[ian-reeds-games] Re: [ian-reeds-games]

  • From: Monkey <murtagh69.monkeys@xxxxxxxxx>
  • To: ian-reeds-games@xxxxxxxxxxxxx
  • Date: Tue, 2 Dec 2014 16:17:15 -0700

Make which part happen?
Sorry, I'm a bit confused here due to my own two conflicting messages.

On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote:
> Hmm. Sounds like a bug to me. How do I make this happen? If I can do
> that then I can fix it up.
>
> Cheers,
> Craig
>
> On 13/11/2014 21:42, Monkey wrote:
>> Wait, derp. Ignore that previous message, I totally messed up what I
>> meant there. *headbang*
>> I'm being attacked through the wall. That's fine, the skill is
>> supposed to do that. But I can't attack with a skill that also has
>> no_line_of_sight. I know where the unit is, but I can't hit it because
>> it says there's nobody there. Is that just because of the
>> use_unseen/use_unexplored settings?
>>
>> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote:
>>> Hello,
>>>
>>> I think I mentioned before that I'm somehow being attacked through the
>>> walls even though I shouldn't be, right?
>>> Well, I also have it set so that the terrain is not_flyable and
>>> blocks_sight. It seems, though, that once I get a flying unit the
>>> blocks_sight thing is ignored and I can shoot my opponents back
>>> through the wall. Is this intentional? If so, could you add another
>>> version of the blocks_sight flag that will also block flying units
>>> from seeing/attacking through a particular unit/structure/terrain?
>>>
>>>
>>
>
>
>


-- 
-Mew
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