[project1dev] Re: Project1 - SVN Update 614

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 11:42:48 -0800

good job on maintaining that, we have similar docs at work that people keep
up to date to help out the new comers (;

On Tue, Feb 2, 2010 at 11:36 AM, eric drewes <figarus@xxxxxxxxx> wrote:

> that wiki entry:
>
> http://pyotek.com/projects/wiki/doku.php?id=c4d
>
> contains all the basics to sizing, placement, etc for models in the game
>
> On Tue, Feb 2, 2010 at 2:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> ok
>>
>> On Tue, Feb 2, 2010 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> Yeah i think that's fixed cause all our models when you open them in
>>> milkshape look normal (standing up)
>>>
>>>
>>> On Tue, Feb 2, 2010 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> hey alan, this wiki entry was pretty old, i think you made a change that
>>>> made models that look right in milkshape look right in the game, correct?
>>>> if so i need to get rid of the section wher eyou have to rotate the model
>>>>
>>>>
>>>> On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>>
>>>>> http://pyotek.com/projects/wiki/doku.php?id=c4d
>>>>>
>>>>> originally this was marked as "c4d to milkshape" on the wiki but i
>>>>> modified the language because the basics work for all 3d programs.
>>>>>
>>>>> this is basically the newb guide to modeling for the game.  i'll have
>>>>> to look at it and see if theres anything i missed or if anyone has 
>>>>> questions
>>>>> or knows anything i missed, feel free to edit the wiki
>>>>>
>>>>>
>>>>> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>>>>
>>>>>> Yeah thats cool.  Ive no complaints about ms I just havent learned how
>>>>>> to get around it well right now.  But for the money, i cant say I blame
>>>>>> anyone for buying it.  Seems like a good investment, artists can adjust 
>>>>>> hehe
>>>>>> :D
>>>>>>
>>>>>> And thanks for letting me know about the textures.  I did not know
>>>>>> that so now Ill be conscious of it.
>>>>>>
>>>>>> eric drewes wrote:
>>>>>>
>>>>>>> yeah, its a double edged sword... i reuse images for textures so i
>>>>>>> like it but it also is a bummer not to have everything for the model 
>>>>>>> stored
>>>>>>> in one file.
>>>>>>>
>>>>>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe 
>>>>>>> <alan.wolfe@xxxxxxxxx<mailto:
>>>>>>> alan.wolfe@xxxxxxxxx>> wrote:
>>>>>>>
>>>>>>>    Yeah you just have to upload the images along side the ms3d files,
>>>>>>>    it doesn't include them in the ms3d file format unfortunately ):
>>>>>>>        The upside i guess is that we can re-use textures for multiple
>>>>>>>    models since it works that way  ::shrug::
>>>>>>>    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
>>>>>>>     <mailto:hanaan.fu@xxxxxxxxx>> wrote:
>>>>>>>
>>>>>>>        Hmmm.  Unless I am just to upload the textures I used in the
>>>>>>>        modeling, I am not sure why those image reference would be
>>>>>>>        separate?  Let me know.  Havent done this before.  Am I
>>>>>>>        supposed to upload the textures I used separately or is 3dsmax
>>>>>>>        supposed to be exporting those with the file?
>>>>>>>
>>>>>>>        Alan Wolfe wrote:
>>>>>>>
>>>>>>>            cool stuff hanaan (:
>>>>>>>             the scale looks good to me, i checked em out in game real
>>>>>>>            quick.
>>>>>>>             One thing though, the bulb references a texture called
>>>>>>>            METALS.0.JPG and the ladder references one called
>>>>>>>            WOODFINE.JPG and those guys didn't make it into SVN.
>>>>>>>             Could you check those guys in too? (into the same
>>>>>>> directory)
>>>>>>>             And with texture files you just have to make sure their
>>>>>>>            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
>>>>>>>             for instance these are all ok sizes:
>>>>>>>            32x512
>>>>>>>            256x256
>>>>>>>            64x64
>>>>>>>            1024x1024
>>>>>>>             but if you had something like 200x300 that wouldn't work,
>>>>>>>            you'd have to stretch it to the next largest or smallest
>>>>>>>            size such as 256x512.
>>>>>>>             Lookin good so far though Hanaan (:
>>>>>>>             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>>>>>>>            <dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:
>>>>>>>
>>>>>>>               User:hanaanfu
>>>>>>>
>>>>>>>               Message: First ladder draft.  Please check scale.
>>>>>>>
>>>>>>>               <Files Changed>
>>>>>>>               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>>>>>>
>>>>>>>
>>>>>>>               ==============================
>>>>>>>               Project 1 Dev mailing list
>>>>>>>               to unsubscribe, please send an email request to
>>>>>>>               demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>>>            <mailto:demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>               Project 1 website: http://project1.demofox.org
>>>>>>>            <http://project1.demofox.org/>
>>>>>>>               <http://project1.demofox.org/>
>>>>>>>               Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>        ==============================
>>>>>>>        Project 1 Dev mailing list
>>>>>>>        to unsubscribe, please send an email request to
>>>>>>>        demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>>>        Project 1 website: http://project1.demofox.org
>>>>>>>        <http://project1.demofox.org/>
>>>>>>>        Project 1 SVN repository: http://pyotek.com/project1
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> ==============================
>>>>>> Project 1 Dev mailing list
>>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>>> Project 1 website: http://project1.demofox.org
>>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

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