[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 12:27:36 -0800

I'll do some research and ask questions as they arise. Eric mentioned
wanting the next milestone to be pirate dice related. I figure if I get a
solid version working in game this could be a good next step

On Wed, Mar 10, 2010 at 12:24 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> cool, any of those should be fine for being able to talk to the game
> server, and I can help with that part of the code (or just help you through
> it)
>
> i know PHP, Javascript and i know a little Python so could help you a
> little bit out there if you had questions or anything.
>
>
> On Wed, Mar 10, 2010 at 12:10 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> http://developers.facebook.com/get_started.php
>>
>> You should be well versed in PHP or some other coding language — such as
>> Ruby on Rails, JavaScript, or Python — especially one that has a client
>> library for our API.
>>
>> Not sure what that last part means
>>
>>
>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx> wrote:
>>
>>> I personally love the idea of doing it for facebook. If alan is down too,
>>> we should look into what we need to get it done. :)
>>>
>>> Sent via BlackBerry from T-Mobile
>>> ------------------------------
>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>> *Subject: *[project1dev] pirate dice via the web
>>>
>>> I know we were planning on making pirate dice accessable via the web via
>>> an actionscript ap or whatever. I was wondering what you guys thought about
>>> developing it is a facebook or myspace ap as well? I think it would be
>>> pretty awesome if it were possible to have it also playable through facebook
>>> and connect to the same servers as the rest of the game.
>>>
>>
>>
>

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