[ian-reeds-games] Re: [ian-reeds-games]

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sat, 6 Dec 2014 17:02:04 -0700

Not quite...I have use_unseen set in my default map pack file. Is that why?
I have the skill set to no_line_of_sight, and I know exactly where a
unit is because I use the shift+p thing, but when I try to use the
skill it says there's nobody there.
I also tried locking an enemy in a one-tile room and then targeting
them through the door--which blocks sight--and couldn't do that
either, even though there's nowhere for them to go at that point.

On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Sorry, I meant how I recreate the bug.
>
> I've just tried what I think will recreate the bug, going by your
> description. So, if you've got a skill that's no_line_of_sight and can
> see the enemy, when you cast it, you're unable to?
>
> I just tried it and I can use a skill as long as I can see the enemy. Am
> I missing anything?
>
> On 02/12/2014 23:17, Monkey wrote:
>> Make which part happen?
>> Sorry, I'm a bit confused here due to my own two conflicting messages.
>>
>> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do
>>> that then I can fix it up.
>>>
>>> Cheers,
>>> Craig
>>>
>>> On 13/11/2014 21:42, Monkey wrote:
>>>> Wait, derp. Ignore that previous message, I totally messed up what I
>>>> meant there. *headbang*
>>>> I'm being attacked through the wall. That's fine, the skill is
>>>> supposed to do that. But I can't attack with a skill that also has
>>>> no_line_of_sight. I know where the unit is, but I can't hit it because
>>>> it says there's nobody there. Is that just because of the
>>>> use_unseen/use_unexplored settings?
>>>>
>>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>>>> Hello,
>>>>>
>>>>> I think I mentioned before that I'm somehow being attacked through the
>>>>> walls even though I shouldn't be, right?
>>>>> Well, I also have it set so that the terrain is not_flyable and
>>>>> blocks_sight. It seems, though, that once I get a flying unit the
>>>>> blocks_sight thing is ignored and I can shoot my opponents back
>>>>> through the wall. Is this intentional? If so, could you add another
>>>>> version of the blocks_sight flag that will also block flying units
>>>>> from seeing/attacking through a particular unit/structure/terrain?
>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
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