[ian-reeds-games] Re: [ian-reeds-games]

  • From: Austen Perry <austentheaxewielder@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Mon, 17 Dec 2012 12:59:29 -0600

hey, is the user guide down or something? when i open it theres
nothing there anymore.

austen

On 12/17/12, Ian Reed <support@xxxxxxxxxxxxxxxxxxx> wrote:
> Hi all,
>
> Glad to see you made it on to the new list without troubles.
> We're still waiting for Craig to subscribe but everyone else is here now.
>
> Carlos, here is the link for the archive page:
> //www.freelists.org/archive/ian-reeds-games
>
> Austen, you should look at it as well because Allan sent a message for
> you before you joined.
>
> Carlos, thanks for the praise on the startup speed improvement.  It
> happened when I made sounds stop conflicting with each other.
> Originally I loaded all sounds and music in all map packs at the
> beginning of the game which wasn't a problem with my few sounds in my
> getting started maps but obviously started to become a problem as more
> map packs got created.
> All music is still loaded at the beginning.
>
> Allan, here is the link for dev 17:
> https://dl.dropbox.com/u/43120001/Tactical%20Battle%201.10%20dev%2017.zip
>
> Here's the last few changes on my list:
> 54 Added the ignore_max dynamic skill flag for letting skills restore
> points passed their normal maximums.
> 55 Fixed a bug where AI would use skills that restored points to units
> that could not benefit from the points.
> 56 Fixed a bug where AI would attack a unit that could not suffer that
> type of point damage.
> 57 Added the terrain_limit= unit flag for limiting unit movement to
> certain types of terrain.
> 58 Added first letter navigation for all menus in the game.
> 59 Added regions to the game as well as the ability to place them in the
> map editor.
>
> Ian Reed
>
>
>
> On 12/17/2012 11:29 AM, Austen Perry wrote:
>> hey,
>> just wanted to say awesome for this knew mail list.
>> will make it easier to keep track of messages and the other already
>> had like 180 messages just about lol.
>> just shows how great the oriinal idea to get us togeather was.
>> anyway how awesome is the final release of this knew stuff going to be
>> rofl.
>> with all the map packs we're making and all the knew features and unique
>> maps!
>>
>> austen
>>
>
>
>

Other related posts: