[project1dev] Re: Project1 - SVN Update 614

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 14:36:18 -0500

that wiki entry:
http://pyotek.com/projects/wiki/doku.php?id=c4d

contains all the basics to sizing, placement, etc for models in the game

On Tue, Feb 2, 2010 at 2:34 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> ok
>
> On Tue, Feb 2, 2010 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Yeah i think that's fixed cause all our models when you open them in
>> milkshape look normal (standing up)
>>
>>
>> On Tue, Feb 2, 2010 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> hey alan, this wiki entry was pretty old, i think you made a change that
>>> made models that look right in milkshape look right in the game, correct?
>>> if so i need to get rid of the section wher eyou have to rotate the model
>>>
>>>
>>> On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>>
>>>> http://pyotek.com/projects/wiki/doku.php?id=c4d
>>>>
>>>> originally this was marked as "c4d to milkshape" on the wiki but i
>>>> modified the language because the basics work for all 3d programs.
>>>>
>>>> this is basically the newb guide to modeling for the game.  i'll have to
>>>> look at it and see if theres anything i missed or if anyone has questions 
>>>> or
>>>> knows anything i missed, feel free to edit the wiki
>>>>
>>>>
>>>> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>>>
>>>>> Yeah thats cool.  Ive no complaints about ms I just havent learned how
>>>>> to get around it well right now.  But for the money, i cant say I blame
>>>>> anyone for buying it.  Seems like a good investment, artists can adjust 
>>>>> hehe
>>>>> :D
>>>>>
>>>>> And thanks for letting me know about the textures.  I did not know that
>>>>> so now Ill be conscious of it.
>>>>>
>>>>> eric drewes wrote:
>>>>>
>>>>>> yeah, its a double edged sword... i reuse images for textures so i
>>>>>> like it but it also is a bummer not to have everything for the model 
>>>>>> stored
>>>>>> in one file.
>>>>>>
>>>>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx<mailto:
>>>>>> alan.wolfe@xxxxxxxxx>> wrote:
>>>>>>
>>>>>>    Yeah you just have to upload the images along side the ms3d files,
>>>>>>    it doesn't include them in the ms3d file format unfortunately ):
>>>>>>        The upside i guess is that we can re-use textures for multiple
>>>>>>    models since it works that way  ::shrug::
>>>>>>    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
>>>>>>     <mailto:hanaan.fu@xxxxxxxxx>> wrote:
>>>>>>
>>>>>>        Hmmm.  Unless I am just to upload the textures I used in the
>>>>>>        modeling, I am not sure why those image reference would be
>>>>>>        separate?  Let me know.  Havent done this before.  Am I
>>>>>>        supposed to upload the textures I used separately or is 3dsmax
>>>>>>        supposed to be exporting those with the file?
>>>>>>
>>>>>>        Alan Wolfe wrote:
>>>>>>
>>>>>>            cool stuff hanaan (:
>>>>>>             the scale looks good to me, i checked em out in game real
>>>>>>            quick.
>>>>>>             One thing though, the bulb references a texture called
>>>>>>            METALS.0.JPG and the ladder references one called
>>>>>>            WOODFINE.JPG and those guys didn't make it into SVN.
>>>>>>             Could you check those guys in too? (into the same
>>>>>> directory)
>>>>>>             And with texture files you just have to make sure their
>>>>>>            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
>>>>>>             for instance these are all ok sizes:
>>>>>>            32x512
>>>>>>            256x256
>>>>>>            64x64
>>>>>>            1024x1024
>>>>>>             but if you had something like 200x300 that wouldn't work,
>>>>>>            you'd have to stretch it to the next largest or smallest
>>>>>>            size such as 256x512.
>>>>>>             Lookin good so far though Hanaan (:
>>>>>>             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>>>>>>            <dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:
>>>>>>
>>>>>>               User:hanaanfu
>>>>>>
>>>>>>               Message: First ladder draft.  Please check scale.
>>>>>>
>>>>>>               <Files Changed>
>>>>>>               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>>>>>
>>>>>>
>>>>>>               ==============================
>>>>>>               Project 1 Dev mailing list
>>>>>>               to unsubscribe, please send an email request to
>>>>>>               demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>>            <mailto:demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>>
>>>>>>
>>>>>>
>>>>>>               Project 1 website: http://project1.demofox.org
>>>>>>            <http://project1.demofox.org/>
>>>>>>               <http://project1.demofox.org/>
>>>>>>               Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>        ==============================
>>>>>>        Project 1 Dev mailing list
>>>>>>        to unsubscribe, please send an email request to
>>>>>>        demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>>        Project 1 website: http://project1.demofox.org
>>>>>>        <http://project1.demofox.org/>
>>>>>>        Project 1 SVN repository: http://pyotek.com/project1
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> ==============================
>>>>> Project 1 Dev mailing list
>>>>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>>>>> Project 1 website: http://project1.demofox.org
>>>>> Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>
>>>>
>>>
>>
>

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