[project1dev] Re: pirate dice via the web

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Wed, 10 Mar 2010 13:35:36 -0800

I'm down. I would love to get out of the tech support rut and spend time
developing. All this gives me more motivation to work on pirate dice again

On Wed, Mar 10, 2010 at 1:33 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> i really think the facebook idea is really awesome and it would be nice on
> resume's and stuff too because i know a lot of companies are really into
> social networking right now.  hey kent on a sidenote if you get really good
> at the facebook dev from the code side my company is pushing really hard on
> that front right now, i might be able to sell them on us doing a facebook
> app for the company :)
>
>
> On Wed, Mar 10, 2010 at 4:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Sounds like your plan is solid (:
>>
>>
>> On Wed, Mar 10, 2010 at 1:31 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> I was thinking it would be easier to port over once it was finished on
>>> one platform
>>>
>>>
>>> On Wed, Mar 10, 2010 at 1:29 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> you make a good point about getting something working w/ one platform
>>>> 100% before moving to the other.
>>>>
>>>> i think from a technical pov too it'll be easier getting the network
>>>> stuff working from in game since it's a nice simple (comparitively!) API to
>>>> connect to the server, but when we do it from flash it'll be like basically
>>>> baking the network stuff from scratch again.
>>>>
>>>>
>>>> On Wed, Mar 10, 2010 at 1:27 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> oh and if you need anything specific right away that is holding things
>>>>> up, let me know
>>>>>
>>>>>
>>>>> On Wed, Mar 10, 2010 at 4:24 PM, eric drewes <figarus@xxxxxxxxx>wrote:
>>>>>
>>>>>> hey just putting a little input in timeline/design wise...
>>>>>>
>>>>>> i think the steps should be that if we could get a version working
>>>>>> first so we could test the hell out of it internally and make sure the
>>>>>> design of the game is sound, then we can go about implementing it on
>>>>>> facebook, flash, etc.
>>>>>>
>>>>>> sorry ive been a little drained this week but i will have something
>>>>>> for you UI wise by the weekend so we can have something on that front.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Wed, Mar 10, 2010 at 3:55 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> facebook actionscript tutorial w video
>>>>>>>
>>>>>>> http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Mar 10, 2010 at 12:47 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> oh plus if we go php route for the game, that means that it'll take
>>>>>>>> a page refresh to update the game (which sucks... it's not an 
>>>>>>>> interactive
>>>>>>>> game then really).
>>>>>>>>
>>>>>>>> that is true, unless we use javascript and do some AJAX type stuff.
>>>>>>>>
>>>>>>>> But then, it's really fragile and won't work the same on all
>>>>>>>> browsers (and if people have malware it will break it and cause weird
>>>>>>>> errors).
>>>>>>>>
>>>>>>>> The neat thing about actionscript as a platform is that actionscript
>>>>>>>> is developed my a specific company so when actionscript runs, it runs 
>>>>>>>> the
>>>>>>>> same on all computers, there isnt alot to worry about with different
>>>>>>>> browsers and different browser versions.
>>>>>>>>
>>>>>>>> Strangely though, java is in a similar boat to actionscript, except
>>>>>>>> that it DOES have a lot of browser specific problems so thats why you 
>>>>>>>> see
>>>>>>>> the vast majority of web games done in actionscript, not java or ajax
>>>>>>>> (javascript) or anything else.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Mar 10, 2010 at 12:34 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> ok so php is kinda like c++ yeah, it was somewhat based on it.
>>>>>>>>>
>>>>>>>>> both javascript and actionscript are based on ECMA script which is
>>>>>>>>> a scripting language based on c++
>>>>>>>>>
>>>>>>>>> hehe... so basically they are all pretty similar.
>>>>>>>>>
>>>>>>>>> BUT!
>>>>>>>>>
>>>>>>>>> We were already planning on making an actionscript version of the
>>>>>>>>> game, so i say use actionscript so that we kill 2 birds with 1 stone 
>>>>>>>>> and
>>>>>>>>> should be able to re-use most everything maybe with just some minor 
>>>>>>>>> tweaks
>>>>>>>>> to conform to any requirements facebook has about how a game should 
>>>>>>>>> work
>>>>>>>>> (nintendo, sony and microsoft (etc) all have a set of guidelines you 
>>>>>>>>> have to
>>>>>>>>> follow, im sure facebook has some too)
>>>>>>>>>
>>>>>>>>> So i say actionscript would be the best way to go
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Mar 10, 2010 at 12:31 PM, Kent Petersen <kentkmp@xxxxxxxxx
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>>> Alan, it suggests using php or javascript. php code is similar to
>>>>>>>>>> c++, right? and javascript is similar to actionscript? Which would 
>>>>>>>>>> you
>>>>>>>>>> recommend?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Mar 10, 2010 at 12:28 PM, Alan Wolfe <
>>>>>>>>>> alan.wolfe@xxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> Sorry nick but that isn't true:
>>>>>>>>>>>
>>>>>>>>>>> http://en.wikipedia.org/wiki/Application_programming_interface
>>>>>>>>>>>
>>>>>>>>>>> basically an API is a set of functions to do something, but it
>>>>>>>>>>> doesn't specify at all how the inside guts of the code work.
>>>>>>>>>>>
>>>>>>>>>>> It's just laying down the specifics of how you talk to something
>>>>>>>>>>> from a program basically.
>>>>>>>>>>>
>>>>>>>>>>> I made up our API and any of those languages will be able to talk
>>>>>>>>>>> to it fine cause it'll work from any language that can manipulate 
>>>>>>>>>>> bytes (to
>>>>>>>>>>> be able to encrypt and decrypt) and do an http request (to actually 
>>>>>>>>>>> talk to
>>>>>>>>>>> the server).
>>>>>>>>>>>
>>>>>>>>>>> Hope this clears some stuff up!
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Wed, Mar 10, 2010 at 12:23 PM, Nick Klotz <
>>>>>>>>>>> roracsenshi@xxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> API is a fancy term for the screen you interact with basically.
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> On Wed, Mar 10, 2010 at 3:10 PM, Kent Petersen <
>>>>>>>>>>>> kentkmp@xxxxxxxxx> wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>> http://developers.facebook.com/get_started.php
>>>>>>>>>>>>>
>>>>>>>>>>>>> You should be well versed in PHP or some other coding language
>>>>>>>>>>>>> — such as Ruby on Rails, JavaScript, or Python — especially one 
>>>>>>>>>>>>> that has a
>>>>>>>>>>>>> client library for our API.
>>>>>>>>>>>>>
>>>>>>>>>>>>> Not sure what that last part means
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>> On Wed, Mar 10, 2010 at 11:50 AM, eric <figarus@xxxxxxxxx>wrote:
>>>>>>>>>>>>>
>>>>>>>>>>>>>> I personally love the idea of doing it for facebook. If alan
>>>>>>>>>>>>>> is down too, we should look into what we need to get it done. :)
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Sent via BlackBerry from T-Mobile
>>>>>>>>>>>>>> ------------------------------
>>>>>>>>>>>>>> *From: * Kent Petersen <kentkmp@xxxxxxxxx>
>>>>>>>>>>>>>> *Date: *Wed, 10 Mar 2010 11:49:29 -0800
>>>>>>>>>>>>>> *To: *<project1dev@xxxxxxxxxxxxx>
>>>>>>>>>>>>>> *Subject: *[project1dev] pirate dice via the web
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> I know we were planning on making pirate dice accessable via
>>>>>>>>>>>>>> the web via an actionscript ap or whatever. I was wondering what 
>>>>>>>>>>>>>> you guys
>>>>>>>>>>>>>> thought about developing it is a facebook or myspace ap as well? 
>>>>>>>>>>>>>> I think it
>>>>>>>>>>>>>> would be pretty awesome if it were possible to have it also 
>>>>>>>>>>>>>> playable through
>>>>>>>>>>>>>> facebook and connect to the same servers as the rest of the game.
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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