[project1dev] Re: Project1 - SVN Update 614

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 2 Feb 2010 14:34:53 -0500

ok

On Tue, Feb 2, 2010 at 2:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Yeah i think that's fixed cause all our models when you open them in
> milkshape look normal (standing up)
>
>
> On Tue, Feb 2, 2010 at 11:20 AM, eric drewes <figarus@xxxxxxxxx> wrote:
>
>> hey alan, this wiki entry was pretty old, i think you made a change that
>> made models that look right in milkshape look right in the game, correct?
>> if so i need to get rid of the section wher eyou have to rotate the model
>>
>>
>> On Tue, Feb 2, 2010 at 2:15 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>
>>> http://pyotek.com/projects/wiki/doku.php?id=c4d
>>>
>>> originally this was marked as "c4d to milkshape" on the wiki but i
>>> modified the language because the basics work for all 3d programs.
>>>
>>> this is basically the newb guide to modeling for the game.  i'll have to
>>> look at it and see if theres anything i missed or if anyone has questions or
>>> knows anything i missed, feel free to edit the wiki
>>>
>>>
>>> On Tue, Feb 2, 2010 at 1:52 PM, Hanaan <hanaan.fu@xxxxxxxxx> wrote:
>>>
>>>> Yeah thats cool.  Ive no complaints about ms I just havent learned how
>>>> to get around it well right now.  But for the money, i cant say I blame
>>>> anyone for buying it.  Seems like a good investment, artists can adjust 
>>>> hehe
>>>> :D
>>>>
>>>> And thanks for letting me know about the textures.  I did not know that
>>>> so now Ill be conscious of it.
>>>>
>>>> eric drewes wrote:
>>>>
>>>>> yeah, its a double edged sword... i reuse images for textures so i like
>>>>> it but it also is a bummer not to have everything for the model stored in
>>>>> one file.
>>>>>
>>>>> On Mon, Feb 1, 2010 at 11:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx<mailto:
>>>>> alan.wolfe@xxxxxxxxx>> wrote:
>>>>>
>>>>>    Yeah you just have to upload the images along side the ms3d files,
>>>>>    it doesn't include them in the ms3d file format unfortunately ):
>>>>>        The upside i guess is that we can re-use textures for multiple
>>>>>    models since it works that way  ::shrug::
>>>>>    On Mon, Feb 1, 2010 at 8:12 PM, Hanaan <hanaan.fu@xxxxxxxxx
>>>>>     <mailto:hanaan.fu@xxxxxxxxx>> wrote:
>>>>>
>>>>>        Hmmm.  Unless I am just to upload the textures I used in the
>>>>>        modeling, I am not sure why those image reference would be
>>>>>        separate?  Let me know.  Havent done this before.  Am I
>>>>>        supposed to upload the textures I used separately or is 3dsmax
>>>>>        supposed to be exporting those with the file?
>>>>>
>>>>>        Alan Wolfe wrote:
>>>>>
>>>>>            cool stuff hanaan (:
>>>>>             the scale looks good to me, i checked em out in game real
>>>>>            quick.
>>>>>             One thing though, the bulb references a texture called
>>>>>            METALS.0.JPG and the ladder references one called
>>>>>            WOODFINE.JPG and those guys didn't make it into SVN.
>>>>>             Could you check those guys in too? (into the same
>>>>> directory)
>>>>>             And with texture files you just have to make sure their
>>>>>            dimensions are powers of 2 (32,64,128,256,512,1024 etc)
>>>>>             for instance these are all ok sizes:
>>>>>            32x512
>>>>>            256x256
>>>>>            64x64
>>>>>            1024x1024
>>>>>             but if you had something like 200x300 that wouldn't work,
>>>>>            you'd have to stretch it to the next largest or smallest
>>>>>            size such as 256x512.
>>>>>             Lookin good so far though Hanaan (:
>>>>>             On Mon, Feb 1, 2010 at 8:02 AM, Apache User
>>>>>            <dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>
>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx
>>>>>            <mailto:dhapache@xxxxxxxxxxxxxxxxxxx>>> wrote:
>>>>>
>>>>>               User:hanaanfu
>>>>>
>>>>>               Message: First ladder draft.  Please check scale.
>>>>>
>>>>>               <Files Changed>
>>>>>               A   Art/Models/Maps/TheVoid/TheVoid/ladder.ms3d
>>>>>
>>>>>
>>>>>               ==============================
>>>>>               Project 1 Dev mailing list
>>>>>               to unsubscribe, please send an email request to
>>>>>               demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>            <mailto:demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>>
>>>>>
>>>>>
>>>>>               Project 1 website: http://project1.demofox.org
>>>>>            <http://project1.demofox.org/>
>>>>>               <http://project1.demofox.org/>
>>>>>               Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>        ==============================
>>>>>        Project 1 Dev mailing list
>>>>>        to unsubscribe, please send an email request to
>>>>>        demofox@xxxxxxxxxxx <mailto:demofox@xxxxxxxxxxx>
>>>>>        Project 1 website: http://project1.demofox.org
>>>>>        <http://project1.demofox.org/>
>>>>>        Project 1 SVN repository: http://pyotek.com/project1
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>> ==============================
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>>>> Project 1 website: http://project1.demofox.org
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>>>>
>>>
>>>
>>
>

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