good job on maintaining that, we have similar docs at work that people keep up to date to help out the new comers (; On Tue, Feb 2, 2010 at 11:36 AM, eric drewes <figarus@xxxxxxxxx> wrote: > that wiki entry: > > http://pyotek.com/projects/wiki/doku.php?id=c4d > > contains all the basics to sizing, placement, etc for models in the game > > On Tue, Feb 2, 2010 at 2:34 PM, eric drewes <figarus@xxxxxxxxx> wrote: > >> ok >> >> On Tue, Feb 2, 2010 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Yeah i think that's fixed cause all our models when you open them in >>> milkshape look normal (standing up) >>> >>> >>> On Tue, Feb 2, 2010 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote: >>> >>>> hey alan, this wiki entry was pretty old, i think you made a change that >>>> made models that look right in milkshape look right in the game, correct? >>>> if so i need to get rid of the section wher eyou have to rotate the model >>>> >>>> >>>> On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote: >>>> >>>>> http://pyotek.com/projects/wiki/doku.php?id=c4d >>>>> >>>>> originally this was marked as "c4d to milkshape" on the wiki but i >>>>> modified the language because the basics work for all 3d programs. >>>>> >>>>> this is basically the newb guide to modeling for the game. i'll have >>>>> to look at it and see if theres anything i missed or if anyone has >>>>> questions >>>>> or knows anything i missed, feel free to edit the wiki >>>>> >>>>> >>>>> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote: >>>>> >>>>>> Yeah thats cool. Ive no complaints about ms I just havent learned how >>>>>> to get around it well right now. But for the money, i cant say I blame >>>>>> anyone for buying it. Seems like a good investment, artists can adjust >>>>>> hehe >>>>>> :D >>>>>> >>>>>> And thanks for letting me know about the textures. I did not know >>>>>> that so now Ill be conscious of it. >>>>>> >>>>>> eric drewes wrote: >>>>>> >>>>>>> yeah, its a double edged sword... i reuse images for textures so i >>>>>>> like it but it also is a bummer not to have everything for the model >>>>>>> stored >>>>>>> in one file. >>>>>>> >>>>>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx<mailto: >>>>>>> alan.wolfe@xxxxxxxxx>> wrote: >>>>>>> >>>>>>> Yeah you just have to upload the images along side the ms3d files, >>>>>>> it doesn't include them in the ms3d file format unfortunately ): >>>>>>> The upside i guess is that we can re-use textures for multiple >>>>>>> models since it works that way ::shrug:: >>>>>>> On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx >>>>>>> <mailto:hanaan.fu@xxxxxxxxx>> wrote: >>>>>>> >>>>>>> Hmmm. Unless I am just to upload the textures I used in the >>>>>>> modeling, I am not sure why those image reference would be >>>>>>> separate? Let me know. Havent done this before. Am I >>>>>>> supposed to upload the textures I used separately or is 3dsmax >>>>>>> supposed to be exporting those with the file? >>>>>>> >>>>>>> Alan Wolfe wrote: >>>>>>> >>>>>>> cool stuff hanaan (: >>>>>>> the scale looks good to me, i checked em out in game real >>>>>>> quick. >>>>>>> One thing though, the bulb references a texture called >>>>>>> METALS.0.JPG and the ladder references one called >>>>>>> WOODFINE.JPG and those guys didn't make it into SVN. >>>>>>> Could you check those guys in too? (into the same >>>>>>> directory) >>>>>>> And with texture files you just have to make sure their >>>>>>> dimensions are powers of 2 (32,64,128,256,512,1024 etc) >>>>>>> for instance these are all ok sizes: >>>>>>> 32x512 >>>>>>> 256x256 >>>>>>> 64x64 >>>>>>> 1024x1024 >>>>>>> but if you had something like 200x300 that wouldn't work, >>>>>>> you'd have to stretch it to the next largest or smallest >>>>>>> size such as 256x512. >>>>>>> Lookin good so far though Hanaan (: >>>>>>> On Mon, Feb 1, 2010 at 8:02 AM, Apache User >>>>>>> <dhapache@xxxxxxxxxxxxxxxxxxx >>>>>>> <mailto:dhapache@xxxxxxxxxxxxxxxxxxx> >>>>>>> <mailto:dhapache@xxxxxxxxxxxxxxxxxxx >>>>>>> <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote: >>>>>>> >>>>>>> User:hanaanfu >>>>>>> >>>>>>> Message: First ladder draft. Please check scale. >>>>>>> >>>>>>> <Files Changed> >>>>>>> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d >>>>>>> >>>>>>> >>>>>>> ============================== >>>>>>> Project 1 Dev mailing list >>>>>>> to unsubscribe, please send an email request to >>>>>>> demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> >>>>>>> <mailto:demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> Project 1 website: http://project1.demofox.org >>>>>>> <http://project1.demofox.org/> >>>>>>> <http://project1.demofox.org/> >>>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> ============================== >>>>>>> Project 1 Dev mailing list >>>>>>> to unsubscribe, please send an email request to >>>>>>> demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> >>>>>>> Project 1 website: http://project1.demofox.org >>>>>>> <http://project1.demofox.org/> >>>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> ============================== >>>>>> Project 1 Dev mailing list >>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >>>>>> Project 1 website: http://project1.demofox.org >>>>>> Project 1 SVN repository: http://pyotek.com/project1 >>>>>> >>>>> >>>>> >>>> >>> >> >