or maybe if they flavored it like honey... that'd go down pretty easy i bet :P On Mon, Feb 1, 2010 at 8:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > maybe if you water it down it'd be easier to drink :/ > > > On Mon, Feb 1, 2010 at 8:02 PM, <figarus@xxxxxxxxx> wrote: > >> ew gross, can you imagine drinking a quarter of a bottle of robotussin? >> dude that is COUGH MEDICINE >> >> >> On Feb 1, 2010 11:01pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> > broitussin? is that what you take when your chronic persistant cough >> gets in the way of your neckbromancy? >> > >> > >> > On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx> >> wrote: >> > >> > a quarter bottle or borotoissin + a glass of fire water = >> > weeeeeeeeeeeeeeeeeeeeeeeeeeeee >> > >> > >> > >> > >> > >> > On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote: >> > > ah yeah thanks alan, forgot the power of 2 thing. >> > > >> > > hey i think if i have time at work this week im going to expand the >> c4d to >> > >> > > milkshape tutorial and make it more of a newbie's guide to modeling >> for the >> > > game like hanaan was suggesting. most of the pieces are there already >> but >> > > itd be cool if we had a full tutorial to make it super easy for new >> artists >> > >> > > to jump in. hey other artists (katie, etc.) when i'm done i'll >> probably >> > > send it to you guys and you can take a look and include stuff you may >> have >> > > learned and software specific stuff cuz you work out of a dif program >> than >> > >> > > me :) >> > > >> > > >> > > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx> >> wrote: >> > >> >> > >> cool stuff hanaan (: >> > >> >> > >> the scale looks good to me, i checked em out in game real quick. >> > >> > >> >> > >> One thing though, the bulb references a texture called METALS.0.JPG >> and >> > >> the ladder references one called WOODFINE.JPG and those guys didn't >> make it >> > >> into SVN. >> > >> >> > >> > >> Could you check those guys in too? (into the same directory) >> > >> >> > >> And with texture files you just have to make sure their dimensions >> are >> > >> powers of 2 (32,64,128,256,512,1024 etc) >> > >> > >> >> > >> for instance these are all ok sizes: >> > >> 32x512 >> > >> 256x256 >> > >> 64x64 >> > >> 1024x1024 >> > >> >> > >> but if you had something like 200x300 that wouldn't work, you'd have >> to >> > >> > >> stretch it to the next largest or smallest size such as 256x512. >> > >> >> > >> Lookin good so far though Hanaan (: >> > >> >> > >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User >> dhapache@xxxxxxxxxxxxxxxxxxx> >> > >> > >> wrote: >> > >>> >> > >>> User:hanaanfu >> > >>> >> > >>> Message: First ladder draft. Please check scale. >> > >>> >> > >>> >> > >>> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d >> > >> > >>> >> > >>> >> > >>> ============================== >> > >>> Project 1 Dev mailing list >> > >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> > >> > >>> Project 1 website: http://project1.demofox.org >> > >>> Project 1 SVN repository: http://pyotek.com/project1 >> > >> > >> >> > > >> > > >> > >> > Project 1 Dev mailing list >> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx >> > Project 1 website: http://project1.demofox.org >> > >> > Project 1 SVN repository: http://pyotek.com/project1 >> > >> > >> > >> > >> > >> > >