> Why is (4) different from (5)? Depends on what kind of console you are talking about. A system like XBox is maybe more like a dedicated OS, except the CPU isn't very high powered, and there is more depedence on hardware acceleration for FX. Systems like PS2 and Gamecube have very idiosyncratic audio subsystems, with specialized chips that far from a general CPU or programmable DSP. -----Original Message----- From: Amar CHAUDHARY [mailto:amar@xxxxxxxxxxxxxxxx] Sent: Wednesday, February 19, 2003 5:03 PM To: gmpi@xxxxxxxxxxxxx Subject: [gmpi] Re: Topic 1: Audience for and users of plugins Why is (4) different from (5)? Amar Chaudhary Creative ATC amar@xxxxxxxxxxxxxxxx RonKuper@xxxxxxxxxxxx Sent by: gmpi-bounce@xxxxxxxxxxxxx 02/19/2003 02:00 PM Please respond to gmpi To: gmpi@xxxxxxxxxxxxx cc: Subject: [gmpi] Re: Topic 1: Audience for and users of plugins >>> 1) Native DAW (Windows, Mac, LINUX) a) audio and music-data b) filters, sources, sinks c) realtime, offline, non-linear editing d) drivers? e) other media types? 2) DAW + DSP (e.g., UAD-1, PowerCore, ProTools TDM) 3) External DSP box (e.g., Plugzilla, Chameleon, firewire I/O boxes with DSPs) 4) Gaming consoles 5) Handheld devices <<< With OS's like Pocket PC, a handheld device looks more like a native DAW except it has "interesting" processor requirements. So I think we should keep those kinds of systems in mind, maybe more than gaming consoles. So, 1, 2, 3 and 5, anybody? ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe