[project1dev] Re: Project1 - SVN Update 614

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 14:20:50 -0500

hey alan, this wiki entry was pretty old, i think you made a change that
made models that look right in milkshape look right in the game, correct?
if so i need to get rid of the section wher eyou have to rotate the model

On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> http://pyotek.com/projects/wiki/doku.php?id=c4d
>
> originally this was marked as "c4d to milkshape" on the wiki but i modified
> the language because the basics work for all 3d programs.
>
> this is basically the newb guide to modeling for the game.  i'll have to
> look at it and see if theres anything i missed or if anyone has questions or
> knows anything i missed, feel free to edit the wiki
>
>
> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>
>> Yeah thats cool.  Ive no complaints about ms I just havent learned how to
>> get around it well right now.  But for the money, i cant say I blame anyone
>> for buying it.  Seems like a good investment, artists can adjust hehe :D
>>
>> And thanks for letting me know about the textures.  I did not know that so
>> now Ill be conscious of it.
>>
>> eric drewes wrote:
>>
>>> yeah, its a double edged sword... i reuse images for textures so i like
>>> it but it also is a bummer not to have everything for the model stored in
>>> one file.
>>>
>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx<mailto:
>>> alan.wolfe@xxxxxxxxx>> wrote:
>>>
>>>    Yeah you just have to upload the images along side the ms3d files,
>>>    it doesn't include them in the ms3d file format unfortunately ):
>>>        The upside i guess is that we can re-use textures for multiple
>>>    models since it works that way  ::shrug::
>>>    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
>>>    <mailto:hanaan.fu@xxxxxxxxx>> wrote:
>>>
>>>        Hmmm.  Unless I am just to upload the textures I used in the
>>>        modeling, I am not sure why those image reference would be
>>>        separate?  Let me know.  Havent done this before.  Am I
>>>        supposed to upload the textures I used separately or is 3dsmax
>>>        supposed to be exporting those with the file?
>>>
>>>        Alan Wolfe wrote:
>>>
>>>            cool stuff hanaan (:
>>>             the scale looks good to me, i checked em out in game real
>>>            quick.
>>>             One thing though, the bulb references a texture called
>>>            METALS.0.JPG and the ladder references one called
>>>            WOODFINE.JPG and those guys didn't make it into SVN.
>>>             Could you check those guys in too? (into the same directory)
>>>             And with texture files you just have to make sure their
>>>            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
>>>             for instance these are all ok sizes:
>>>            32x512
>>>            256x256
>>>            64x64
>>>            1024x1024
>>>             but if you had something like 200x300 that wouldn't work,
>>>            you'd have to stretch it to the next largest or smallest
>>>            size such as 256x512.
>>>             Lookin good so far though Hanaan (:
>>>             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>>>            <dhapache@xxxxxxxxxxxxxxxxxxx
>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:
>>>
>>>               User:hanaanfu
>>>
>>>               Message: First ladder draft.  Please check scale.
>>>
>>>               <Files Changed>
>>>               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>>
>>>
>>>               ==============================
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>>>
>>>               Project 1 website: http://project1.demofox.org
>>>            <http://project1.demofox.org/>
>>>               <http://project1.demofox.org/>
>>>               Project 1 SVN repository: http://pyotek.com/project1
>>>
>>>
>>>
>>>
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>>>
>>>
>>>
>>>
>>
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>
>

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