My two-penneth Bones... If you hark back to the FSX SP1 and SP2 roll-outs you will recall there being issues with third party vendors, backwards compatability and adherance to the SDK. Mattias Kok being particularly outspoken if my memory serves me right. I would also suggest that the closure of Aces was as a direct result of Microsoft senior execs insisting Flight Simulator adheres to Direct-X whereas Aces wanted to move away from it having seen the advances in graphics engines being used elsewhere. I recall something saying that MS were looking at managing how add-ons were authorised; add-ons having to be verified by MS and commercial developers would only receiving authetication under licence. A licence that would only be granted if said product adhered to the SDK/Direct-X no doubt. They were also keen to point out at the time that they were aware of the active online community and not-for=profit developers and did not want to discourage them. I'm assuming the EULA will therefore enforce non-commercial licencing and potentially the 'Add to Library' would include user verification that said add-on is either non-commercial or MS licenced. They may also build in SDK/Direct-X compatability checks here and reject any add-on failing the test. As for Vatsim and IVAO, I'm not so sure, I think thwey may well use the game zone to expand the missions element to include combat, SAR and air racing but whether they would build in their own version of Vatsim/IVAO I'm not so sure. I suspect they recognise these as being the domains of the serious simmer and that many are also the budding developers of the future so may well leave them alone. Paul -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Fossil Sent: 12 August 2011 18:49 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: FS Scenery It's hard to predict what the Impact of Microsoft Flight will be. I suspect the key issue will be with how they implement the gaming engine. I assume this will not just be multiplayer as provided in earlier sims otherwise MS would not be plugging the "immersive and gameplay" issues so much. As online gaming requires a good following to be popular MS must have some plan for users to see a decent amount of aircraft in the skies. A user in remote regions can't just hope that other pilots may connect so there ought to be decent traffic levels worldwide by default and I assume this may be by adding more AI flights. This alone isn't any different from FSX so there must be something else to keep the user attracted to the sim and keep playing. My other thought was that the AI engine in FSX already provides "protection" for the pilot in that AI recognises his aircraft and won't crash into him. There is no such protection when flying multiplayer so with other online pilots flying about it is up to the individuals to see and avoid others. This is where VATSIM and IVAO score because any ATC available should be capable of resolving any conflicting traffic. I can only guess but maybe there's an ATC engine in the new product that is more intelligent and can resolve conflictions between both AI and any active pilots. It is only that level of control that would really take users away from IVAO/VATSIM - anything less would just result in the free for all approach that was always found in MP flying and made it less than satisfactory. Of course it is very probable that I might be barking up the wrong tree and Microsoft is working on a more "immersive" product through other ideas. If current gaming is more about exploration, collecting items, killing dragons and solving puzzles it could well be that MS have a plan to make the new product work along similar ways. Maybe the new program is task orientated with pilots flying a set structure of routes (like the early ATP sim) and gaining rewards/promotion as these progress. If such an idea is in the pipeline it would certainly appeal more to those who like gaming for the rewards gained through progressive use of the game. We can only guess though. The Microsoft Flight pages don't exactly give any clues away and the videos/images are remarkably uninformative. bones bones@xxxxxxx http://woodair.net -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Frank Fisher Sent: 10 August 2011 10:46 To: jhb@xxxxxxxxxxxxx Subject: [jhb] FS Scenery I have and use the original V1.0 Horizon scenery, many hours were spent downloading the updates for Mesh and Watermasks etc, these updates are too big to put on DVD unfortunately. I also have the free Nightlight disc to go with them. I never took advantage to upgrade to V2.0, which locks me out of the V3.0. (more expense which I resisted) The photo scenery has been rendered to AIO format at a huge 65gb, and growing when scenery updates include trees. Takes an hour or more to copy to a spare drive for backup. With shallow pockets, my expenditure on FS is only for FSC updates. If you have the V2.0s hang on to them. I have not had problems installing FS9 after FSX, done it several times. But there is a utility which restores the FS9 path if needed on the Justflight site. I suspect the new Microsoft Flight may be the death knell for Vatsim/IVAO, the FSX gaming mode has had an effect by making newcomers think it is the only way to fly online, as Gerry says, us oldies are probably going to be the last of the true online flyers. A pity, as I am only just getting into my stride. If installing FSX, do not forget to install the SP1 and 2, these essentially upgrade FSX to run in Vista/Win7 and 4 core, as well as clean out any bugs. The basic FSX was written initially for WinXP and single core. Frank