[ian-reeds-games] Re: [ian-reeds-games]

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 22 Dec 2014 20:57:19 +0000

Ah, that's not good to hear. What steps did you take to get this effect to happen?


Your test map pack has helped me track down the bug with success and failure messages. It was a problem in my scripts. I've fixed the issue now. You can download a new version of them here: https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip

As for the transformation issue you eluded to, what was it? I tried with both the necromancer and the wraiths, and they transform and revert fine for me.

Cheers,
Craig

On 18/12/2014 00:13, Monkey wrote:
Um, you know how you guys fixed the issue of units being attacked
after they are supposed to have been removed from the map, like when
they die? Well...it seems to still be happening, at least sometimes.
Also, sometimes when I kill a unit--or when one of mine is
killed--it's still there. It has 0 HP, but I can still attack it.
And when I used a transformation skill, for some reason my unit
duplicated...I got both the transformed unit but also the regular unit
before the transformation, but in separate squares.

On 12/7/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
Yes, that makes sense. Thank you!

On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Oh okay. You shouldn't be able to attack that then. Even if you're sure
an enemy is there. The only way to do that is to make your skill target
tiles rather than enemies.

The no_line_of_sight thing is more for when you can see an opponent, but
there's something between you that would normally stop you from seeing
them. I.e a target in a wooded area that a soldier of yours can see, but
trees may stop an artillery piece of yours from seeing. If your
artillery's weapon is set to no_line_of_sight, it can still fire as long
as some unit of yours can see it an enemy and it is in range. Does that
make sense?

Craig

On 07/12/2014 15:26, Monkey wrote:
No, it'll say "unseen."

On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Okay, but can you see the enemy by moving the cursor over that tile at
the time? When you move your cursor over that tile, is it unseen? Or
can
you see it? And can the enemy see or attack you?

Cheers,
Craig

On 07/12/2014 00:02, Monkey wrote:
Not quite...I have use_unseen set in my default map pack file. Is that
why?
I have the skill set to no_line_of_sight, and I know exactly where a
unit is because I use the shift+p thing, but when I try to use the
skill it says there's nobody there.
I also tried locking an enemy in a one-tile room and then targeting
them through the door--which blocks sight--and couldn't do that
either, even though there's nowhere for them to go at that point.

On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Sorry, I meant how I recreate the bug.

I've just tried what I think will recreate the bug, going by your
description. So, if you've got a skill that's no_line_of_sight and
can
see the enemy, when you cast it, you're unable to?

I just tried it and I can use a skill as long as I can see the enemy.
Am
I missing anything?

On 02/12/2014 23:17, Monkey wrote:
Make which part happen?
Sorry, I'm a bit confused here due to my own two conflicting
messages.

On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
Hmm. Sounds like a bug to me. How do I make this happen? If I can
do
that then I can fix it up.

Cheers,
Craig

On 13/11/2014 21:42, Monkey wrote:
Wait, derp. Ignore that previous message, I totally messed up what
I
meant there. *headbang*
I'm being attacked through the wall. That's fine, the skill is
supposed to do that. But I can't attack with a skill that also has
no_line_of_sight. I know where the unit is, but I can't hit it
because
it says there's nobody there. Is that just because of the
use_unseen/use_unexplored settings?

On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
Hello,

I think I mentioned before that I'm somehow being attacked
through
the
walls even though I shouldn't be, right?
Well, I also have it set so that the terrain is not_flyable and
blocks_sight. It seems, though, that once I get a flying unit the
blocks_sight thing is ignored and I can shoot my opponents back
through the wall. Is this intentional? If so, could you add
another
version of the blocks_sight flag that will also block flying
units
from seeing/attacking through a particular
unit/structure/terrain?






--
-Mew
__________
http://www.savethefrogs.com/




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