[project1dev] Re: Project1 - SVN Update 614

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 20:16:36 -0800

Yeah you just have to upload the images along side the ms3d files, it
doesn't include them in the ms3d file format unfortunately ):

The upside i guess is that we can re-use textures for multiple models since
it works that way  ::shrug::
On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:

> Hmmm.  Unless I am just to upload the textures I used in the modeling, I am
> not sure why those image reference would be separate?  Let me know.  Havent
> done this before.  Am I supposed to upload the textures I used separately or
> is 3dsmax supposed to be exporting those with the file?
>
> Alan Wolfe wrote:
>
>> cool stuff hanaan (:
>>  the scale looks good to me, i checked em out in game real quick.
>>  One thing though, the bulb references a texture called METALS.0.JPG and
>> the ladder references one called WOODFINE.JPG and those guys didn't make it
>> into SVN.
>>  Could you check those guys in too? (into the same directory)
>>  And with texture files you just have to make sure their dimensions are
>> powers of 2 (32,64,128,256,512,1024 etc)
>>  for instance these are all ok sizes:
>> 32x512
>> 256x256
>> 64x64
>> 1024x1024
>>  but if you had something like 200x300 that wouldn't work, you'd have to
>> stretch it to the next largest or smallest size such as 256x512.
>>  Lookin good so far though Hanaan (:
>>  On Mon, Feb 1, 2010 at 8:02 AM, Apache User <
>> dhapache@xxxxxxxxxxxxxxxxxxx <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>
>> wrote:
>>
>>    User:hanaanfu
>>
>>    Message: First ladder draft.  Please check scale.
>>
>>    <Files Changed>
>>    A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>
>>
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>
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