[project1dev] Re: Project1 - SVN Update 614

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 11:32:51 -0800

Yeah i think that's fixed cause all our models when you open them in
milkshape look normal (standing up)

On Tue, Feb 2, 2010 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> hey alan, this wiki entry was pretty old, i think you made a change that
> made models that look right in milkshape look right in the game, correct?
> if so i need to get rid of the section wher eyou have to rotate the model
>
>
> On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> http://pyotek.com/projects/wiki/doku.php?id=c4d
>>
>> originally this was marked as "c4d to milkshape" on the wiki but i
>> modified the language because the basics work for all 3d programs.
>>
>> this is basically the newb guide to modeling for the game.  i'll have to
>> look at it and see if theres anything i missed or if anyone has questions or
>> knows anything i missed, feel free to edit the wiki
>>
>>
>> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>
>>> Yeah thats cool.  Ive no complaints about ms I just havent learned how to
>>> get around it well right now.  But for the money, i cant say I blame anyone
>>> for buying it.  Seems like a good investment, artists can adjust hehe :D
>>>
>>> And thanks for letting me know about the textures.  I did not know that
>>> so now Ill be conscious of it.
>>>
>>> eric drewes wrote:
>>>
>>>> yeah, its a double edged sword... i reuse images for textures so i like
>>>> it but it also is a bummer not to have everything for the model stored in
>>>> one file.
>>>>
>>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx<mailto:
>>>> alan.wolfe@xxxxxxxxx>> wrote:
>>>>
>>>>    Yeah you just have to upload the images along side the ms3d files,
>>>>    it doesn't include them in the ms3d file format unfortunately ):
>>>>        The upside i guess is that we can re-use textures for multiple
>>>>    models since it works that way  ::shrug::
>>>>    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
>>>>     <mailto:hanaan.fu@xxxxxxxxx>> wrote:
>>>>
>>>>        Hmmm.  Unless I am just to upload the textures I used in the
>>>>        modeling, I am not sure why those image reference would be
>>>>        separate?  Let me know.  Havent done this before.  Am I
>>>>        supposed to upload the textures I used separately or is 3dsmax
>>>>        supposed to be exporting those with the file?
>>>>
>>>>        Alan Wolfe wrote:
>>>>
>>>>            cool stuff hanaan (:
>>>>             the scale looks good to me, i checked em out in game real
>>>>            quick.
>>>>             One thing though, the bulb references a texture called
>>>>            METALS.0.JPG and the ladder references one called
>>>>            WOODFINE.JPG and those guys didn't make it into SVN.
>>>>             Could you check those guys in too? (into the same directory)
>>>>             And with texture files you just have to make sure their
>>>>            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
>>>>             for instance these are all ok sizes:
>>>>            32x512
>>>>            256x256
>>>>            64x64
>>>>            1024x1024
>>>>             but if you had something like 200x300 that wouldn't work,
>>>>            you'd have to stretch it to the next largest or smallest
>>>>            size such as 256x512.
>>>>             Lookin good so far though Hanaan (:
>>>>             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>>>>            <dhapache@xxxxxxxxxxxxxxxxxxx
>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:
>>>>
>>>>               User:hanaanfu
>>>>
>>>>               Message: First ladder draft.  Please check scale.
>>>>
>>>>               <Files Changed>
>>>>               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>>>
>>>>
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>>>>
>>>>               Project 1 website: http://project1.demofox.org
>>>>            <http://project1.demofox.org/>
>>>>               <http://project1.demofox.org/>
>>>>               Project 1 SVN repository: http://pyotek.com/project1
>>>>
>>>>
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>
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>>
>>
>

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