[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 13:31:51 -0800

I was thinking it would be easier to port over once it was finished on one
platform

On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> you make a good point about getting something working w/ one platform 100%
> before moving to the other.
>
> i think from a technical pov too it'll be easier getting the network stuff
> working from in game since it's a nice simple (comparitively!) API to
> connect to the server, but when we do it from flash it'll be like basically
> baking the network stuff from scratch again.
>
>
> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> oh and if you need anything specific right away that is holding things up,
>> let me know
>>
>>
>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey just putting a little input in timeline/design wise...
>>>
>>> i think the steps should be that if we could get a version working first
>>> so we could test the hell out of it internally and make sure the design of
>>> the game is sound, then we can go about implementing it on facebook, flash,
>>> etc.
>>>
>>> sorry ive been a little drained this week but i will have something for
>>> you UI wise by the weekend so we can have something on that front.
>>>
>>>
>>>
>>>
>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> facebook actionscript tutorial w video
>>>>
>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>>>
>>>>
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh plus if we go php route for the game, that means that it'll take a
>>>>> page refresh to update the game (which sucks... it's not an interactive 
>>>>> game
>>>>> then really).
>>>>>
>>>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>>>
>>>>> But then, it's really fragile and won't work the same on all browsers
>>>>> (and if people have malware it will break it and cause weird errors).
>>>>>
>>>>> The neat thing about actionscript as a platform is that actionscript is
>>>>> developed my a specific company so when actionscript runs, it runs the 
>>>>> same
>>>>> on all computers, there isnt alot to worry about with different browsers 
>>>>> and
>>>>> different browser versions.
>>>>>
>>>>> Strangely though, java is in a similar boat to actionscript, except
>>>>> that it DOES have a lot of browser specific problems so thats why you see
>>>>> the vast majority of web games done in actionscript, not java or ajax
>>>>> (javascript) or anything else.
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>>>
>>>>>> both javascript and actionscript are based on ECMA script which is a
>>>>>> scripting language based on c++
>>>>>>
>>>>>> hehe... so basically they are all pretty similar.
>>>>>>
>>>>>> BUT!
>>>>>>
>>>>>> We were already planning on making an actionscript version of the
>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone and
>>>>>> should be able to re-use most everything maybe with just some minor 
>>>>>> tweaks
>>>>>> to conform to any requirements facebook has about how a game should work
>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you 
>>>>>> have to
>>>>>> follow, im sure facebook has some too)
>>>>>>
>>>>>> So i say actionscript would be the best way to go
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Alan, it suggests using php or javascript. php code is similar to
>>>>>>> c++, right? and javascript is similar to actionscript? Which would you
>>>>>>> recommend?
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Sorry nick but that isn't true:
>>>>>>>>
>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>>>
>>>>>>>> basically an API is a set of functions to do something, but it
>>>>>>>> doesn't specify at all how the inside guts of the code work.
>>>>>>>>
>>>>>>>> It's just laying down the specifics of how you talk to something
>>>>>>>> from a program basically.
>>>>>>>>
>>>>>>>> I made up our API and any of those languages will be able to talk to
>>>>>>>> it fine cause it'll work from any language that can manipulate bytes 
>>>>>>>> (to be
>>>>>>>> able to encrypt and decrypt) and do an http request (to actually talk 
>>>>>>>> to the
>>>>>>>> server).
>>>>>>>>
>>>>>>>> Hope this clears some stuff up!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen 
>>>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>>>
>>>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>>>
>>>>>>>>>> You should be well versed in PHP or some other coding language —
>>>>>>>>>> such as Ruby on Rails, JavaScript, or Python — especially one that 
>>>>>>>>>> has a
>>>>>>>>>> client library for our API.
>>>>>>>>>>
>>>>>>>>>> Not sure what that last part means
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan is
>>>>>>>>>>> down too, we should look into what we need to get it done. :)
>>>>>>>>>>>
>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>> ------------------------------
>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>>>
>>>>>>>>>>> I know we were planning on making pirate dice accessable via the
>>>>>>>>>>> web via an actionscript ap or whatever. I was wondering what you 
>>>>>>>>>>> guys
>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? I 
>>>>>>>>>>> think it
>>>>>>>>>>> would be pretty awesome if it were possible to have it also 
>>>>>>>>>>> playable through
>>>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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