[project1dev] Re: Project1 - SVN Update 614

  • From: figarus@xxxxxxxxx
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 02 Feb 2010 04:07:03 +0000

good call alan, sounds like some tree loot to me

On Feb 1, 2010 11:05pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
or maybe if they flavored it like honey... that'd go down pretty easy i bet :P


On Mon, Feb 1, 2010 at 8:03 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:

maybe if you water it down it'd be easier to drink :/






On Mon, Feb 1, 2010 at 8:02 PM, figarus@xxxxxxxxx> wrote:

ew gross, can you imagine drinking a quarter of a bottle of robotussin? dude that is COUGH MEDICINE





On Feb 1, 2010 11:01pm, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:
> broitussin? is that what you take when your chronic persistant cough gets in the way of your neckbromancy?

>
>
> On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx> wrote:
>
> a quarter bottle or borotoissin + a glass of fire water =

> weeeeeeeeeeeeeeeeeeeeeeeeeeeee
>
>
>
>
>
> On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote:
> > ah yeah thanks alan, forgot the power of 2 thing.

> >
> > hey i think if i have time at work this week im going to expand the c4d to
>
> > milkshape tutorial and make it more of a newbie's guide to modeling for the > > game like hanaan was suggesting. most of the pieces are there already but

> > itd be cool if we had a full tutorial to make it super easy for new artists
>
> > to jump in. hey other artists (katie, etc.) when i'm done i'll probably > > send it to you guys and you can take a look and include stuff you may have

> > learned and software specific stuff cuz you work out of a dif program than
>
> > me :)
> >
> >
> > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> wrote:

> >>
> >> cool stuff hanaan (:
> >>
> >> the scale looks good to me, i checked em out in game real quick.
>
> >>
> >> One thing though, the bulb references a texture called METALS.0.JPG and

> >> the ladder references one called WOODFINE.JPG and those guys didn't make it
> >> into SVN.
> >>
>
> >> Could you check those guys in too? (into the same directory)

> >>
> >> And with texture files you just have to make sure their dimensions are
> >> powers of 2 (32,64,128,256,512,1024 etc)
>
> >>
> >> for instance these are all ok sizes:

> >> 32x512
> >> 256x256
> >> 64x64
> >> 1024x1024
> >>
> >> but if you had something like 200x300 that wouldn't work, you'd have to
>

> >> stretch it to the next largest or smallest size such as 256x512.
> >>
> >> Lookin good so far though Hanaan (:
> >>
> >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User dhapache@xxxxxxxxxxxxxxxxxxx>

>
> >> wrote:
> >>>
> >>> User:hanaanfu
> >>>
> >>> Message: First ladder draft. Please check scale.
> >>>
> >>>







> >>> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>
> >>>
> >>>
> >>> ==============================
> >>> Project 1 Dev mailing list

> >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>
> >>> Project 1 website: http://project1.demofox.org

> >>> Project 1 SVN repository: http://pyotek.com/project1
>
> >>
> >
> >
>
> Project 1 Dev mailing list

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> Project 1 website: http://project1.demofox.org

>
> Project 1 SVN repository: http://pyotek.com/project1
>
>
>
>
>









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