Yes, that makes sense. Thank you! On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Oh okay. You shouldn't be able to attack that then. Even if you're sure > an enemy is there. The only way to do that is to make your skill target > tiles rather than enemies. > > The no_line_of_sight thing is more for when you can see an opponent, but > there's something between you that would normally stop you from seeing > them. I.e a target in a wooded area that a soldier of yours can see, but > trees may stop an artillery piece of yours from seeing. If your > artillery's weapon is set to no_line_of_sight, it can still fire as long > as some unit of yours can see it an enemy and it is in range. Does that > make sense? > > Craig > > On 07/12/2014 15:26, Monkey wrote: >> No, it'll say "unseen." >> >> On 12/7/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> Okay, but can you see the enemy by moving the cursor over that tile at >>> the time? When you move your cursor over that tile, is it unseen? Or can >>> you see it? And can the enemy see or attack you? >>> >>> Cheers, >>> Craig >>> >>> On 07/12/2014 00:02, Monkey wrote: >>>> Not quite...I have use_unseen set in my default map pack file. Is that >>>> why? >>>> I have the skill set to no_line_of_sight, and I know exactly where a >>>> unit is because I use the shift+p thing, but when I try to use the >>>> skill it says there's nobody there. >>>> I also tried locking an enemy in a one-tile room and then targeting >>>> them through the door--which blocks sight--and couldn't do that >>>> either, even though there's nowhere for them to go at that point. >>>> >>>> On 12/6/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Sorry, I meant how I recreate the bug. >>>>> >>>>> I've just tried what I think will recreate the bug, going by your >>>>> description. So, if you've got a skill that's no_line_of_sight and can >>>>> see the enemy, when you cast it, you're unable to? >>>>> >>>>> I just tried it and I can use a skill as long as I can see the enemy. >>>>> Am >>>>> I missing anything? >>>>> >>>>> On 02/12/2014 23:17, Monkey wrote: >>>>>> Make which part happen? >>>>>> Sorry, I'm a bit confused here due to my own two conflicting >>>>>> messages. >>>>>> >>>>>> On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>> Hmm. Sounds like a bug to me. How do I make this happen? If I can do >>>>>>> that then I can fix it up. >>>>>>> >>>>>>> Cheers, >>>>>>> Craig >>>>>>> >>>>>>> On 13/11/2014 21:42, Monkey wrote: >>>>>>>> Wait, derp. Ignore that previous message, I totally messed up what >>>>>>>> I >>>>>>>> meant there. *headbang* >>>>>>>> I'm being attacked through the wall. That's fine, the skill is >>>>>>>> supposed to do that. But I can't attack with a skill that also has >>>>>>>> no_line_of_sight. I know where the unit is, but I can't hit it >>>>>>>> because >>>>>>>> it says there's nobody there. Is that just because of the >>>>>>>> use_unseen/use_unexplored settings? >>>>>>>> >>>>>>>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>>>>>>>> Hello, >>>>>>>>> >>>>>>>>> I think I mentioned before that I'm somehow being attacked through >>>>>>>>> the >>>>>>>>> walls even though I shouldn't be, right? >>>>>>>>> Well, I also have it set so that the terrain is not_flyable and >>>>>>>>> blocks_sight. It seems, though, that once I get a flying unit the >>>>>>>>> blocks_sight thing is ignored and I can shoot my opponents back >>>>>>>>> through the wall. Is this intentional? If so, could you add >>>>>>>>> another >>>>>>>>> version of the blocks_sight flag that will also block flying units >>>>>>>>> from seeing/attacking through a particular unit/structure/terrain? >>>>>>>>> >>>>>>>>> >>>>> >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/