[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 13:30:00 -0800

I completely agree with you Eric, I was thinking the same thing. I actually
just stumbled across the facebook developer site earlier today and I was
wondering if it would be possible to implement and it it would be a path
worth taking.

Here are my pirate dice priorities
1) implement new layout - I'll do it whenever its available
1) get network connectivity working
2) get network chat working
3) get network play working
4) bug test and gameflow



On Wed, Mar 10, 2010 at 1:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey just putting a little input in timeline/design wise...
>
> i think the steps should be that if we could get a version working first so
> we could test the hell out of it internally and make sure the design of the
> game is sound, then we can go about implementing it on facebook, flash, etc.
>
> sorry ive been a little drained this week but i will have something for you
> UI wise by the weekend so we can have something on that front.
>
>
>
>
> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> facebook actionscript tutorial w video
>>
>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>
>>
>>
>>
>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> oh plus if we go php route for the game, that means that it'll take a
>>> page refresh to update the game (which sucks... it's not an interactive game
>>> then really).
>>>
>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>
>>> But then, it's really fragile and won't work the same on all browsers
>>> (and if people have malware it will break it and cause weird errors).
>>>
>>> The neat thing about actionscript as a platform is that actionscript is
>>> developed my a specific company so when actionscript runs, it runs the same
>>> on all computers, there isnt alot to worry about with different browsers and
>>> different browser versions.
>>>
>>> Strangely though, java is in a similar boat to actionscript, except that
>>> it DOES have a lot of browser specific problems so thats why you see the
>>> vast majority of web games done in actionscript, not java or ajax
>>> (javascript) or anything else.
>>>
>>>
>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>
>>>> both javascript and actionscript are based on ECMA script which is a
>>>> scripting language based on c++
>>>>
>>>> hehe... so basically they are all pretty similar.
>>>>
>>>> BUT!
>>>>
>>>> We were already planning on making an actionscript version of the game,
>>>> so i say use actionscript so that we kill 2 birds with 1 stone and should 
>>>> be
>>>> able to re-use most everything maybe with just some minor tweaks to conform
>>>> to any requirements facebook has about how a game should work (nintendo,
>>>> sony and microsoft (etc) all have a set of guidelines you have to follow, 
>>>> im
>>>> sure facebook has some too)
>>>>
>>>> So i say actionscript would be the best way to go
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>
>>>>> Alan, it suggests using php or javascript. php code is similar to c++,
>>>>> right? and javascript is similar to actionscript? Which would you 
>>>>> recommend?
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> Sorry nick but that isn't true:
>>>>>>
>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>
>>>>>> basically an API is a set of functions to do something, but it doesn't
>>>>>> specify at all how the inside guts of the code work.
>>>>>>
>>>>>> It's just laying down the specifics of how you talk to something from
>>>>>> a program basically.
>>>>>>
>>>>>> I made up our API and any of those languages will be able to talk to
>>>>>> it fine cause it'll work from any language that can manipulate bytes (to 
>>>>>> be
>>>>>> able to encrypt and decrypt) and do an http request (to actually talk to 
>>>>>> the
>>>>>> server).
>>>>>>
>>>>>> Hope this clears some stuff up!
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz 
>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>
>>>>>>>> You should be well versed in PHP or some other coding language —
>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that has 
>>>>>>>> a
>>>>>>>> client library for our API.
>>>>>>>>
>>>>>>>> Not sure what that last part means
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> I personally love the idea of doing it for facebook. If alan is
>>>>>>>>> down too, we should look into what we need to get it done. :)
>>>>>>>>>
>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>> ------------------------------
>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>
>>>>>>>>> I know we were planning on making pirate dice accessable via the
>>>>>>>>> web via an actionscript ap or whatever. I was wondering what you guys
>>>>>>>>> thought about developing it is a facebook or myspace ap as well? I 
>>>>>>>>> think it
>>>>>>>>> would be pretty awesome if it were possible to have it also playable 
>>>>>>>>> through
>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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