[project1dev] Re: Project1 - SVN Update 614

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 20:05:43 -0800

or maybe if they flavored it like honey... that'd go down pretty easy i bet
:P

On Mon, Feb 1, 2010 at 8:03 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> maybe if you water it down it'd be easier to drink :/
>
>
> On Mon, Feb 1, 2010 at 8:02 PM, <figarus@xxxxxxxxx> wrote:
>
>> ew gross, can you imagine drinking a quarter of a bottle of robotussin?
>> dude that is COUGH MEDICINE
>>
>>
>> On Feb 1, 2010 11:01pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > broitussin?  is that what you take when your chronic persistant cough
>> gets in the way of your neckbromancy?
>> >
>> >
>> > On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx>
>> wrote:
>> >
>> > a quarter bottle or borotoissin + a glass of fire water =
>> > weeeeeeeeeeeeeeeeeeeeeeeeeeeee
>> >
>> >
>> >
>> >
>> >
>> > On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote:
>> > > ah yeah thanks alan, forgot the power of 2 thing.
>> > >
>> > > hey i think if i have time at work this week im going to expand the
>> c4d to
>> >
>> > > milkshape tutorial and make it more of a newbie's guide to modeling
>> for the
>> > > game like hanaan was suggesting.  most of the pieces are there already
>> but
>> > > itd be cool if we had a full tutorial to make it super easy for new
>> artists
>> >
>> > > to jump in.  hey other artists (katie, etc.) when i'm done i'll
>> probably
>> > > send it to you guys and you can take a look and include stuff you may
>> have
>> > > learned and software specific stuff cuz you work out of a dif program
>> than
>> >
>> > > me :)
>> > >
>> > >
>> > > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
>> wrote:
>> > >>
>> > >> cool stuff hanaan (:
>> > >>
>> > >> the scale looks good to me, i checked em out in game real quick.
>> >
>> > >>
>> > >> One thing though, the bulb references a texture called METALS.0.JPG
>> and
>> > >> the ladder references one called WOODFINE.JPG and those guys didn't
>> make it
>> > >> into SVN.
>> > >>
>> >
>> > >> Could you check those guys in too? (into the same directory)
>> > >>
>> > >> And with texture files you just have to make sure their dimensions
>> are
>> > >> powers of 2 (32,64,128,256,512,1024 etc)
>> >
>> > >>
>> > >> for instance these are all ok sizes:
>> > >> 32x512
>> > >> 256x256
>> > >> 64x64
>> > >> 1024x1024
>> > >>
>> > >> but if you had something like 200x300 that wouldn't work, you'd have
>> to
>> >
>> > >> stretch it to the next largest or smallest size such as 256x512.
>> > >>
>> > >> Lookin good so far though Hanaan (:
>> > >>
>> > >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>> dhapache@xxxxxxxxxxxxxxxxxxx>
>> >
>> > >> wrote:
>> > >>>
>> > >>> User:hanaanfu
>> > >>>
>> > >>> Message: First ladder draft.  Please check scale.
>> > >>>
>> > >>>
>>  > >>> A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>> >
>> > >>>
>> > >>>
>> > >>> ==============================
>> > >>> Project 1 Dev mailing list
>> > >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> >
>> > >>> Project 1 website: http://project1.demofox.org
>> > >>> Project 1 SVN repository: http://pyotek.com/project1
>> >
>> > >>
>> > >
>> > >
>> >
>> > Project 1 Dev mailing list
>> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
>> > Project 1 website: http://project1.demofox.org
>> >
>> > Project 1 SVN repository: http://pyotek.com/project1
>> >
>> >
>> >
>> >
>> >
>>
>
>

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