[project1dev] Re: Project1 - SVN Update 614

  • From: Hanaan <hanaan.fu@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 02 Feb 2010 12:52:26 -0600

Yeah thats cool. Ive no complaints about ms I just havent learned how to get around it well right now. But for the money, i cant say I blame anyone for buying it. Seems like a good investment, artists can adjust hehe :D


And thanks for letting me know about the textures. I did not know that so now Ill be conscious of it.

eric drewes wrote:
yeah, its a double edged sword... i reuse images for textures so i like it but it also is a bummer not to have everything for the model stored in one file.

On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx <mailto:alan.wolfe@xxxxxxxxx>> wrote:

    Yeah you just have to upload the images along side the ms3d files,
    it doesn't include them in the ms3d file format unfortunately ):
The upside i guess is that we can re-use textures for multiple
    models since it works that way  ::shrug::
    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
    <mailto:hanaan.fu@xxxxxxxxx>> wrote:

        Hmmm.  Unless I am just to upload the textures I used in the
        modeling, I am not sure why those image reference would be
        separate?  Let me know.  Havent done this before.  Am I
        supposed to upload the textures I used separately or is 3dsmax
        supposed to be exporting those with the file?

        Alan Wolfe wrote:

            cool stuff hanaan (:
             the scale looks good to me, i checked em out in game real
            quick.
             One thing though, the bulb references a texture called
            METALS.0.JPG and the ladder references one called
            WOODFINE.JPG and those guys didn't make it into SVN.
             Could you check those guys in too? (into the same directory)
             And with texture files you just have to make sure their
            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
             for instance these are all ok sizes:
            32x512
            256x256
            64x64
            1024x1024
             but if you had something like 200x300 that wouldn't work,
            you'd have to stretch it to the next largest or smallest
            size such as 256x512.
             Lookin good so far though Hanaan (:
             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
            <dhapache@xxxxxxxxxxxxxxxxxxx
            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:

               User:hanaanfu

               Message: First ladder draft.  Please check scale.

               <Files Changed>
               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d


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