dev 18, is it comming soon? lol. austen On 12/17/12, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote: > Austen, sorry to hear about the slow filling of that map. I'm glad dev > 18 has the block fill now, smile. > > The structures don't regenerate the same points because they have their > own "Default structure flags.txt" file that is separate from the > "Default units flags.txt" file. > This was intentional as there may often be cases where the structures > don't work exactly the same as the units. > If you want them to work the same then you can just copy all the flags > in the units defaults file into the structures defaults file and you > should be good to go. > > The flag for telling AI to only use a skill once per turn is a good one, > I've added it to my list. > > Interesting that you're still getting AI attacking things that don't > have integrity. > If the attack skill deals damage to any point that the target has then > the AI will still use it. > For instance in a fantasy theme. > If my target had health but not mana and I had an attack that dealt > health and mana damage, the AI should still use it. > But if my attack only did mana damage then the AI should not use it on > that target. > > Ian Reed > > > > On 12/17/2012 5:34 PM, Austen Perry wrote: >> well, i've found some thing sout. >> i made a fifty by 30 map, and it took almost 45 minutes to fill it so >> the block fill would be great d. >> i've noticed that structures don't regenerate points that are >> regenerting for all like actions. they have minutes like the other >> unit, but once they've used them they don't regen, even if they use >> half the points, they only have the other half left there next turn. >> this realy bothered me as the goldmine couldn't give my miner gold as >> it was stopped in time rofl. >> i made a pretty cool map and its only a fraction of the size i'm >> planning on making. >> the other problem i found is enemy units using shields more than once, >> is there a flag eventualy that tells it to use the skill only once per >> turn d. >> i've also still run in to ships attacking units for integrity that >> don't have it, so i don't think thats totaly fixed yet. >> otherwise i'm loving it, but i've had to put in planets like islands >> wich looks weird d. >> anyway keep it up hope some kenew stuff comes soon d. >> >> austen >> >> On 12/17/12, Austen Perry <austentheaxewielder@xxxxxxxxx> wrote: >>> well, heres what i've got to show again. >>> still prototypes work, as realy testing how stuff works and what not. >>> updated mines so they can fly and get killed. >>> also now there are shipyards arms depos and more, all with 0 starting >>> gold but with maxes of like millions, then theres a gold mine wich can >>> cast get mined lol as its the only way, then it gives gold to a miner >>> who then can give it to a shipyard or arms depo. >>> also bug with miner for the moment and it cant move but it still works >>> hes right next to the shipyard. >>> each mine can produce 120000 gold per turn, so you can make a patrol >>> class 9 from the shipyard. >>> theres also a command carrier, wich has 10 star fighters, though >>> theres a bug when docking as it gives the carrier the fighter but the >>> star fighter doesn't go away even with the effect death rofl. >>> i also probably need to add minutes to flying as they can move a >>> little too much in my opinion, so yeah. >>> try it out and let me know what you think. >>> >>> https://dl.dropbox.com/u/18725707/4%20enter%20galactic%20space%20fleet.zip >>> >>> austen >>> >>> On 12/17/12, Carlos Macintosh <sleepio1@xxxxxxxxxxx> wrote: >>>> I would like to have the health_ignore_max flag avilable for effects. >>>> I >>>> am >>>> >>>> making a cry of endurance skill that allows the unit to go into a rage >>>> where >>>> >>>> they can take a bit more punishment, even allowing their hitpoints to >>>> go >>>> above maximum. If their hp was still above max when the effect ended, >>>> it >>>> would be regenerated like normal. But for now, whenever hp is restored, >>>> it >>>> ges back to the maximum, 500/500, but would be cooler if it would only >>>> regenerate if the hp was lower than max. >>>> >>>> >>>> > > >