[ian-reeds-games] Re: [ian-reeds-games]

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games <ian-reeds-games@xxxxxxxxxxxxx>
  • Date: Thu, 13 Nov 2014 14:42:47 -0700

Wait, derp. Ignore that previous message, I totally messed up what I
meant there. *headbang*
I'm being attacked through the wall. That's fine, the skill is
supposed to do that. But I can't attack with a skill that also has
no_line_of_sight. I know where the unit is, but I can't hit it because
it says there's nobody there. Is that just because of the
use_unseen/use_unexplored settings?

On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
> Hello,
>
> I think I mentioned before that I'm somehow being attacked through the
> walls even though I shouldn't be, right?
> Well, I also have it set so that the terrain is not_flyable and
> blocks_sight. It seems, though, that once I get a flying unit the
> blocks_sight thing is ignored and I can shoot my opponents back
> through the wall. Is this intentional? If so, could you add another
> version of the blocks_sight flag that will also block flying units
> from seeing/attacking through a particular unit/structure/terrain?
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

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