Chris, I'd love to do another point-by-point counterargument, but I think we're clogging up the list with our most stimulating discussion. :-) (Also I'm short on time right now...) Let me therefore conclude as follows. *Healing:* +1 EP per section. *Curing:* +1 EP per section. Like bonuses; don't stack. *Curing:* +1 EP per section. *Deliverance:* +20 EP once per adventure. Unlike bonuses; do stack. *Weaponmastery with Bow:* +3 to Bow number picks. *Mentora Weaponmastery:* +2 to missile weapon number picks. Unlike bonuses; do stack. *Mentora Weaponmastery:* +2 to missile weapon number picks. *Grand Weaponmastery with Bow:* +3 to Bow number picks. Unlike bonuses; do stack. If I've understood your argument correctly, you believe either: - You can't use any bonus of whatever kind from Weaponmastery and Grand Weaponmastery together; or - The Weaponmastery, Mentora, and Grand Weaponmastery bonuses are like, not unlike, and so don't stack. I believe the first is a valid perspective; I simply choose a different one. I think that applying such a rule consistently would mean that you can't use Curing's +1 EP and Deliverance's +20 EP in the same adventure, either. The second is also fine if you believe (as you suggested once, but don't appear to use as your preferred perspective) that you *can't* stack WM and Mentora bonuses for a total of +5. If you *can* stack them, then I don't see why they should be a special exception. Gotta go! Thanks for the debate. :-) -- Tim Pederick