[projectaon] Re: Outstanding Errata Sprint (Week 6)

  • From: "David Davis" <feline1@xxxxxxxxxxxxx>
  • To: <projectaon@xxxxxxxxxxxxx>
  • Date: Fri, 17 Jun 2011 07:53:16 +0100

PS however readers might still rightly think "oh, but the rules say +3 - was that a mistake?" - so I think each one should have a footnote "Note that that the Grand Weaponmastery bonus for this particular piece of archery is higher than the one stated in the Game Rules" ?



-----Original Message----- From: Chris Neilson
Sent: Friday, June 17, 2011 1:02 AM
To: projectaon@xxxxxxxxxxxxx
Subject: [projectaon] Re: Outstanding Errata Sprint (Week 6)

Ask and ye shall receive.

command used:
grep -ir weaponmastery */sect* | grep -i bow | sed 's/:.*//' | while
read book; do echo; echo "$book"; echo "-----------------"; echo; cat
$book | grep '^<p'; done

On Thu, 2011-06-16 at 09:17 +0100, David Davis wrote:

        what is less clear is that, given this flatly contradicts the
        bonus given in the Game Rules, does that mean the G.Master
        Game Rules were just a cut-and-paste error from the Magnakai
        rules?

        The specific wording of these numbered sections may help
        clarify this,
        I guess we need our greppers to list them all, if they'd be so
        kind ;)

        i.e. is the +4 or +5 wording in these numbered sections
        phrased like it is a *reminder* of the game rules (but, oddly,
        contradicts them),
        or is it phrase like this is a special ad hoc one-off
        instruction for this particular piece of archery?




13tplor/sect104.htm
-----------------

<p>You unshoulder your Bow and draw an Arrow from your Quiver. Then,
with smooth precision, you take aim at the fleeing druid's back. The
instant you fix upon his billowing scarlet robes, you release the
bowstring and send your shaft speeding towards the nape of his neck.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you have Grand Weaponmastery (with Bow), add 3 to the number you have
picked.</p>
<p class="choice">If your total score is 0-5, <a href="sect167.htm">turn
to 167</a>.</p>
<p class="choice">If it is 6 or higher, <a href="sect235.htm">turn to
235</a>.</p>

13tplor/sect176.htm
-----------------

<p>Swiftly you unshoulder your Bow and draw an Arrow to your lips. The
straining bowstring bites into your fingertips as, with smooth
precision, you take aim at the fleeing druid's back. The instant you fix
upon his billowing scarlet robes, you release the bowstring and send
your shaft speeding towards the nape of his neck.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you have Grand Weaponmastery (with Bow), add 3 to the number you have
picked.</p>
<p class="choice">If your total score is 0-5, <a href="sect232.htm">turn
to 232</a>.</p>
<p class="choice">If it is 6 or higher, <a href="sect317.htm">turn to
317</a>.</p>

13tplor/sect303.htm
-----------------

<p>You struggle to extricate yourself from the bodies of the Vazhag you
have slain. As you rise to the summit of this grisly heap, you glimpse
the Cener Druid scurrying towards the gap in the trees by which he, and
his late minions, entered the clearing. He must not be allowed to
escape!</p>
<p>Carefully you take up your Bow and aim at this enemy for a second
time, determined to stop him in his tracks. Pick a number from the <a
href="random.htm">Random Number Table</a>. If you have Grand
Weaponmastery (with Bow), add 3 to the number you have picked.</p>
<p class="choice">If your total score is 0-4, <a href="sect99.htm">turn
to 99</a>.</p>
<p class="choice">If it is 5 or higher, <a href="sect250.htm">turn to
250</a>.</p>

14tcok/sect227.htm
-----------------

<p>You invoke the words of the Brotherhood spell 'Flameshaft' and
instantly the first few inches of your Arrow are sheathed with magical
blue fire.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Weaponmastery with Bow, add 5 to the number you have
picked.</p>
<p class="choice">If your total score is now 6 or less, <a
href="sect91.htm">turn to 91</a>.</p>
<p class="choice">If it is 7 or more, <a href="sect158.htm">turn to
158</a>.</p>

14tcok/sect335.htm
-----------------

<p>Steadily you draw an Arrow and take aim at the approaching beast. As
the boar-thing comes bounding on to the drawbridge, you let fly your
shaft at a point between its great curved tusks.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess the Discipline of Grand Weaponmastery with Bow, add 5 to
the number you have picked.</p>
<p class="choice">If your total score is now 5 or less, <a
href="sect102.htm">turn to 102</a>.</p>
<p class="choice">If it is 6-11, <a href="sect221.htm">turn to
221</a>.</p>
<p class="choice">If it is 12 or more, <a href="sect34.htm">turn to
34</a>.</p>

14tcok/sect345.htm
-----------------

<p>You take aim at the point mid-way between the creature's feral eyes,
then release your straining bowstring.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Weaponmastery with Bow, add 5 to the number you have
picked.</p>
<p class="choice">If your total score is 6 or less, <a
href="sect17.htm">turn to 17</a>.</p>
<p class="choice">If your total score is 7 or more, <a
href="sect305.htm">turn to 305</a>.</p>

14tcok/sect73.htm
-----------------

<p>The weakest area appears to be the creature's throat, where the horny
chest plates butt against the bony cartilage which protects its
windpipe. You whisper a prayer to the God Kai to guide your Arrow as you
let slip your straining bowstring.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Weaponmastery with Bow, add 5 to the number you have
picked.</p>
<p class="choice">If your total score is 8 or less, <a
href="sect251.htm">turn to 251</a>.</p>
<p class="choice">If it is 9 or more, <a href="sect231.htm">turn to
231</a>.</p>

15tdc/sect270.htm
-----------------

<p>You take an Arrow from your Quiver and place it to your bow in
readiness to shoot. You gauge the range at forty yards as you take aim
at the Drakkar officer. Patiently you wait for him to reach the
execution block, and at the very moment he stops moving, you release
your straining bowstring and send your Arrow arching through the air
towards his head.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you have Grand Weaponmastery with Bow, add 4 to the number you have
picked.</p>
<p class="choice">If your total score is 5 or less, <a
href="sect183.htm">turn to 183</a>.</p>
<p class="choice">If it is 6 or more, <a href="sect201.htm">turn to
201</a>.</p>

16tlov/sect120.htm
-----------------

<p>Swiftly you unshoulder your Bow, draw an Arrow to your lips, and take
hurried aim as the man in black makes his daring leap across the
street.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess the Discipline of Grand Weaponmastery with Bow, add 3 to
the number you have picked.</p>
<p class="choice">If your total score is now 6 or less, <a
href="sect139.htm">turn to 139</a>.</p>
<p class="choice">If it is 7 or more, <a href="sect328.htm">turn to
328</a>.</p>

16tlov/sect198.htm
-----------------

<p>You unshoulder your Bow and draw an Arrow with one swift and fluid
movement. Then, as the beast's head crosses your line of sight, you
release the shaft and send it whistling towards its gaping jaws.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Grand Weaponmastery with Bow, add 3 to the number you
have picked.</p>
<p class="choice">If your total score is now 4 or less, <a
href="sect48.htm">turn to 48</a>.</p>
<p class="choice">If it is 5 or more, <a href="sect272.htm">turn to
272</a>.</p>

16tlov/sect301.htm
-----------------

<p>Swiftly you unshoulder your Bow, draw an Arrow from your Quiver, and
take hurried aim as the man in black leaps from the window ledge on to
the balcony.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess the Discipline of Grand Weaponmastery with Bow, add 3 to
the number you have picked.</p>
<p class="choice">If your total score is now 6 or less, <a
href="sect27.htm">turn to 27</a>.</p>
<p class="choice">If it is 7 or more, <a href="sect251.htm">turn to
251</a>.</p>

18dotd/sect297.htm
-----------------

<p>You whisper the words of the Old Kingdom Spell <i>Penetrate</i> and
direct its power to the tip of your Arrow. Instantly, its steel point
and shaft become as hard as diamond. Then, with a prayer to Ishir on
your lips, you release your straining bowstring and send the Arrow
whistling towards the dragon's head.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Grand Weaponmastery (with Bow), add 5 to the number you
have picked. If you possess Grand Nexus, add 2. If you possess
Telegnosis, add 1.</p>
<p class="choice">If your total score is now 7 or less, <a
href="sect242.htm">turn to 242</a>.</p>
<p class="choice">If it is 8-9, <a href="sect173.htm">turn to
173</a>.</p>
<p class="choice">If it is 10 or more, <a href="sect102.htm">turn to
102</a>.</p>

19wb/sect87.htm
-----------------

<p>Swiftly you place an Arrow to your Bow and take aim at the beast's
left eye. It senses a threat to its sight, and instantly a layer of
interlocking metal plates emerges from beneath its protruding forehead
to protect its vision. You offer up a prayer to the God Kai to guide
your aim, for the moving target you are attempting to hit is now no
wider than the edge of a coin.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Grand Weaponmastery with Bow, add 5 to the number you
have picked.</p>
<p class="choice">If your total score is now 4 or less, <a
href="sect322.htm">turn to 322</a>.</p>
<p class="choice">If it is 5–9, <a href="sect44.htm">turn to 44</a>.</p>
<p class="choice">If it is 10 or higher, <a href="sect299.htm">turn to
299</a>.</p>

20tcon/sect271.htm
-----------------

<p>You unshoulder your Bow, draw an Arrow, and take careful aim at the
nearest of the three spider-creatures below. You sense that the most
vulnerable part of its body is the nape of its neck, where its
almond-shaped head meets its bulbous body, and this point becomes your
chosen target. You release your missile and it whistles down to pierce
the creature's neck, penetrating so deeply that only the tail flights of
the Arrow remain visible. The beast shrieks and collapses lifelessly
into the mud. Your second Arrow also finds its mark, slaying the second
creature while it is still stunned by the death of its companion. But
the third and last creature proves to be no easy target. Despite the
swift demise of its two companions it refuses to run away. Instead it
dodges and feints with a succession of jerky movements designed to spoil
your aim.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Grand Weaponmastery with Bow, add 5 to the number you
have picked.</p>
<p class="choice">If your total score is now 7 or lower, <a
href="sect291.htm">turn to 291</a>.</p>
<p class="choice">If it is 8 or higher, <a href="sect222.htm">turn to
222</a>.</p>

20tcon/sect51.htm
-----------------

<p>Swiftly you draw an Arrow to your Bow and take aim at the beast's
snout. The creature narrows its evil eyes and begins to sway from side
to side. It is as if it senses the danger that your missile poses and it
is trying to reduce its chances of being struck.</p>
<p>Pick a number from the <a href="random.htm">Random Number Table</a>.
If you possess Grand Weaponmastery with Bow, add 5 to the number you
have picked.</p>
<p class="choice">If your total score is 7 or lower, <a
href="sect175.htm">turn to 175</a>.</p>
<p class="choice">If it is 8 or higher, <a href="sect203.htm">turn to
203</a>.</p>


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