Make which part happen? Sorry, I'm a bit confused here due to my own two conflicting messages. On 12/2/14, Craig Brett <dmarc-noreply@xxxxxxxxxxxxx> wrote: > Hmm. Sounds like a bug to me. How do I make this happen? If I can do > that then I can fix it up. > > Cheers, > Craig > > On 13/11/2014 21:42, Monkey wrote: >> Wait, derp. Ignore that previous message, I totally messed up what I >> meant there. *headbang* >> I'm being attacked through the wall. That's fine, the skill is >> supposed to do that. But I can't attack with a skill that also has >> no_line_of_sight. I know where the unit is, but I can't hit it because >> it says there's nobody there. Is that just because of the >> use_unseen/use_unexplored settings? >> >> On 11/13/14, Monkey <murtagh69.monkeys@xxxxxxxxx> wrote: >>> Hello, >>> >>> I think I mentioned before that I'm somehow being attacked through the >>> walls even though I shouldn't be, right? >>> Well, I also have it set so that the terrain is not_flyable and >>> blocks_sight. It seems, though, that once I get a flying unit the >>> blocks_sight thing is ignored and I can shoot my opponents back >>> through the wall. Is this intentional? If so, could you add another >>> version of the blocks_sight flag that will also block flying units >>> from seeing/attacking through a particular unit/structure/terrain? >>> >>> >> > > > -- -Mew __________ http://www.savethefrogs.com/