[project1dev] Re: Project1 - SVN Update 614

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 21:17:49 -0500

ah yeah thanks alan, forgot the power of 2 thing.


hey i think if i have time at work this week im going to expand the c4d to
milkshape tutorial and make it more of a newbie's guide to modeling for the
game like hanaan was suggesting.  most of the pieces are there already but
itd be cool if we had a full tutorial to make it super easy for new artists
to jump in.  hey other artists (katie, etc.) when i'm done i'll probably
send it to you guys and you can take a look and include stuff you may have
learned and software specific stuff cuz you work out of a dif program than
me :)



On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> cool stuff hanaan (:
>
> the scale looks good to me, i checked em out in game real quick.
>
> One thing though, the bulb references a texture called METALS.0.JPG and the
> ladder references one called WOODFINE.JPG and those guys didn't make it into
> SVN.
>
> Could you check those guys in too? (into the same directory)
>
> And with texture files you just have to make sure their dimensions are
> powers of 2 (32,64,128,256,512,1024 etc)
>
> for instance these are all ok sizes:
> 32x512
> 256x256
> 64x64
> 1024x1024
>
> but if you had something like 200x300 that wouldn't work, you'd have to
> stretch it to the next largest or smallest size such as 256x512.
>
> Lookin good so far though Hanaan (:
>
> On Mon, Feb 1, 2010 at 8:02 AM, Apache User 
> <dhapache@xxxxxxxxxxxxxxxxxxx>wrote:
>
>> User:hanaanfu
>>
>> Message: First ladder draft.  Please check scale.
>>
>> <Files Changed>
>> A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>
>>
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>
>

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