Hmmm. Unless I am just to upload the textures I used in the modeling, I am not sure why those image reference would be separate? Let me know. Havent done this before. Am I supposed to upload the textures I used separately or is 3dsmax supposed to be exporting those with the file?
Alan Wolfe wrote:
cool stuff hanaan (:the scale looks good to me, i checked em out in game real quick. One thing though, the bulb references a texture called METALS.0.JPG and the ladder references one called WOODFINE.JPG and those guys didn't make it into SVN. Could you check those guys in too? (into the same directory) And with texture files you just have to make sure their dimensions are powers of 2 (32,64,128,256,512,1024 etc) for instance these are all ok sizes:32x512 256x256 64x64 1024x1024but if you had something like 200x300 that wouldn't work, you'd have to stretch it to the next largest or smallest size such as 256x512. Lookin good so far though Hanaan (: On Mon, Feb 1, 2010 at 8:02 AM, Apache User <dhapache@xxxxxxxxxxxxxxxxxxx <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>> wrote:User:hanaanfu Message: First ladder draft. Please check scale. <Files Changed> A Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d ============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx> Project 1 website: http://project1.demofox.org <http://project1.demofox.org/> Project 1 SVN repository: http://pyotek.com/project1
============================== Project 1 Dev mailing list to unsubscribe, please send an email request to demofox@xxxxxxxxxxx Project 1 website: http://project1.demofox.org Project 1 SVN repository: http://pyotek.com/project1