[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 13:46:50 -0800

That's a good point. Thanks. I will definitely check them out before delving
too deep into actionscript.

On Wed, Mar 10, 2010 at 1:35 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> You know, when you do the actionscript version of the game, you might think
> about watching those tutorials first.
>
> Reason being, i found "A way" to do actionscript, but i think the way i
> found isn't the standard way or anywhere near the best way.
>
> I'll bet those tutorials show better ways to do things.
>
> Also, if myspace has special requirements (such as if you have a loading
> screen that takes longer than 2 seconds you need to have an animation
> showing that it's loading - this is the kind of thing nintendo etc have
> requirements on), youd be able to keep those things in mind while writing
> the origional so you didnt have to go back later and re-do your hard work.
>
> my 2 cents anyhow!
>
>
> On Wed, Mar 10, 2010 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Relating it back to facebook. I have found that adobe is working together
>> with facebook and making tutorials. So when the time comes it should be
>> fairly simple to implement
>>
>>
>> On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I was thinking it would be easier to port over once it was finished on
>>> one platform
>>>
>>>
>>> On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> you make a good point about getting something working w/ one platform
>>>> 100% before moving to the other.
>>>>
>>>> i think from a technical pov too it'll be easier getting the network
>>>> stuff working from in game since it's a nice simple (comparitively!) API to
>>>> connect to the server, but when we do it from flash it'll be like basically
>>>> baking the network stuff from scratch again.
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> oh and if you need anything specific right away that is holding things
>>>>> up, let me know
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> hey just putting a little input in timeline/design wise...
>>>>>>
>>>>>> i think the steps should be that if we could get a version working
>>>>>> first so we could test the hell out of it internally and make sure the
>>>>>> design of the game is sound, then we can go about implementing it on
>>>>>> facebook, flash, etc.
>>>>>>
>>>>>> sorry ive been a little drained this week but i will have something
>>>>>> for you UI wise by the weekend so we can have something on that front.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> facebook actionscript tutorial w video
>>>>>>>
>>>>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> oh plus if we go php route for the game, that means that it'll take
>>>>>>>> a page refresh to update the game (which sucks... it's not an 
>>>>>>>> interactive
>>>>>>>> game then really).
>>>>>>>>
>>>>>>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>>>>>>
>>>>>>>> But then, it's really fragile and won't work the same on all
>>>>>>>> browsers (and if people have malware it will break it and cause weird
>>>>>>>> errors).
>>>>>>>>
>>>>>>>> The neat thing about actionscript as a platform is that actionscript
>>>>>>>> is developed my a specific company so when actionscript runs, it runs 
>>>>>>>> the
>>>>>>>> same on all computers, there isnt alot to worry about with different
>>>>>>>> browsers and different browser versions.
>>>>>>>>
>>>>>>>> Strangely though, java is in a similar boat to actionscript, except
>>>>>>>> that it DOES have a lot of browser specific problems so thats why you 
>>>>>>>> see
>>>>>>>> the vast majority of web games done in actionscript, not java or ajax
>>>>>>>> (javascript) or anything else.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>>>>>>
>>>>>>>>> both javascript and actionscript are based on ECMA script which is
>>>>>>>>> a scripting language based on c++
>>>>>>>>>
>>>>>>>>> hehe... so basically they are all pretty similar.
>>>>>>>>>
>>>>>>>>> BUT!
>>>>>>>>>
>>>>>>>>> We were already planning on making an actionscript version of the
>>>>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone 
>>>>>>>>> and
>>>>>>>>> should be able to re-use most everything maybe with just some minor 
>>>>>>>>> tweaks
>>>>>>>>> to conform to any requirements facebook has about how a game should 
>>>>>>>>> work
>>>>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you 
>>>>>>>>> have to
>>>>>>>>> follow, im sure facebook has some too)
>>>>>>>>>
>>>>>>>>> So i say actionscript would be the best way to go
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Alan, it suggests using php or javascript. php code is similar to
>>>>>>>>>> c++, right? and javascript is similar to actionscript? Which would 
>>>>>>>>>> you
>>>>>>>>>> recommend?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <
>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Sorry nick but that isn't true:
>>>>>>>>>>>
>>>>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>>>>>>
>>>>>>>>>>> basically an API is a set of functions to do something, but it
>>>>>>>>>>> doesn't specify at all how the inside guts of the code work.
>>>>>>>>>>>
>>>>>>>>>>> It's just laying down the specifics of how you talk to something
>>>>>>>>>>> from a program basically.
>>>>>>>>>>>
>>>>>>>>>>> I made up our API and any of those languages will be able to talk
>>>>>>>>>>> to it fine cause it'll work from any language that can manipulate 
>>>>>>>>>>> bytes (to
>>>>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually 
>>>>>>>>>>> talk to
>>>>>>>>>>> the server).
>>>>>>>>>>>
>>>>>>>>>>> Hope this clears some stuff up!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <
>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <
>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>>>>>>
>>>>>>>>>>>>> You should be well versed in PHP or some other coding language
>>>>>>>>>>>>> — such as Ruby on Rails, JavaScript, or Python — especially one 
>>>>>>>>>>>>> that has a
>>>>>>>>>>>>> client library for our API.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Not sure what that last part means
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan
>>>>>>>>>>>>>> is down too, we should look into what we need to get it done. :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I know we were planning on making pirate dice accessable via
>>>>>>>>>>>>>> the web via an actionscript ap or whatever. I was wondering what 
>>>>>>>>>>>>>> you guys
>>>>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? 
>>>>>>>>>>>>>> I think it
>>>>>>>>>>>>>> would be pretty awesome if it were possible to have it also 
>>>>>>>>>>>>>> playable through
>>>>>>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: