Not quite...I have use_unseen set in my default map pack file. Is that why? I have the skill set to no_line_of_sight, and I know exactly where a unit is because I use the shift+p thing, but when I try to use the skill it says there's nobody there. I also tried locking an enemy in a one-tile room and then targeting them through the door--which blocks sight--and couldn't do that either, even though there's nowhere for them to go at that point. On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Sorry, I meant how I recreate the bug. > > I've just tried what I think will recreate the bug, going by your > description. So, if you've got a skill that's no_line_of_sight and can > see the enemy, when you cast it, you're unable to? > > I just tried it and I can use a skill as long as I can see the enemy. Am > I missing anything? > > On 02/12/2014 23:17, Monkey wrote: >> Make which part happen? >> Sorry, I'm a bit confused here due to my own two conflicting messages. >> >> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do >>> that then I can fix it up. >>> >>> Cheers, >>> Craig >>> >>> On 13/11/2014 21:42, Monkey wrote: >>>> Wait, derp. Ignore that previous message, I totally messed up what I >>>> meant there. *headbang* >>>> I'm being attacked through the wall. That's fine, the skill is >>>> supposed to do that. But I can't attack with a skill that also has >>>> no_line_of_sight. I know where the unit is, but I can't hit it because >>>> it says there's nobody there. Is that just because of the >>>> use_unseen/use_unexplored settings? >>>> >>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>> Hello, >>>>> >>>>> I think I mentioned before that I'm somehow being attacked through the >>>>> walls even though I shouldn't be, right? >>>>> Well, I also have it set so that the terrain is not_flyable and >>>>> blocks_sight. It seems, though, that once I get a flying unit the >>>>> blocks_sight thing is ignored and I can shoot my opponents back >>>>> through the wall. Is this intentional? If so, could you add another >>>>> version of the blocks_sight flag that will also block flying units >>>>> from seeing/attacking through a particular unit/structure/terrain? >>>>> >>>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/