Ah, that's not good to hear. What steps did you take to get this effect to happen?
Your test map pack has helped me track down the bug with success and failure messages. It was a problem in my scripts. I've fixed the issue now. You can download a new version of them here: https://dl.dropboxusercontent.com/u/5405418/Craig%20Brett.zip
As for the transformation issue you eluded to, what was it? I tried with both the necromancer and the wraiths, and they transform and revert fine for me.
Cheers, Craig On 18/12/2014 00:13, Monkey wrote:
Um, you know how you guys fixed the issue of units being attacked after they are supposed to have been removed from the map, like when they die? Well...it seems to still be happening, at least sometimes. Also, sometimes when I kill a unit--or when one of mine is killed--it's still there. It has 0 HP, but I can still attack it. And when I used a transformation skill, for some reason my unit duplicated...I got both the transformed unit but also the regular unit before the transformation, but in separate squares. On 12/7/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:Yes, that makes sense. Thank you! On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Oh okay. You shouldn't be able to attack that then. Even if you're sure an enemy is there. The only way to do that is to make your skill target tiles rather than enemies. The no_line_of_sight thing is more for when you can see an opponent, but there's something between you that would normally stop you from seeing them. I.e a target in a wooded area that a soldier of yours can see, but trees may stop an artillery piece of yours from seeing. If your artillery's weapon is set to no_line_of_sight, it can still fire as long as some unit of yours can see it an enemy and it is in range. Does that make sense? Craig On 07/12/2014 15:26, Monkey wrote:No, it'll say "unseen." On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Okay, but can you see the enemy by moving the cursor over that tile at the time? When you move your cursor over that tile, is it unseen? Or can you see it? And can the enemy see or attack you? Cheers, Craig On 07/12/2014 00:02, Monkey wrote:Not quite...I have use_unseen set in my default map pack file. Is that why? I have the skill set to no_line_of_sight, and I know exactly where a unit is because I use the shift+p thing, but when I try to use the skill it says there's nobody there. I also tried locking an enemy in a one-tile room and then targeting them through the door--which blocks sight--and couldn't do that either, even though there's nowhere for them to go at that point. On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Sorry, I meant how I recreate the bug. I've just tried what I think will recreate the bug, going by your description. So, if you've got a skill that's no_line_of_sight and can see the enemy, when you cast it, you're unable to? I just tried it and I can use a skill as long as I can see the enemy. Am I missing anything? On 02/12/2014 23:17, Monkey wrote:Make which part happen? Sorry, I'm a bit confused here due to my own two conflicting messages. On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:Hmm. Sounds like a bug to me. How do I make this happen? If I can do that then I can fix it up. Cheers, Craig On 13/11/2014 21:42, Monkey wrote:Wait, derp. Ignore that previous message, I totally messed up what I meant there. *headbang* I'm being attacked through the wall. That's fine, the skill is supposed to do that. But I can't attack with a skill that also has no_line_of_sight. I know where the unit is, but I can't hit it because it says there's nobody there. Is that just because of the use_unseen/use_unexplored settings? On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:Hello, I think I mentioned before that I'm somehow being attacked through the walls even though I shouldn't be, right? Well, I also have it set so that the terrain is not_flyable and blocks_sight. It seems, though, that once I get a flying unit the blocks_sight thing is ignored and I can shoot my opponents back through the wall. Is this intentional? If so, could you add another version of the blocks_sight flag that will also block flying units from seeing/attacking through a particular unit/structure/terrain?-- -Mew __________ http://www.savethefrogs.com/