>>> The third category (end users) would probably not be too important to GMPI, since it's the jobs of the host and plugins to provide the end user with a way of actually "getting things done." GMPI should therefore be transparent to the end-user. <<< I think end users are ultimately very important to GMPI. Consider gaming consoles. People who play games want them to sound great. Great sounds come from a great sound design team, using state of the art sound design tools. These tools will no doubt be plug-in enabled editors. The sounds that the sound designer hears at "authoring time" should (ideally) be the same as that heard at "play time." OTOH, the realities of sound development on game consoles are extremely harsh. Audio in games is given a 5% CPU budget. So there's no way a Waves reverb is going to sound the same on a Playstation. So our decision to include or exclude people who play games on gaming consoles may determine whether or not we need to support the kinds of bizarro audio formats and subsystems that are game consoles today. It all interrelates. ---------------------------------------------------------------------- Generalized Music Plugin Interface (GMPI) public discussion list Participation in this list is contingent upon your abiding by the following rules: Please stay on topic. You are responsible for your own words. Please respect your fellow subscribers. Please do not redistribute anyone else's words without their permission. Archive: //www.freelists.org/archives/gmpi Email gmpi-request@xxxxxxxxxxxxx w/ subject "unsubscribe" to unsubscribe