down
>>>>>>> too, we should look into what we need to get it done. :)
>>>>>>>
>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>> ------------------------------
>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>
>>>>>>> I know we were planning on making pirate dice accessable via the web
>>>>>>> via an actionscript ap or whatever. I was wondering what you guys 
>>>>>>> thought
>>>>>>> about developing it is a facebook or myspace ap as well? I think it 
>>>>>>> would be
>>>>>>> pretty awesome if it were possible to have it also playable through 
>>>>>>> facebook
>>>>>>> and connect to the same servers as the rest of the game.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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