[project1dev] Re: Project1 - SVN Update 614

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 1 Feb 2010 20:03:47 -0800

maybe if you water it down it'd be easier to drink :/

On Mon, Feb 1, 2010 at 8:02 PM, <figarus@xxxxxxxxx> wrote:

> ew gross, can you imagine drinking a quarter of a bottle of robotussin?
> dude that is COUGH MEDICINE
>
>
> On Feb 1, 2010 11:01pm, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > broitussin?  is that what you take when your chronic persistant cough
> gets in the way of your neckbromancy?
> >
> >
> > On Mon, Feb 1, 2010 at 7:31 PM, Nick Klotz roracsenshi@xxxxxxxxx> wrote:
> >
> > a quarter bottle or borotoissin + a glass of fire water =
> > weeeeeeeeeeeeeeeeeeeeeeeeeeeee
> >
> >
> >
> >
> >
> > On Mon, Feb 1, 2010 at 9:17 PM, eric drewes figarus@xxxxxxxxx> wrote:
> > > ah yeah thanks alan, forgot the power of 2 thing.
> > >
> > > hey i think if i have time at work this week im going to expand the c4d
> to
> >
> > > milkshape tutorial and make it more of a newbie's guide to modeling for
> the
> > > game like hanaan was suggesting.  most of the pieces are there already
> but
> > > itd be cool if we had a full tutorial to make it super easy for new
> artists
> >
> > > to jump in.  hey other artists (katie, etc.) when i'm done i'll
> probably
> > > send it to you guys and you can take a look and include stuff you may
> have
> > > learned and software specific stuff cuz you work out of a dif program
> than
> >
> > > me :)
> > >
> > >
> > > On Mon, Feb 1, 2010 at 1:02 PM, Alan Wolfe alan.wolfe@xxxxxxxxx>
> wrote:
> > >>
> > >> cool stuff hanaan (:
> > >>
> > >> the scale looks good to me, i checked em out in game real quick.
> >
> > >>
> > >> One thing though, the bulb references a texture called METALS.0.JPG
> and
> > >> the ladder references one called WOODFINE.JPG and those guys didn't
> make it
> > >> into SVN.
> > >>
> >
> > >> Could you check those guys in too? (into the same directory)
> > >>
> > >> And with texture files you just have to make sure their dimensions are
> > >> powers of 2 (32,64,128,256,512,1024 etc)
> >
> > >>
> > >> for instance these are all ok sizes:
> > >> 32x512
> > >> 256x256
> > >> 64x64
> > >> 1024x1024
> > >>
> > >> but if you had something like 200x300 that wouldn't work, you'd have
> to
> >
> > >> stretch it to the next largest or smallest size such as 256x512.
> > >>
> > >> Lookin good so far though Hanaan (:
> > >>
> > >> On Mon, Feb 1, 2010 at 8:02 AM, Apache User
> dhapache@xxxxxxxxxxxxxxxxxxx>
> >
> > >> wrote:
> > >>>
> > >>> User:hanaanfu
> > >>>
> > >>> Message: First ladder draft.  Please check scale.
> > >>>
> > >>>
>  > >>> A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
> >
> > >>>
> > >>>
> > >>> ==============================
> > >>> Project 1 Dev mailing list
> > >>> to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> >
> > >>> Project 1 website: http://project1.demofox.org
> > >>> Project 1 SVN repository: http://pyotek.com/project1
> >
> > >>
> > >
> > >
> >
> > Project 1 Dev mailing list
> > to unsubscribe, please send an email request to demofox@xxxxxxxxxxx
> > Project 1 website: http://project1.demofox.org
> >
> > Project 1 SVN repository: http://pyotek.com/project1
> >
> >
> >
> >
> >
>

Other related posts: