[ian-reeds-games] Re: [ian-reeds-games]

  • From: "Craig Brett" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted sender "craigbrett17@xxxxxxx" for DMARC)
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 02 Dec 2014 22:25:50 +0000

Hmm. Sounds like a bug to me. How do I make this happen? If I can do that then I can fix it up.


Cheers,
Craig

On 13/11/2014 21:42, Monkey wrote:
Wait, derp. Ignore that previous message, I totally messed up what I
meant there. *headbang*
I'm being attacked through the wall. That's fine, the skill is
supposed to do that. But I can't attack with a skill that also has
no_line_of_sight. I know where the unit is, but I can't hit it because
it says there's nobody there. Is that just because of the
use_unseen/use_unexplored settings?

On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
Hello,

I think I mentioned before that I'm somehow being attacked through the
walls even though I shouldn't be, right?
Well, I also have it set so that the terrain is not_flyable and
blocks_sight. It seems, though, that once I get a flying unit the
blocks_sight thing is ignored and I can shoot my opponents back
through the wall. Is this intentional? If so, could you add another
version of the blocks_sight flag that will also block flying units
from seeing/attacking through a particular unit/structure/terrain?





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