[gmpi] Re: Topic 1: Audience for and users of plugins

  • From: RonKuper@xxxxxxxxxxxx
  • To: gmpi@xxxxxxxxxxxxx
  • Date: Fri, 14 Feb 2003 13:33:32 -0500

The third category (end users) would probably not be too important to GMPI,
since it's the jobs of the host and plugins to provide the end user with a
way of actually "getting things done." GMPI should therefore be transparent
to the end-user.

I think end users are ultimately very important to GMPI.  Consider gaming
consoles.  People who play games want them to sound great.  Great sounds
come from a great sound design team, using state of the art sound design
tools.  These tools will no doubt be plug-in enabled editors.  The sounds
that the sound designer hears at "authoring time" should (ideally) be the
same as that heard at "play time."

OTOH, the realities of sound development on game consoles are extremely
harsh.  Audio in games is given a 5% CPU budget.  So there's no way a Waves
reverb is going to sound the same on a Playstation.

So our decision to include or exclude people who play games on gaming
consoles may determine whether or not we need to support the kinds of
bizarro audio formats and subsystems that are game consoles today.  It all

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