[ian-reeds-games] Re: [ian-reeds-games]

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 7 Dec 2014 08:26:02 -0700

No, it'll say "unseen."

On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Okay, but can you see the enemy by moving the cursor over that tile at
> the time? When you move your cursor over that tile, is it unseen? Or can
> you see it? And can the enemy see or attack you?
>
> Cheers,
> Craig
>
> On 07/12/2014 00:02, Monkey wrote:
>> Not quite...I have use_unseen set in my default map pack file. Is that
>> why?
>> I have the skill set to no_line_of_sight, and I know exactly where a
>> unit is because I use the shift+p thing, but when I try to use the
>> skill it says there's nobody there.
>> I also tried locking an enemy in a one-tile room and then targeting
>> them through the door--which blocks sight--and couldn't do that
>> either, even though there's nowhere for them to go at that point.
>>
>> On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Sorry, I meant how I recreate the bug.
>>>
>>> I've just tried what I think will recreate the bug, going by your
>>> description. So, if you've got a skill that's no_line_of_sight and can
>>> see the enemy, when you cast it, you're unable to?
>>>
>>> I just tried it and I can use a skill as long as I can see the enemy. Am
>>> I missing anything?
>>>
>>> On 02/12/2014 23:17, Monkey wrote:
>>>> Make which part happen?
>>>> Sorry, I'm a bit confused here due to my own two conflicting messages.
>>>>
>>>> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do
>>>>> that then I can fix it up.
>>>>>
>>>>> Cheers,
>>>>> Craig
>>>>>
>>>>> On 13/11/2014 21:42, Monkey wrote:
>>>>>> Wait, derp. Ignore that previous message, I totally messed up what I
>>>>>> meant there. *headbang*
>>>>>> I'm being attacked through the wall. That's fine, the skill is
>>>>>> supposed to do that. But I can't attack with a skill that also has
>>>>>> no_line_of_sight. I know where the unit is, but I can't hit it
>>>>>> because
>>>>>> it says there's nobody there. Is that just because of the
>>>>>> use_unseen/use_unexplored settings?
>>>>>>
>>>>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>>>>>> Hello,
>>>>>>>
>>>>>>> I think I mentioned before that I'm somehow being attacked through
>>>>>>> the
>>>>>>> walls even though I shouldn't be, right?
>>>>>>> Well, I also have it set so that the terrain is not_flyable and
>>>>>>> blocks_sight. It seems, though, that once I get a flying unit the
>>>>>>> blocks_sight thing is ignored and I can shoot my opponents back
>>>>>>> through the wall. Is this intentional? If so, could you add another
>>>>>>> version of the blocks_sight flag that will also block flying units
>>>>>>> from seeing/attacking through a particular unit/structure/terrain?
>>>>>>>
>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
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