good call alan, sounds like some tree loot to me On Feb 1, 2010 11:05pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
or maybe if they flavored it like honey... that'd go down pretty easy i bet :P
On Mon, Feb 1, 2010 at 8:03 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:
maybe if you water it down it'd be easier to drink :/
On Mon, Feb 1, 2010 at 8:02 PM, figarus@xxxxxxxxx> wrote:
ew gross, can you imagine drinking a quarter of a bottle of robotussin? dude that is COUGH MEDICINE
On Feb 1, 2010 11:01pm, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:> broitussin? is that what you take when your chronic persistant cough gets in the way of your neckbromancy?
> > > On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx> wrote: > > a quarter bottle or borotoissin + a glass of fire water =
> weeeeeeeeeeeeeeeeeeeeeeeeeeeee > > > > > > On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote: > > ah yeah thanks alan, forgot the power of 2 thing.
> >> > hey i think if i have time at work this week im going to expand the c4d to>> > milkshape tutorial and make it more of a newbie's guide to modeling for the > > game like hanaan was suggesting. most of the pieces are there already but
> > itd be cool if we had a full tutorial to make it super easy for new artists>> > to jump in. hey other artists (katie, etc.) when i'm done i'll probably > > send it to you guys and you can take a look and include stuff you may have
> > learned and software specific stuff cuz you work out of a dif program than> > > me :) > > > >> > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:
> >> > >> cool stuff hanaan (: > >> > >> the scale looks good to me, i checked em out in game real quick. > > >>> >> One thing though, the bulb references a texture called METALS.0.JPG and
> >> the ladder references one called WOODFINE.JPG and those guys didn't make it> >> into SVN. > >> > > >> Could you check those guys in too? (into the same directory)
> >>> >> And with texture files you just have to make sure their dimensions are> >> powers of 2 (32,64,128,256,512,1024 etc) > > >> > >> for instance these are all ok sizes:
> >> 32x512 > >> 256x256 > >> 64x64 > >> 1024x1024 > >>> >> but if you had something like 200x300 that wouldn't work, you'd have to>
> >> stretch it to the next largest or smallest size such as 256x512. > >> > >> Lookin good so far though Hanaan (: > >>> >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User dhapache@xxxxxxxxxxxxxxxxxxx>
> > >> wrote: > >>> > >>> User:hanaanfu > >>> > >>> Message: First ladder draft. Please check scale. > >>> > >>>
> >>> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d > > >>> > >>> > >>> ============================== > >>> Project 1 Dev mailing list
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