[ian-reeds-games] Re: [ian-reeds-games]

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Sun, 7 Dec 2014 10:42:28 -0700

Yes, that makes sense. Thank you!

On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Oh okay. You shouldn't be able to attack that then. Even if you're sure
> an enemy is there. The only way to do that is to make your skill target
> tiles rather than enemies.
>
> The no_line_of_sight thing is more for when you can see an opponent, but
> there's something between you that would normally stop you from seeing
> them. I.e a target in a wooded area that a soldier of yours can see, but
> trees may stop an artillery piece of yours from seeing. If your
> artillery's weapon is set to no_line_of_sight, it can still fire as long
> as some unit of yours can see it an enemy and it is in range. Does that
> make sense?
>
> Craig
>
> On 07/12/2014 15:26, Monkey wrote:
>> No, it'll say "unseen."
>>
>> On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> Okay, but can you see the enemy by moving the cursor over that tile at
>>> the time? When you move your cursor over that tile, is it unseen? Or can
>>> you see it? And can the enemy see or attack you?
>>>
>>> Cheers,
>>> Craig
>>>
>>> On 07/12/2014 00:02, Monkey wrote:
>>>> Not quite...I have use_unseen set in my default map pack file. Is that
>>>> why?
>>>> I have the skill set to no_line_of_sight, and I know exactly where a
>>>> unit is because I use the shift+p thing, but when I try to use the
>>>> skill it says there's nobody there.
>>>> I also tried locking an enemy in a one-tile room and then targeting
>>>> them through the door--which blocks sight--and couldn't do that
>>>> either, even though there's nowhere for them to go at that point.
>>>>
>>>> On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Sorry, I meant how I recreate the bug.
>>>>>
>>>>> I've just tried what I think will recreate the bug, going by your
>>>>> description. So, if you've got a skill that's no_line_of_sight and can
>>>>> see the enemy, when you cast it, you're unable to?
>>>>>
>>>>> I just tried it and I can use a skill as long as I can see the enemy.
>>>>> Am
>>>>> I missing anything?
>>>>>
>>>>> On 02/12/2014 23:17, Monkey wrote:
>>>>>> Make which part happen?
>>>>>> Sorry, I'm a bit confused here due to my own two conflicting
>>>>>> messages.
>>>>>>
>>>>>> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>>>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do
>>>>>>> that then I can fix it up.
>>>>>>>
>>>>>>> Cheers,
>>>>>>> Craig
>>>>>>>
>>>>>>> On 13/11/2014 21:42, Monkey wrote:
>>>>>>>> Wait, derp. Ignore that previous message, I totally messed up what
>>>>>>>> I
>>>>>>>> meant there. *headbang*
>>>>>>>> I'm being attacked through the wall. That's fine, the skill is
>>>>>>>> supposed to do that. But I can't attack with a skill that also has
>>>>>>>> no_line_of_sight. I know where the unit is, but I can't hit it
>>>>>>>> because
>>>>>>>> it says there's nobody there. Is that just because of the
>>>>>>>> use_unseen/use_unexplored settings?
>>>>>>>>
>>>>>>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>>>>>>>> Hello,
>>>>>>>>>
>>>>>>>>> I think I mentioned before that I'm somehow being attacked through
>>>>>>>>> the
>>>>>>>>> walls even though I shouldn't be, right?
>>>>>>>>> Well, I also have it set so that the terrain is not_flyable and
>>>>>>>>> blocks_sight. It seems, though, that once I get a flying unit the
>>>>>>>>> blocks_sight thing is ignored and I can shoot my opponents back
>>>>>>>>> through the wall. Is this intentional? If so, could you add
>>>>>>>>> another
>>>>>>>>> version of the blocks_sight flag that will also block flying units
>>>>>>>>> from seeing/attacking through a particular unit/structure/terrain?
>>>>>>>>>
>>>>>>>>>
>>>>>
>>>
>>>
>>
>
>
>


-- 
-Mew
__________
http://www.savethefrogs.com/

Other related posts: