Item Found: Watered down Robitussin Decreased agility, increased intelligence (sorta) On Mon, Feb 1, 2010 at 8:07 PM, <figarus@xxxxxxxxx> wrote: > good call alan, sounds like some tree loot to me > > > On Feb 1, 2010 11:05pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > or maybe if they flavored it like honey... that'd go down pretty easy i > bet :P > > > > > > On Mon, Feb 1, 2010 at 8:03 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote: > > > > maybe if you water it down it'd be easier to drink :/ > > > > > > > > > > > > > > On Mon, Feb 1, 2010 at 8:02 PM, figarus@xxxxxxxxx> wrote: > > > > ew gross, can you imagine drinking a quarter of a bottle of robotussin? > dude that is COUGH MEDICINE > > > > > > > > > > > > On Feb 1, 2010 11:01pm, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote: > > > broitussin? is that what you take when your chronic persistant cough > gets in the way of your neckbromancy? > > > > > > > > > > > On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx> > wrote: > > > > > > a quarter bottle or borotoissin + a glass of fire water = > > > > > weeeeeeeeeeeeeeeeeeeeeeeeeeeee > > > > > > > > > > > > > > > > > > On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote: > > > > ah yeah thanks alan, forgot the power of 2 thing. > > > > > > > > > > hey i think if i have time at work this week im going to expand the > c4d to > > > > > > > milkshape tutorial and make it more of a newbie's guide to modeling > for the > > > > game like hanaan was suggesting. most of the pieces are there > already but > > > > > > itd be cool if we had a full tutorial to make it super easy for new > artists > > > > > > > to jump in. hey other artists (katie, etc.) when i'm done i'll > probably > > > > send it to you guys and you can take a look and include stuff you may > have > > > > > > learned and software specific stuff cuz you work out of a dif program > than > > > > > > > me :) > > > > > > > > > > > > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> > wrote: > > > > > >> > > > >> cool stuff hanaan (: > > > >> > > > >> the scale looks good to me, i checked em out in game real quick. > > > > > > >> > > > >> One thing though, the bulb references a texture called METALS.0.JPG > and > > > > > >> the ladder references one called WOODFINE.JPG and those guys didn't > make it > > > >> into SVN. > > > >> > > > > > > >> Could you check those guys in too? (into the same directory) > > > > > >> > > > >> And with texture files you just have to make sure their dimensions > are > > > >> powers of 2 (32,64,128,256,512,1024 etc) > > > > > > >> > > > >> for instance these are all ok sizes: > > > > > >> 32x512 > > > >> 256x256 > > > >> 64x64 > > > >> 1024x1024 > > > >> > > > >> but if you had something like 200x300 that wouldn't work, you'd have > to > > > > > > > > >> stretch it to the next largest or smallest size such as 256x512. > > > >> > > > >> Lookin good so far though Hanaan (: > > > >> > > > >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User > dhapache@xxxxxxxxxxxxxxxxxxx> > > > > > > > > >> wrote: > > > >>> > > > >>> User:hanaanfu > > > >>> > > > >>> Message: First ladder draft. Please check scale. > > > >>> > > > >>> > > > > > > > > > > > > > > > > > >>> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d > > > > > > >>> > > > >>> > > > >>> ============================== > > > >>> Project 1 Dev mailing list > > > > > >>> to unsubscribe, please send an email request to > demofox@xxxxxxxxxxx > > > > > > >>> Project 1 website: http://project1.demofox.org > > > > > >>> Project 1 SVN repository: http://pyotek.com/project1 > > > > > > >> > > > > > > > > > > > > > > Project 1 Dev mailing list > > > > > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx > > > Project 1 website: http://project1.demofox.org > > > > > > > > Project 1 SVN repository: http://pyotek.com/project1 > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >