No, it'll say "unseen." On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Okay, but can you see the enemy by moving the cursor over that tile at > the time? When you move your cursor over that tile, is it unseen? Or can > you see it? And can the enemy see or attack you? > > Cheers, > Craig > > On 07/12/2014 00:02, Monkey wrote: >> Not quite...I have use_unseen set in my default map pack file. Is that >> why? >> I have the skill set to no_line_of_sight, and I know exactly where a >> unit is because I use the shift+p thing, but when I try to use the >> skill it says there's nobody there. >> I also tried locking an enemy in a one-tile room and then targeting >> them through the door--which blocks sight--and couldn't do that >> either, even though there's nowhere for them to go at that point. >> >> On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Sorry, I meant how I recreate the bug. >>> >>> I've just tried what I think will recreate the bug, going by your >>> description. So, if you've got a skill that's no_line_of_sight and can >>> see the enemy, when you cast it, you're unable to? >>> >>> I just tried it and I can use a skill as long as I can see the enemy. Am >>> I missing anything? >>> >>> On 02/12/2014 23:17, Monkey wrote: >>>> Make which part happen? >>>> Sorry, I'm a bit confused here due to my own two conflicting messages. >>>> >>>> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do >>>>> that then I can fix it up. >>>>> >>>>> Cheers, >>>>> Craig >>>>> >>>>> On 13/11/2014 21:42, Monkey wrote: >>>>>> Wait, derp. Ignore that previous message, I totally messed up what I >>>>>> meant there. *headbang* >>>>>> I'm being attacked through the wall. That's fine, the skill is >>>>>> supposed to do that. But I can't attack with a skill that also has >>>>>> no_line_of_sight. I know where the unit is, but I can't hit it >>>>>> because >>>>>> it says there's nobody there. Is that just because of the >>>>>> use_unseen/use_unexplored settings? >>>>>> >>>>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>>>> Hello, >>>>>>> >>>>>>> I think I mentioned before that I'm somehow being attacked through >>>>>>> the >>>>>>> walls even though I shouldn't be, right? >>>>>>> Well, I also have it set so that the terrain is not_flyable and >>>>>>> blocks_sight. It seems, though, that once I get a flying unit the >>>>>>> blocks_sight thing is ignored and I can shoot my opponents back >>>>>>> through the wall. Is this intentional? If so, could you add another >>>>>>> version of the blocks_sight flag that will also block flying units >>>>>>> from seeing/attacking through a particular unit/structure/terrain? >>>>>>> >>>>>>> >>>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/